Player Matchup

Achilles
Achilles
DarkBall311
Achilles
Level 26
God Stats
0W - 3L
1,500 SR
Queue Stats
29W - 57L
1,390 Elo+
Party 2
Set
Set
Dirdochka
Set
Level 107
God Stats
2W - 3L
1,694 SR
Queue Stats
112W - 147L
1,366 Elo+
Party 2
Cthulhu
Cthulhu
GEROIN666
Cthulhu
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
291W - 343L
1,362 Elo+
Party 2
Heimdallr
Heimdallr
PIZDAEB2
Heimdallr
Level 67
God Stats
2W - 7L
1,252 SR
Queue Stats
38W - 65L
1,387 Elo+
Party 2
Nu Wa
Nu Wa
blackflamingo13
Nu Wa
Level 57
God Stats
19W - 26L
1,398 SR
Queue Stats
315W - 357L
1,372 Elo+
Party 2
Team Averages
Level 59
1,469 SR
1,376 Elo+

VS

Team Averages
Level 47
1,578 SR
1,448 Elo+
Danzaburou
Danzaburou
Emuel
Danzaburou
Level 63
God Stats
18W - 28L
1,366 SR
Queue Stats
376W - 339L
1,461 Elo+
Party 3
Guan Yu
Guan Yu
Jammizzle12
Guan Yu
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,336 Elo+
Party 1
Poseidon
Poseidon
Softishh
Poseidon
Level 61
God Stats
11W - 4L
1,725 SR
Queue Stats
456W - 388L
1,440 Elo+
Party 3
Thanatos
Thanatos
SpoonsAuditore
Thanatos
Level 72
God Stats
5W - 2L
1,797 SR
Queue Stats
6W - 8L
1,425 Elo+
Party 1
Cerberus
Cerberus
bankish
Cerberus
Level 15
God Stats
3W - 0L
1,500 SR
Queue Stats
28W - 16L
1,577 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DarkBall311
Achilles
12
1 / 5 / 4
7,273
428
4,261
11,007
8,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
11 / 5 / 2
9,964
586
14,571
14,689
5,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
GEROIN666
Cthulhu
13
2 / 5 / 7
8,580
505
8,582
15,818
11,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Heimdallr
PIZDAEB2
Heimdallr
13
4 / 5 / 1
8,093
476
8,455
14,359
4,915
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 5 / 6
7,388
435
7,230
8,853
2,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Emuel
Danzaburou
15
7 / 2 / 3
9,935
584
9,572
10,624
4,001
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Guan Yu
Jammizzle12
Guan Yu
13
3 / 4 / 2
8,014
471
7,853
13,295
9,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Poseidon
Softishh
Poseidon
16
9 / 4 / 2
10,082
593
14,429
11,578
3,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
14
2 / 5 / 3
8,589
505
4,231
12,969
4,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
bankish
Cerberus
12
4 / 4 / 5
8,656
509
12,762
16,858
12,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
40
19
Kills
25
25
Deaths
19
20
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Achilles
DarkBall311
Achilles
1
5
4
0.6
L
11
5
2
2.4
W
Danzaburou
Emuel
Danzaburou
7
2
3
4.25
L
Cthulhu
GEROIN666
Cthulhu
2
5
7
1.1
W
Guan Yu
Jammizzle12
Guan Yu
3
4
2
1
L
Heimdallr
PIZDAEB2
Heimdallr
4
5
1
0.9
W
Poseidon
Softishh
Poseidon
9
4
2
2.5
W
Thanatos
2
5
3
0.7
W
Cerberus
bankish
Cerberus
4
4
5
1.63
L
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,099
Damage
48,847
64,726
Taken
65,324
32,998
Mitigated
34,564
11,095
Healing
22,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
DarkBall311
Achilles
4,261
1,388
0
1,482
11,007
8,650
262
0
10,657
0
22,683
L
14,571
7,410
0
3,237
14,689
5,474
0
6,709
7,744
0
61,825
W
Danzaburou
Emuel
Danzaburou
9,572
4,518
0
3,631
10,624
4,001
0
2,568
7,816
0
57,649
L
Cthulhu
GEROIN666
Cthulhu
8,582
829
0
1,316
15,818
11,446
554
7,486
8,160
31,142
0
W
Guan Yu
Jammizzle12
Guan Yu
7,853
2,791
384
2,482
13,295
9,200
325
1,427
11,375
0
35,383
L
Heimdallr
PIZDAEB2
Heimdallr
8,455
4,106
0
4,559
14,359
4,915
792
5,263
9,041
0
42,643
W
Poseidon
Softishh
Poseidon
14,429
2,177
0
2,359
11,578
3,928
0
3,093
8,225
68,386
0
W
Thanatos
4,231
1,639
243
9,140
12,969
4,949
0
1,124
11,667
0
46,179
W
Cerberus
bankish
Cerberus
12,762
1,281
0
4,455
16,858
12,486
0
6,442
10,104
46,323
0
L
7,230
920
0
501
8,853
2,513
666
7,181
1,508
28,276
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,298
Gold Earned
45,276
317
Minions Killed
476
0
Camps Cleared
0
1,473,044
Distance Traveled
1,724,895
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,273
428
52
3
0
236,848
3
L
Set
9,964
586
113
7
0
339,862
2
W
Danzaburou
9,935
584
103
6
0
354,149
2
L
Cthulhu
8,580
505
36
2
0
334,810
0
W
Guan Yu
8,014
471
68
4
0
320,746
4
L
Heimdallr
8,093
476
75
4
0
279,437
1
W
Poseidon
10,082
593
124
7
0
353,668
2
W
Thanatos
8,589
505
92
5
0
294,298
0
W
Cerberus
8,656
509
89
5
0
402,034
1
L
Nu Wa
7,388
435
41
2
0
282,087
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role