Player Matchup

Artio
Artio
Greendog314
Artio
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 26L
1,500 Elo+
Party 3
Bacchus
Bacchus
KingDirshis
Bacchus
Level 18
God Stats
42W - 29L
1,610 SR
Queue Stats
120W - 128L
1,508 Elo+
Party 4
Fenrir
Fenrir
MetalHiram
Fenrir
Level 122
God Stats
11W - 11L
1,622 SR
Queue Stats
147W - 170L
1,527 Elo+
Party 4
Chiron
Chiron
No Neckolas
Chiron
Level 18
God Stats
14W - 13L
1,637 SR
Queue Stats
77W - 82L
1,590 Elo+
Party 3
Artemis
Artemis
QuiquePlay
Artemis
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 52
1,574 SR
1,525 Elo+

VS

Team Averages
Level 56
1,396 SR
1,549 Elo+
Aphrodite
Aphrodite
Derkiperk
Aphrodite
Level 87
God Stats
1W - 4L
1,235 SR
Queue Stats
30W - 26L
1,500 Elo+
Party 2
Hercules
Hercules
Modchamp
Hercules
Level 127
God Stats
24W - 8L
1,642 SR
Queue Stats
29W - 23L
1,560 Elo+
Party 1
Anubis
Anubis
THEWILHELM
Anubis
Level 24
God Stats
3W - 0L
1,261 SR
Queue Stats
13W - 9L
1,536 Elo+
Party 1
Izanami
Izanami
bistro000
Izanami
Level 26
God Stats
3W - 4L
1,673 SR
Queue Stats
6W - 7L
1,647 Elo+
Party 1
Cthulhu
Cthulhu
ukcanuck1
Cthulhu
Level 17
God Stats
2W - 0L
1,169 SR
Queue Stats
25W - 25L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 6 / 21
15,548
972
11,471
34,831
58,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bacchus
KingDirshis
Bacchus
20
2 / 5 / 20
14,911
932
25,467
36,041
45,594
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
MetalHiram
Fenrir
20
16 / 10 / 9
18,357
1,147
40,924
42,569
32,935
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chiron
20
6 / 5 / 19
16,188
1,012
43,153
24,815
13,255
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Artemis
QuiquePlay
Artemis
20
3 / 5 / 12
14,856
929
23,632
19,548
26,839
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Team 1 Tickets

0

VS

Team 2 Tickets

37

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Derkiperk
Aphrodite
20
3 / 5 / 22
16,610
1,038
23,190
27,012
30,235
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hercules
Modchamp
Hercules
20
3 / 2 / 25
17,709
1,107
23,050
44,881
69,222
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Anubis
THEWILHELM
Anubis
20
5 / 10 / 22
15,519
970
22,829
23,800
12,962
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
bistro000
Izanami
20
19 / 5 / 12
19,309
1,207
58,471
22,352
12,028
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Cthulhu
ukcanuck1
Cthulhu
20
1 / 5 / 21
15,488
968
22,868
34,758
46,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
133
27
Kills
31
31
Deaths
27
81
Assists
102
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Derkiperk
Aphrodite
3
5
22
2.8
L
0
6
21
1.75
L
Bacchus
KingDirshis
Bacchus
2
5
20
2.4
L
Fenrir
MetalHiram
Fenrir
16
10
9
2.05
W
Hercules
Modchamp
Hercules
3
2
25
7.75
L
Chiron
6
5
19
3.1
L
Artemis
QuiquePlay
Artemis
3
5
12
1.8
W
Anubis
THEWILHELM
Anubis
5
10
22
1.6
W
Izanami
bistro000
Izanami
19
5
12
5
W
Cthulhu
ukcanuck1
Cthulhu
1
5
21
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

144,647
Damage
150,408
157,804
Taken
152,803
176,780
Mitigated
171,434
26,191
Healing
78,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Derkiperk
Aphrodite
23,190
5,190
14,987
13,327
27,012
30,235
0
8,434
18,515
46,623
0
L
11,471
785
7,155
8,271
34,831
58,157
0
17,186
17,645
19,162
0
L
Bacchus
KingDirshis
Bacchus
25,467
1,645
0
0
36,041
45,594
0
16,204
19,837
48,112
0
L
Fenrir
MetalHiram
Fenrir
40,924
11,513
0
7,699
42,569
32,935
0
18,925
23,644
0
72,627
W
Hercules
Modchamp
Hercules
23,050
4,055
3,782
26,105
44,881
69,222
0
10,717
34,164
0
32,434
L
Chiron
43,153
26,995
856
2,210
24,815
13,255
0
9,143
15,672
0
73,588
L
Artemis
QuiquePlay
Artemis
23,632
11,325
0
0
19,548
26,839
0
7,429
12,119
0
53,252
W
Anubis
THEWILHELM
Anubis
22,829
6,167
0
5,212
23,800
12,962
0
6,188
17,547
38,233
0
W
Izanami
bistro000
Izanami
58,471
48,269
1,144
7,926
22,352
12,028
0
3,688
18,664
0
114,820
W
Cthulhu
ukcanuck1
Cthulhu
22,868
1,835
3,029
2,731
34,758
46,987
0
7,911
26,847
38,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,860
Gold Earned
84,635
285
Minions Killed
281
8
Camps Cleared
3
1,440,625
Distance Traveled
1,425,744
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
16,610
1,038
60
4
0
302,277
2
L
Artio
15,548
972
15
1
0
260,658
0
L
Bacchus
14,911
932
54
3
0
343,976
0
L
Fenrir
18,357
1,147
73
5
7
350,640
0
W
Hercules
17,709
1,107
19
1
0
312,907
0
L
Chiron
16,188
1,012
65
4
1
225,593
0
L
Artemis
14,856
929
78
5
0
259,758
0
W
Anubis
15,519
970
39
2
3
252,029
0
W
Izanami
19,309
1,207
137
9
0
237,137
1
W
Cthulhu
15,488
968
26
2
0
321,394
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role