Player Matchup

Sobek
Sobek
Gold II
CyberEclipse
Sobek
Gold II
Level 160
God Stats
6W - 7L
1,450 SR
Queue Stats
82W - 77L
1,538 MMR
Party 2
Anhur
Anhur
Gold IV
Darkae
Anhur
Gold IV
Level 147
God Stats
16W - 17L
1,559 SR
Queue Stats
46W - 29L
1,718 MMR
Solo
Chang'e
Chang'e
Platinum V
DivineVoice
Chang'e
Platinum V
Level 160
God Stats
1W - 1L
1,367 SR
Queue Stats
72W - 61L
1,819 MMR
Party 2
Awilix
Awilix
Gold V
SerigalaGB
Awilix
Gold V
Level 156
God Stats
8W - 10L
1,628 SR
Queue Stats
105W - 89L
1,713 MMR
Solo
Achilles
Achilles
Platinum V
ferbbots
Achilles
Platinum V
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
257W - 222L
1,683 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 136
1,501 SR
1,694 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 137
1,571 SR
1,676 MMR
Vulcan
Vulcan
Platinum IV
CARPERNIX
Vulcan
Platinum IV
Level 156
God Stats
3W - 4L
1,623 SR
Queue Stats
30W - 28L
1,814 MMR
Party 1
Chernobog
Chernobog
Gold III
JasonMan34
Chernobog
Gold III
Level 106
God Stats
2W - 2L
1,719 SR
Queue Stats
77W - 57L
1,682 MMR
Solo
Sylvanus
Sylvanus
Gold I
Parrra
Sylvanus
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold I
froozstiak
Tsukuyomi
Gold I
Level 157
God Stats
3W - 4L
1,515 SR
Queue Stats
49W - 42L
1,719 MMR
Party 1
Freya
Freya
Gold I
tegocalderón
Freya
Gold I
Level 108
God Stats
7W - 10L
1,500 SR
Queue Stats
889W - 879L
1,665 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 2
6,079
405
3,423
10,251
7,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
Darkae
Anhur
13
1 / 2 / 1
7,785
519
3,778
8,727
2,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
DivineVoice
Chang'e
12
0 / 1 / 1
6,544
436
4,749
8,908
2,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Awilix
SerigalaGB
Awilix
13
1 / 5 / 0
7,273
485
3,396
12,682
4,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
ferbbots
Achilles
14
0 / 0 / 0
7,317
488
3,351
6,867
8,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
SetNemesisNu WaThe MorriganScylla

VS

Bans
ApolloGebCu ChulainnGuan YuYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
CARPERNIX
Vulcan
14
2 / 0 / 5
8,140
543
8,570
3,544
1,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chernobog
JasonMan34
Chernobog
16
3 / 1 / 4
9,852
657
6,879
8,149
3,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sylvanus
Parrra
Sylvanus
12
2 / 0 / 6
7,180
479
5,569
7,483
5,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tsukuyomi
froozstiak
Tsukuyomi
15
2 / 0 / 1
9,094
606
4,230
5,457
2,766
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 1 / 5
7,764
518
5,462
9,455
3,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
2
Kills
9
9
Deaths
2
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Vulcan
CARPERNIX
Vulcan
2
0
5
4.5
L
0
1
2
1
L
Anhur
Darkae
Anhur
1
2
1
0.75
L
Chang'e
DivineVoice
Chang'e
0
1
1
0.5
W
Chernobog
JasonMan34
Chernobog
3
1
4
5
W
Sylvanus
Parrra
Sylvanus
2
0
6
5
L
Awilix
SerigalaGB
Awilix
1
5
0
0.2
L
Achilles
ferbbots
Achilles
0
0
0
0
W
Tsukuyomi
froozstiak
Tsukuyomi
2
0
1
2.5
W
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,697
Damage
30,710
47,435
Taken
34,088
26,275
Mitigated
15,785
17,827
Healing
15,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
CARPERNIX
Vulcan
8,570
4,143
0
683
3,544
1,389
0
484
3,036
58,000
0
L
3,423
170
0
4,121
10,251
7,806
0
4,724
5,381
17,199
0
L
Anhur
Darkae
Anhur
3,778
2,061
0
3,040
8,727
2,530
0
2,405
6,274
0
54,747
L
Chang'e
DivineVoice
Chang'e
4,749
95
1,233
3,013
8,908
2,897
0
5,244
3,506
42,781
0
W
Chernobog
JasonMan34
Chernobog
6,879
4,326
0
3,683
8,149
3,031
278
944
7,161
0
71,246
W
Sylvanus
Parrra
Sylvanus
5,569
950
1,915
3,282
7,483
5,274
0
3,440
3,875
19,495
4,119
L
Awilix
SerigalaGB
Awilix
3,396
1,397
0
3,182
12,682
4,865
0
6,001
6,595
0
51,915
L
Achilles
ferbbots
Achilles
3,351
1,130
0
3,238
6,867
8,177
0
583
6,284
69
42,612
W
Tsukuyomi
froozstiak
Tsukuyomi
4,230
1,202
0
2,193
5,457
2,766
0
526
4,925
0
60,153
W
5,462
1,843
0
3,314
9,455
3,325
84
2,443
6,850
51,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,998
Gold Earned
42,030
440
Minions Killed
494
0
Camps Cleared
0
1,476,513
Distance Traveled
1,486,804
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
8,140
543
113
8
0
324,497
4
L
Sobek
6,079
405
22
1
0
318,166
8
L
Anhur
7,785
519
116
8
0
255,565
2
L
Chang'e
6,544
436
107
7
0
282,267
6
W
Chernobog
9,852
657
138
9
0
272,739
7
W
Sylvanus
7,180
479
28
2
0
280,938
3
L
Awilix
7,273
485
101
7
0
315,948
2
L
Achilles
7,317
488
94
6
0
304,567
4
W
Tsukuyomi
9,094
606
126
8
0
313,157
3
W
Freya
7,764
518
89
6
0
295,473
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role