Player Matchup

Hercules
Hercules
InfamousBLibs
Hercules
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 30L
1,641 Elo+
Party 2
Anubis
Anubis
ShadowGamer-__-
Anubis
Level 160
God Stats
1W - 4L
1,500 SR
Queue Stats
124W - 110L
1,712 Elo+
Party 2
Janus
Janus
ShapeshifterKing
Janus
Level 137
God Stats
0W - 2L
1,303 SR
Queue Stats
8W - 7L
1,578 Elo+
Party 2
Apollo
Apollo
XSV o0 chaos 0o
Apollo
Level 83
God Stats
8W - 5L
1,774 SR
Queue Stats
238W - 206L
1,605 Elo+
Solo
Set
Set
stinkbug-eat
Set
Level 81
God Stats
1W - 7L
1,411 SR
Queue Stats
129W - 142L
1,513 Elo+
Solo
Team Averages
Level 114
1,498 SR
1,610 Elo+

VS

Team Averages
Level 102
1,551 SR
1,393 Elo+
Scylla
Scylla
BubbaloobeThicc
Scylla
Level 106
God Stats
38W - 19L
1,143 SR
Queue Stats
82W - 66L
1,258 Elo+
Party 1
Guan Yu
Guan Yu
Damalinz
Guan Yu
Level 128
God Stats
2W - 5L
1,715 SR
Queue Stats
243W - 261L
1,316 Elo+
Party 1
Sol
Sol
EugeneDogsPP
Sol
Level 118
God Stats
42W - 27L
1,632 SR
Queue Stats
479W - 442L
1,495 Elo+
Party 1
Nemesis
Nemesis
IPxranoidz
Nemesis
Level 95
God Stats
12W - 6L
1,728 SR
Queue Stats
80W - 75L
1,490 Elo+
Solo
Fenrir
Fenrir
TrippyFumes
Fenrir
Level 65
God Stats
8W - 6L
1,537 SR
Queue Stats
28W - 40L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
InfamousBLibs
Hercules
7
0 / 3 / 1
4,407
490
1,021
6,255
2,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 1 / 1
5,043
560
1,935
4,681
1,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes

Shoes

+6%
Movement Speed

8
0 / 2 / 2
4,512
501
2,276
2,680
538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 1 / 0
4,777
531
3,299
5,982
1,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 3 / 1
4,535
504
1,950
5,286
1,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 1
6,068
674
3,005
3,525
895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Guan Yu
Damalinz
Guan Yu
8
1 / 0 / 1
5,034
559
2,011
5,399
2,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
2 / 0 / 1
5,339
593
4,824
3,996
1,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nemesis
IPxranoidz
Nemesis
10
1 / 1 / 3
5,646
627
2,401
5,084
1,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
10
2 / 0 / 0
5,322
591
2,138
5,162
2,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
16
2
Kills
10
10
Deaths
2
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
4
1
1
4.5
W
Guan Yu
Damalinz
Guan Yu
1
0
1
1.5
W
2
0
1
2.5
W
Nemesis
IPxranoidz
Nemesis
1
1
3
2.5
L
Hercules
InfamousBLibs
Hercules
0
3
1
0.17
L
1
1
1
1.5
L
0
2
2
0.5
W
Fenrir
2
0
0
2
L
1
1
0
1
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,481
Damage
14,379
24,884
Taken
23,166
8,020
Mitigated
8,378
8,619
Healing
9,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,005
965
0
944
3,525
895
402
1,913
1,444
28,885
0
W
Guan Yu
Damalinz
Guan Yu
2,011
288
472
2,464
5,399
2,024
0
491
4,908
0
15,074
W
4,824
2,365
0
2,029
3,996
1,703
0
0
3,996
31,164
4,354
W
Nemesis
IPxranoidz
Nemesis
2,401
664
0
540
5,084
1,450
0
1,445
3,557
0
30,908
L
Hercules
InfamousBLibs
Hercules
1,021
180
0
1,479
6,255
2,736
0
2,154
4,093
0
12,115
L
1,935
90
0
2,622
4,681
1,826
0
980
3,641
21,923
0
L
2,276
445
0
171
2,680
538
108
633
1,943
21,724
0
W
Fenrir
2,138
580
0
3,495
5,162
2,306
848
112
5,050
0
19,453
L
3,299
1,843
0
2,380
5,982
1,360
0
3,071
2,891
0
20,890
L
1,950
1,275
0
1,967
5,286
1,560
0
377
4,680
0
17,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,274
Gold Earned
27,409
200
Minions Killed
256
0
Camps Cleared
0
770,755
Distance Traveled
904,891
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,068
674
61
7
0
157,794
2
W
Guan Yu
5,034
559
16
2
0
210,419
3
W
Sol
5,339
593
64
7
0
165,960
3
W
Nemesis
5,646
627
71
8
0
200,681
2
L
Hercules
4,407
490
20
2
0
178,787
0
L
Anubis
5,043
560
63
7
0
146,186
3
L
Janus
4,512
501
38
4
0
167,940
0
W
Fenrir
5,322
591
44
5
0
170,037
1
L
Apollo
4,777
531
46
5
0
156,310
1
L
Set
4,535
504
33
4
0
121,532
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role