Player Matchup

Olorun
Olorun
DeathStree
Olorun
Level 18
God Stats
7W - 1L
1,508 SR
Queue Stats
90W - 47L
1,640 Elo+
Party 1
Ne Zha
Ne Zha
Mondrewcito
Ne Zha
Level 23
God Stats
9W - 4L
1,716 SR
Queue Stats
103W - 82L
1,650 Elo+
Solo
Ymir
Ymir
OtterV0nBismarck
Ymir
Level 27
God Stats
6W - 5L
1,872 SR
Queue Stats
49W - 23L
1,669 Elo+
Solo
Fenrir
Fenrir
RIRTheGunter
Fenrir
Level 6
God Stats
4W - 4L
1,892 SR
Queue Stats
6W - 5L
1,664 Elo+
Solo
Xbalanque
Xbalanque
iTzXHoNoR
Xbalanque
Level 37
God Stats
17W - 13L
1,569 SR
Queue Stats
133W - 93L
1,652 Elo+
Party 1
Team Averages
Level 22
1,712 SR
1,655 Elo+

VS

Team Averages
Level 17
1,653 SR
1,707 Elo+
Ullr
Ullr
Gutysaurio
Ullr
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 7L
1,726 Elo+
Solo
Guan Yu
Guan Yu
IILobsterKingII
Guan Yu
Level 15
God Stats
6W - 5L
1,579 SR
Queue Stats
922W - 693L
1,761 Elo+
Party 2
Janus
Janus
Scruboidian
Janus
Level 24
God Stats
9W - 6L
1,905 SR
Queue Stats
74W - 52L
1,613 Elo+
Solo
Mercury
Mercury
commsbanFTW69
Mercury
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 7L
1,746 Elo+
Party 2
Ymir
Ymir
plutoee
Ymir
Level 15
God Stats
8W - 2L
1,781 SR
Queue Stats
101W - 81L
1,687 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DeathStree
Olorun
12
5 / 1 / 9
7,223
657
9,050
9,644
3,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ne Zha
12
6 / 2 / 1
6,945
631
4,101
6,999
2,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
3 / 0 / 12
6,589
599
5,436
6,452
3,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
12
2 / 1 / 1
6,574
598
5,524
6,143
4,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mace

Mace

+10
Physical Power

Xbalanque
iTzXHoNoR
Xbalanque
11
6 / 2 / 7
6,784
617
6,940
7,922
2,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 6 / 1
5,681
516
5,128
8,833
2,656
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 3 / 0
5,214
474
2,954
9,025
3,421
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

10
2 / 3 / 1
5,617
511
7,061
6,112
1,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mercury
8
0 / 4 / 1
4,994
454
1,155
8,741
2,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ymir
plutoee
Ymir
8
1 / 6 / 1
4,967
452
4,526
8,725
3,099
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
10
22
Kills
6
6
Deaths
22
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Olorun
DeathStree
Olorun
5
1
9
9.5
L
2
6
1
0.42
L
1
3
0
0.33
W
Ne Zha
6
2
1
3.25
W
3
0
12
9
W
Fenrir
2
1
1
2.5
L
2
3
1
0.83
L
Mercury
0
4
1
0.13
W
Xbalanque
iTzXHoNoR
Xbalanque
6
2
7
4.75
L
Ymir
plutoee
Ymir
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,051
Damage
20,824
37,160
Taken
41,436
16,090
Mitigated
13,842
15,981
Healing
8,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
DeathStree
Olorun
9,050
3,952
274
5,633
9,644
3,422
0
4,717
4,613
41,858
0
L
5,128
2,006
0
419
8,833
2,656
0
2,844
5,989
0
23,382
L
2,954
283
0
3,013
9,025
3,421
0
0
8,700
0
12,839
W
Ne Zha
4,101
1,330
0
2,930
6,999
2,449
335
885
6,058
0
42,715
W
5,436
1,471
0
2,691
6,452
3,598
467
3,483
2,825
17,716
0
W
Fenrir
5,524
1,086
0
2,287
6,143
4,323
35
0
6,143
0
26,029
L
7,061
969
0
1,443
6,112
1,956
160
3,786
2,326
29,475
0
L
Mercury
1,155
201
0
2,522
8,741
2,710
0
3,245
5,496
0
19,278
W
Xbalanque
iTzXHoNoR
Xbalanque
6,940
4,929
0
2,166
7,922
2,298
107
1,903
5,934
0
32,928
L
Ymir
plutoee
Ymir
4,526
621
243
596
8,725
3,099
0
4,611
4,114
15,624
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,115
Gold Earned
26,473
283
Minions Killed
206
0
Camps Cleared
0
1,037,584
Distance Traveled
1,004,123
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,223
657
65
6
0
193,916
3
L
Ullr
5,681
516
51
5
0
191,843
1
L
Guan Yu
5,214
474
35
3
0
168,024
0
W
Ne Zha
6,945
631
90
8
0
241,262
1
W
Ymir
6,589
599
17
2
0
220,531
4
W
Fenrir
6,574
598
47
4
0
187,602
2
L
Janus
5,617
511
59
5
0
220,764
0
L
Mercury
4,994
454
48
4
0
219,801
2
W
Xbalanque
6,784
617
64
6
0
194,273
1
L
Ymir
4,967
452
13
1
0
203,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role