Player Matchup

Cthulhu
Cthulhu
DiikDemon
Cthulhu
Level 126
God Stats
37W - 24L
1,707 SR
Queue Stats
186W - 123L
1,630 Elo+
Party 2
Izanami
Izanami
WHISKEY SIPPN69
Izanami
Level 106
God Stats
3W - 3L
1,370 SR
Queue Stats
93W - 80L
1,638 Elo+
Party 2
Zeus
Zeus
jmachus
Zeus
Level 148
God Stats
125W - 77L
1,711 SR
Queue Stats
708W - 684L
1,607 Elo+
Party 2
Team Averages
Level 127
1,596 SR
1,625 Elo+

VS

Team Averages
Level 40
1,432 SR
1,546 Elo+
Zeus
Zeus
Martolly
Zeus
Level 6
God Stats
0W - 1L
1,314 SR
Queue Stats
2W - 3L
1,546 Elo+
Party 1
Anubis
Anubis
Programmatic
Anubis
Level 5
God Stats
3W - 4L
1,483 SR
Queue Stats
3W - 4L
1,546 Elo+
Party 1
King Arthur
King Arthur
xSmeaR
King Arthur
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 29L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DiikDemon
Cthulhu
11
5 / 0 / 8
8,813
881
4,848
9,017
6,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

11
0 / 1 / 9
7,598
760
2,786
4,763
2,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zeus
jmachus
Zeus
12
8 / 0 / 4
8,838
884
8,781
2,087
598
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
10
1 / 4 / 0
6,689
669
2,863
4,583
1,664
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
8
0 / 5 / 0
6,057
606
1,728
6,131
2,720
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate

Breastplate

+20
Physical Protection

King Arthur
xSmeaR
King Arthur
8
0 / 4 / 1
6,301
630
6,335
8,077
4,764
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
2
13
Kills
1
1
Deaths
13
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DiikDemon
Cthulhu
5
0
8
9
L
Zeus
1
4
0
0.25
L
Anubis
0
5
0
0
W
0
1
9
4.5
W
Zeus
jmachus
Zeus
8
0
4
10
L
King Arthur
xSmeaR
King Arthur
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,415
Damage
10,926
15,867
Taken
18,791
10,241
Mitigated
9,148
4,469
Healing
1,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DiikDemon
Cthulhu
4,848
207
0
3,104
9,017
6,877
50
3,687
5,330
15,297
0
L
Zeus
2,863
558
0
66
4,583
1,664
0
3,606
827
25,304
0
L
Anubis
1,728
210
0
507
6,131
2,720
0
5,128
863
8,251
0
W
2,786
1,200
0
750
4,763
2,766
2,153
481
4,282
0
44,146
W
Zeus
jmachus
Zeus
8,781
297
0
615
2,087
598
77
489
1,598
27,244
0
L
King Arthur
xSmeaR
King Arthur
6,335
1,278
0
1,009
8,077
4,764
0
4,486
3,408
0
21,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,249
Gold Earned
19,047
156
Minions Killed
93
0
Camps Cleared
0
598,634
Distance Traveled
485,773
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,813
881
17
2
0
227,500
2
L
Zeus
6,689
669
51
5
0
154,461
0
L
Anubis
6,057
606
19
2
0
149,620
1
W
Izanami
7,598
760
92
9
0
183,726
4
W
Zeus
8,838
884
47
5
0
187,408
2
L
King Arthur
6,301
630
23
2
0
181,692
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role