Player Matchup

Danzaburou
Danzaburou
Fate_MnM-Tiger
Danzaburou
Level 13
God Stats
6W - 10L
1,404 SR
Queue Stats
33W - 42L
1,446 Elo+
Solo
Izanami
Izanami
Raphel_p3sadao
Izanami
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 112L
1,736 Elo+
Solo
Nemesis
Nemesis
XxKEKARxX
Nemesis
Level 20
God Stats
8W - 13L
1,431 SR
Queue Stats
25W - 30L
1,609 Elo+
Solo
Kukulkan
Kukulkan
YingLing98
Kukulkan
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 4L
1,641 Elo+
Solo
Ymir
Ymir
xBGSSx REAP3R
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,712 Elo+
Solo
Team Averages
Level 11
1,467 SR
1,629 Elo+

VS

Team Averages
Level 21
1,459 SR
1,557 Elo+
King Arthur
King Arthur
ApocaIsBlack
King Arthur
Level 16
God Stats
12W - 33L
1,388 SR
Queue Stats
123W - 123L
1,597 Elo+
Party 1
Anhur
Anhur
StevenSD809
Anhur
Level 17
God Stats
9W - 8L
1,497 SR
Queue Stats
17W - 19L
1,455 Elo+
Solo
Ares
Ares
SuperiorGender
Ares
Level 28
God Stats
16W - 16L
1,516 SR
Queue Stats
87W - 106L
1,469 Elo+
Party 1
Scylla
Scylla
XCarlos_MarioX21
Scylla
Level 18
God Stats
2W - 5L
1,308 SR
Queue Stats
140W - 175L
1,471 Elo+
Solo
Nemesis
Nemesis
skimmed_retort4
Nemesis
Level 28
God Stats
5W - 7L
1,585 SR
Queue Stats
42W - 26L
1,793 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Fate_MnM-Tiger
Danzaburou
9
2 / 8 / 1
6,306
485
5,180
10,420
2,534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
0 / 6 / 1
6,049
465
1,795
7,463
2,174
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
XxKEKARxX
Nemesis
12
4 / 1 / 0
7,030
541
6,339
8,222
2,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
YingLing98
Kukulkan
10
1 / 6 / 1
6,263
482
5,189
6,466
2,223
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
1 / 4 / 1
6,133
472
2,901
8,807
3,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ApocaIsBlack
King Arthur
14
6 / 1 / 1
8,469
651
7,673
6,466
3,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
3 / 2 / 5
7,069
544
6,562
8,191
2,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

11
6 / 2 / 3
7,659
589
5,550
9,840
6,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
0 / 3 / 3
6,487
499
2,426
7,023
2,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
10 / 0 / 1
8,514
655
7,379
8,345
3,310
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
8
Kills
25
25
Deaths
8
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
King Arthur
ApocaIsBlack
King Arthur
6
1
1
6.5
L
Danzaburou
Fate_MnM-Tiger
Danzaburou
2
8
1
0.31
L
0
6
1
0.08
W
3
2
5
2.75
W
6
2
3
3.75
W
0
3
3
0.5
L
Nemesis
XxKEKARxX
Nemesis
4
1
0
4
L
Kukulkan
YingLing98
Kukulkan
1
6
1
0.25
W
10
0
1
10.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,404
Damage
29,590
41,378
Taken
39,865
13,655
Mitigated
18,371
7,386
Healing
11,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
ApocaIsBlack
King Arthur
7,673
1,452
0
440
6,466
3,860
268
0
6,466
0
48,396
L
Danzaburou
Fate_MnM-Tiger
Danzaburou
5,180
3,096
0
1,131
10,420
2,534
0
2,538
7,882
0
19,060
L
1,795
1,398
0
1,309
7,463
2,174
683
0
7,113
0
25,884
W
6,562
3,039
0
3,784
8,191
2,571
827
842
7,349
0
36,182
W
5,550
633
0
804
9,840
6,533
668
2,220
7,620
26,038
0
W
2,426
59
0
1,324
7,023
2,097
371
3,683
3,340
27,152
0
L
Nemesis
XxKEKARxX
Nemesis
6,339
2,834
0
3,335
8,222
2,762
0
481
7,676
0
38,764
L
Kukulkan
YingLing98
Kukulkan
5,189
724
0
968
6,466
2,223
245
1,649
4,623
29,431
0
W
7,379
3,642
0
4,657
8,345
3,310
0
1,345
7,000
0
58,555
L
2,901
389
0
643
8,807
3,962
0
3,036
5,733
16,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,781
Gold Earned
38,198
245
Minions Killed
396
0
Camps Cleared
0
1,178,346
Distance Traveled
1,259,180
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,469
651
105
8
0
261,796
3
L
Danzaburou
6,306
485
27
2
0
231,569
0
L
Izanami
6,049
465
54
4
0
216,169
2
W
Anhur
7,069
544
79
6
0
223,927
2
W
Ares
7,659
589
39
3
0
252,343
1
W
Scylla
6,487
499
72
6
0
210,968
2
L
Nemesis
7,030
541
75
6
0
294,670
2
L
Kukulkan
6,263
482
62
5
0
206,288
0
W
Nemesis
8,514
655
101
8
0
310,146
4
L
Ymir
6,133
472
27
2
0
229,650
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role