Player Matchup

Scylla
Scylla
Band-Guy2009
Scylla
Level 63
God Stats
18W - 9L
1,600 SR
Queue Stats
425W - 378L
1,432 Elo+
Solo
Mercury
Mercury
Grindge
Mercury
Level 69
God Stats
24W - 28L
1,438 SR
Queue Stats
278W - 310L
1,400 Elo+
Party 1
Izanami
Izanami
R4MB0616
Izanami
Level 106
God Stats
156W - 118L
1,624 SR
Queue Stats
621W - 616L
1,453 Elo+
Party 1
Cthulhu
Cthulhu
hobohunter169
Cthulhu
Level 108
God Stats
4W - 8L
1,500 SR
Queue Stats
581W - 606L
1,448 Elo+
Solo
Ymir
Ymir
joeythekiddy
Ymir
Level 124
God Stats
3W - 1L
1,489 SR
Queue Stats
67W - 77L
1,370 Elo+
Solo
Team Averages
Level 94
1,530 SR
1,421 Elo+

VS

Team Averages
Level 74
1,472 SR
1,420 Elo+
Janus
Janus
CrustyCooters
Janus
Level 112
God Stats
1W - 3L
1,258 SR
Queue Stats
671W - 750L
1,488 Elo+
Solo
Erlang Shen
Erlang Shen
FIatCalf
Erlang Shen
Level 61
God Stats
4W - 5L
1,353 SR
Queue Stats
60W - 56L
1,468 Elo+
Solo
He Bo
He Bo
Tusk_A4
He Bo
Level 63
God Stats
9W - 9L
1,513 SR
Queue Stats
230W - 206L
1,426 Elo+
Solo
Yemoja
Yemoja
diegoCX0
Yemoja
Level 66
God Stats
4W - 3L
1,500 SR
Queue Stats
51W - 66L
1,425 Elo+
Party 2
Danzaburou
Danzaburou
joaquinr120
Danzaburou
Level 67
God Stats
11W - 9L
1,738 SR
Queue Stats
112W - 144L
1,293 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
7 / 0 / 2
8,781
627
6,481
2,580
805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Grindge
Mercury
12
1 / 1 / 5
6,931
495
2,411
7,108
2,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
R4MB0616
Izanami
13
6 / 0 / 2
7,612
544
8,204
9,939
3,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
13
2 / 1 / 1
7,609
544
6,148
8,801
6,629
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
2 / 3 / 7
6,708
479
4,369
8,924
5,232
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 0
6,609
472
685
7,326
1,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Erlang Shen
FIatCalf
Erlang Shen
12
0 / 3 / 2
6,993
500
5,285
11,215
6,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

He Bo
Tusk_A4
He Bo
11
3 / 3 / 0
6,743
482
4,649
7,645
2,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
diegoCX0
Yemoja
9
0 / 3 / 1
6,047
432
1,544
6,237
3,867
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
joaquinr120
Danzaburou
10
2 / 5 / 0
6,282
449
5,392
8,922
2,295
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
18
Kills
5
5
Deaths
19
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Scylla
7
0
2
8
L
0
5
0
0
L
Erlang Shen
FIatCalf
Erlang Shen
0
3
2
0.33
W
Mercury
Grindge
Mercury
1
1
5
3.5
W
Izanami
R4MB0616
Izanami
6
0
2
7
L
He Bo
Tusk_A4
He Bo
3
3
0
1
L
Yemoja
diegoCX0
Yemoja
0
3
1
0.17
W
Cthulhu
2
1
1
2.5
L
Danzaburou
joaquinr120
Danzaburou
2
5
0
0.4
W
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,613
Damage
17,555
37,352
Taken
41,345
17,907
Mitigated
16,344
16,718
Healing
8,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
6,481
548
0
1,222
2,580
805
438
563
1,979
52,870
0
L
685
41
0
1,480
7,326
1,994
0
3,955
3,157
40,071
0
L
Erlang Shen
FIatCalf
Erlang Shen
5,285
2,116
0
3,208
11,215
6,094
0
6,567
4,620
0
35,893
W
Mercury
Grindge
Mercury
2,411
723
0
3,436
7,108
2,164
0
1,246
5,783
0
36,246
W
Izanami
R4MB0616
Izanami
8,204
5,306
0
5,266
9,939
3,077
888
1,853
8,061
0
52,670
L
He Bo
Tusk_A4
He Bo
4,649
505
0
2,668
7,645
2,094
96
1,848
5,713
30,370
0
L
Yemoja
diegoCX0
Yemoja
1,544
188
323
908
6,237
3,867
24
2,818
3,387
15,685
0
W
Cthulhu
6,148
776
0
4,298
8,801
6,629
264
1,625
6,741
40,207
0
L
Danzaburou
joaquinr120
Danzaburou
5,392
1,565
0
369
8,922
2,295
592
1,452
7,470
0
26,389
W
4,369
1,033
324
2,172
8,924
5,232
0
1,499
7,425
16,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,641
Gold Earned
32,674
371
Minions Killed
260
0
Camps Cleared
0
1,273,456
Distance Traveled
1,221,553
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,781
627
114
8
0
278,599
4
L
Janus
6,609
472
74
5
0
246,830
4
L
Erlang Shen
6,993
500
66
5
0
235,500
5
W
Mercury
6,931
495
66
5
0
293,452
8
W
Izanami
7,612
544
87
6
0
238,397
4
L
He Bo
6,743
482
58
4
0
252,438
0
L
Yemoja
6,047
432
21
2
0
257,418
2
W
Cthulhu
7,609
544
86
6
0
197,738
0
L
Danzaburou
6,282
449
41
3
0
229,367
2
W
Ymir
6,708
479
18
1
0
265,270
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role