Player Matchup

Athena
Athena
Chainsy
Athena
Level 100
God Stats
4W - 2L
1,846 SR
Queue Stats
94W - 38L
1,734 Elo+
Party 3
Ravana
Ravana
DemonslayerXX
Ravana
Level 67
God Stats
16W - 7L
1,689 SR
Queue Stats
125W - 86L
1,620 Elo+
Party 3
Ra
Ra
Pickleman51
Ra
Level 128
God Stats
9W - 2L
1,808 SR
Queue Stats
34W - 30L
1,676 Elo+
Party 2
Ullr
Ullr
PicklemanOchita
Ullr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Sinix5
Fenrir
Level 108
God Stats
5W - 4L
1,843 SR
Queue Stats
143W - 76L
1,702 Elo+
Party 3
Team Averages
Level 113
1,737 SR
1,646 Elo+

VS

Team Averages
Level 141
1,483 SR
1,473 Elo+
Sobek
Sobek
Anzacthug
Sobek
Level 154
God Stats
0W - 2L
1,295 SR
Queue Stats
65W - 84L
1,437 Elo+
Party 1
Ao Kuang
Ao Kuang
ChaotikPanda
Ao Kuang
Level 127
God Stats
8W - 9L
1,469 SR
Queue Stats
97W - 107L
1,526 Elo+
Party 1
Discordia
Discordia
Kryp
Discordia
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 140L
1,450 Elo+
Party 1
Thanatos
Thanatos
Virtuous
Thanatos
Level 138
God Stats
5W - 7L
1,649 SR
Queue Stats
96W - 151L
1,430 Elo+
Party 1
Rama
Rama
Zokki
Rama
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Chainsy
Athena
17
5 / 2 / 11
11,090
616
9,312
16,533
12,700
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
2 / 5 / 8
9,723
540
6,875
11,156
5,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
7 / 1 / 8
12,144
675
8,573
9,844
4,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
5 / 0 / 5
11,672
648
8,278
9,402
3,756
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
Sinix5
Fenrir
17
7 / 1 / 9
11,349
631
10,439
14,739
9,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Anzacthug
Sobek
12
0 / 5 / 3
7,874
437
3,952
14,551
10,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ao Kuang
ChaotikPanda
Ao Kuang
15
1 / 5 / 4
9,099
506
7,890
15,678
6,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Discordia
Kryp
Discordia
16
2 / 6 / 4
9,781
543
11,465
9,957
3,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Virtuous
Thanatos
15
5 / 4 / 3
9,167
509
6,268
12,777
6,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Rama
Zokki
Rama
14
1 / 6 / 2
8,600
478
4,820
10,883
3,520
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
25
26
Kills
9
9
Deaths
26
41
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sobek
Anzacthug
Sobek
0
5
3
0.3
W
Athena
Chainsy
Athena
5
2
11
5.25
L
Ao Kuang
ChaotikPanda
Ao Kuang
1
5
4
0.6
W
2
5
8
1.2
L
Discordia
Kryp
Discordia
2
6
4
0.67
W
7
1
8
11
W
5
0
5
7.5
W
Fenrir
Sinix5
Fenrir
7
1
9
11.5
L
Thanatos
Virtuous
Thanatos
5
4
3
1.63
L
Rama
Zokki
Rama
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,477
Damage
34,395
61,674
Taken
63,846
36,123
Mitigated
30,900
31,193
Healing
22,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Anzacthug
Sobek
3,952
404
0
3,530
14,551
10,686
265
2,808
11,675
27,531
0
W
Athena
Chainsy
Athena
9,312
2,890
0
6,092
16,533
12,700
647
9,086
7,299
48,621
0
L
Ao Kuang
ChaotikPanda
Ao Kuang
7,890
1,469
0
7,113
15,678
6,736
357
5,214
10,433
53,424
0
W
6,875
1,757
0
2,258
11,156
5,865
508
3,649
7,357
0
60,447
L
Discordia
Kryp
Discordia
11,465
543
205
1,930
9,957
3,581
746
3,584
6,177
68,736
0
W
8,573
757
5,934
5,270
9,844
4,787
1,276
3,530
6,074
93,754
0
W
8,278
5,267
0
5,565
9,402
3,756
3,636
2,232
7,114
0
88,057
W
Fenrir
Sinix5
Fenrir
10,439
2,469
0
6,074
14,739
9,015
2,117
4,122
10,523
350
45,469
L
Thanatos
Virtuous
Thanatos
6,268
1,932
0
8,414
12,777
6,377
0
2,965
9,716
0
50,228
L
Rama
Zokki
Rama
4,820
3,383
0
1,707
10,883
3,520
0
2,847
7,960
0
48,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,978
Gold Earned
44,521
593
Minions Killed
471
0
Camps Cleared
0
1,783,621
Distance Traveled
1,566,396
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,874
437
43
2
0
300,548
3
W
Athena
11,090
616
102
6
0
373,325
4
L
Ao Kuang
9,099
506
100
6
0
317,140
2
W
Ravana
9,723
540
93
5
0
361,667
2
L
Discordia
9,781
543
143
8
0
308,052
5
W
Ra
12,144
675
178
10
0
363,224
3
W
Ullr
11,672
648
157
9
0
317,522
2
W
Fenrir
11,349
631
63
4
0
367,883
2
L
Thanatos
9,167
509
82
5
0
345,357
1
L
Rama
8,600
478
103
6
0
295,299
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role