Player Matchup

Zeus
Zeus
Penten
Zeus
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,225 Elo+
Party 1
Da Ji
Da Ji
Sigil Boi
Da Ji
Level 3
God Stats
2W - 2L
1,220 SR
Queue Stats
7W - 2L
1,225 Elo+
Party 1
Scylla
Scylla
SkyDeLa3
Scylla
Level 27
God Stats
21W - 17L
1,522 SR
Queue Stats
200W - 230L
1,497 Elo+
Solo
Yemoja
Yemoja
owlawee
Yemoja
Level 4
God Stats
4W - 4L
1,461 SR
Queue Stats
4W - 5L
1,318 Elo+
Solo
Mercury
Mercury
rasta_king503
Mercury
Level 9
God Stats
2W - 3L
1,297 SR
Queue Stats
5W - 8L
1,419 Elo+
Solo
Team Averages
Level 21
1,400 SR
1,337 Elo+

VS

Team Averages
Level 25
1,502 SR
1,465 Elo+
Bellona
Bellona
Kira Corazon
Bellona
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 33L
1,405 Elo+
Solo
Cthulhu
Cthulhu
ROBOT234
Cthulhu
Level 7
God Stats
50W - 33L
1,302 SR
Queue Stats
273W - 234L
1,353 Elo+
Party 2
Susano
Susano
RW Panda
Susano
Level 82
God Stats
3W - 7L
1,778 SR
Queue Stats
388W - 364L
1,565 Elo+
Party 2
Merlin
Merlin
RW SKYLINE
Merlin
Level 8
God Stats
75W - 52L
1,302 SR
Queue Stats
166W - 136L
1,379 Elo+
Party 2
Fenrir
Fenrir
RW Stepsis
Fenrir
Level 13
God Stats
21W - 18L
1,630 SR
Queue Stats
66W - 61L
1,621 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Penten
Zeus
20
6 / 4 / 16
16,471
1,029
34,561
14,327
5,543
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
Sigil Boi
Da Ji
20
6 / 6 / 14
15,680
980
13,228
22,349
9,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
SkyDeLa3
Scylla
20
9 / 1 / 11
16,503
1,031
23,401
8,941
5,795
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
owlawee
Yemoja
20
0 / 11 / 19
15,535
971
9,328
29,815
36,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mercury
20
10 / 9 / 10
16,780
1,049
25,278
25,150
10,094
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

39

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Kira Corazon
Bellona
20
4 / 8 / 12
14,107
882
9,343
28,064
14,252
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
ROBOT234
Cthulhu
20
3 / 7 / 17
14,970
936
11,544
22,599
25,402
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Susano
RW Panda
Susano
20
13 / 3 / 13
18,304
1,144
30,992
22,435
8,832
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
RW SKYLINE
Merlin
20
4 / 7 / 16
15,046
940
23,810
19,498
8,391
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
RW Stepsis
Fenrir
20
7 / 6 / 16
15,464
967
18,093
25,663
14,112
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
105
31
Kills
31
31
Deaths
31
70
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Bellona
Kira Corazon
Bellona
4
8
12
1.25
W
Zeus
Penten
Zeus
6
4
16
3.5
L
Cthulhu
ROBOT234
Cthulhu
3
7
17
1.64
L
Susano
RW Panda
Susano
13
3
13
6.5
L
Merlin
RW SKYLINE
Merlin
4
7
16
1.71
L
Fenrir
RW Stepsis
Fenrir
7
6
16
2.5
W
Da Ji
Sigil Boi
Da Ji
6
6
14
2.17
W
Scylla
SkyDeLa3
Scylla
9
1
11
14.5
W
Yemoja
owlawee
Yemoja
0
11
19
0.86
W
Mercury
10
9
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,796
Damage
93,782
100,582
Taken
118,259
67,258
Mitigated
70,989
10,224
Healing
4,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Kira Corazon
Bellona
9,343
4,043
0
1,260
28,064
14,252
0
21,868
6,196
0
28,235
W
Zeus
Penten
Zeus
34,561
4,418
0
2,347
14,327
5,543
0
5,033
9,294
78,967
0
L
Cthulhu
ROBOT234
Cthulhu
11,544
929
2
0
22,599
25,402
0
8,250
14,349
40,787
0
L
Susano
RW Panda
Susano
30,992
7,475
0
1,152
22,435
8,832
0
11,096
11,339
0
70,731
L
Merlin
RW SKYLINE
Merlin
23,810
1,379
0
0
19,498
8,391
0
11,246
8,252
52,076
0
L
Fenrir
RW Stepsis
Fenrir
18,093
4,935
0
1,785
25,663
14,112
0
14,830
10,833
0
29,998
W
Da Ji
Sigil Boi
Da Ji
13,228
3,366
0
609
22,349
9,480
0
8,711
13,638
0
25,150
W
Scylla
SkyDeLa3
Scylla
23,401
317
0
0
8,941
5,795
0
3,633
5,308
48,749
0
W
Yemoja
owlawee
Yemoja
9,328
841
769
1,131
29,815
36,346
0
12,026
17,421
31,251
0
W
Mercury
25,278
17,390
0
5,368
25,150
10,094
0
5,951
19,199
0
51,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,969
Gold Earned
77,891
308
Minions Killed
261
9
Camps Cleared
14
1,568,769
Distance Traveled
1,434,611
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
14,107
882
41
3
0
291,756
0
W
Zeus
16,471
1,029
103
6
1
297,622
0
L
Cthulhu
14,970
936
39
2
0
215,989
2
L
Susano
18,304
1,144
83
5
11
347,364
0
L
Merlin
15,046
940
77
5
2
288,632
0
L
Fenrir
15,464
967
21
1
1
290,870
0
W
Da Ji
15,680
980
27
2
0
322,317
1
W
Scylla
16,503
1,031
78
5
2
332,318
1
W
Yemoja
15,535
971
55
3
0
266,381
0
W
Mercury
16,780
1,049
45
3
6
350,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role