Player Matchup

Fenrir
Fenrir
MewtayTFkid
Fenrir
Level 28
God Stats
0W - 1L
1,246 SR
Queue Stats
28W - 43L
1,189 Elo+
Party 1
Cthulhu
Cthulhu
obiewon7
Cthulhu
Level 67
God Stats
44W - 35L
1,692 SR
Queue Stats
734W - 983L
1,414 Elo+
Party 1
Chiron
Chiron
ЛОЛОЛИ
Chiron
Level 11
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 11L
1,200 Elo+
Solo
Team Averages
Level 35
1,479 SR
1,267 Elo+

VS

Team Averages
Level 23
1,493 SR
1,603 Elo+
Kali
Kali
ItsRickeh
Kali
Level 14
God Stats
2W - 0L
1,693 SR
Queue Stats
17W - 9L
1,593 Elo+
Party 2
Khepri
Khepri
JimmyCrook
Khepri
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,490 Elo+
Party 2
Baron Samedi
Baron Samedi
Wolfearent
Baron Samedi
Level 29
God Stats
7W - 4L
1,285 SR
Queue Stats
13W - 9L
1,726 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
0 / 7 / 0
9,384
521
6,314
17,977
6,745
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
obiewon7
Cthulhu
12
0 / 3 / 0
9,405
523
11,890
22,975
16,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
12
0 / 10 / 0
9,504
528
9,503
17,304
5,886
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
15
9 / 0 / 8
13,036
724
13,257
15,734
7,936
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
JimmyCrook
Khepri
15
4 / 0 / 15
12,732
707
12,028
21,301
33,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Baron Samedi
Wolfearent
Baron Samedi
18
7 / 0 / 11
12,816
712
22,165
9,211
6,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
54
0
Kills
20
20
Deaths
0
0
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Kali
9
0
8
13
W
Khepri
JimmyCrook
Khepri
4
0
15
11.5
L
Fenrir
0
7
0
0
W
Baron Samedi
Wolfearent
Baron Samedi
7
0
11
12.5
L
Cthulhu
obiewon7
Cthulhu
0
3
0
0
L
Chiron
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,707
Damage
47,450
58,256
Taken
46,246
28,975
Mitigated
47,588
12,148
Healing
22,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
13,257
7,181
0
6,644
15,734
7,936
865
3,932
11,598
0
61,497
W
Khepri
JimmyCrook
Khepri
12,028
3,228
0
5,046
21,301
33,268
228
5,223
16,078
41,263
0
L
Fenrir
6,314
3,978
0
3,503
17,977
6,745
0
11,104
6,873
0
29,664
W
Baron Samedi
Wolfearent
Baron Samedi
22,165
2,073
4,089
6,295
9,211
6,384
1,587
3,107
6,104
84,227
0
L
Cthulhu
obiewon7
Cthulhu
11,890
718
1,651
3,256
22,975
16,344
0
12,868
10,107
34,976
0
L
Chiron
9,503
5,109
611
3,127
17,304
5,886
145
10,465
6,833
0
48,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,293
Gold Earned
38,584
153
Minions Killed
214
0
Camps Cleared
0
853,235
Distance Traveled
950,516
18
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
13,036
724
52
3
0
349,262
0
W
Khepri
12,732
707
33
2
0
307,531
4
L
Fenrir
9,384
521
38
2
0
293,962
3
W
Baron Samedi
12,816
712
129
7
0
293,723
0
L
Cthulhu
9,405
523
51
3
0
335,834
8
L
Chiron
9,504
528
64
4
0
223,439
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role