Player Matchup

Ra
Ra
Bronze III
ApooTv
Ra
Bronze III
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,541 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
Ilfy
Sun Wukong
Silver II
Level 133
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 13L
1,534 MMR
Solo
Nemesis
Nemesis
Silver I
Solensis
Nemesis
Silver I
Level 122
God Stats
15W - 19L
1,712 SR
Queue Stats
285W - 279L
1,503 MMR
Party 2
Medusa
Medusa
Bronze III
charliehero
Medusa
Bronze III
Level 144
God Stats
34W - 34L
1,822 SR
Queue Stats
93W - 113L
1,541 MMR
Solo
Ares
Ares
Bronze III
iishinkeN
Ares
Bronze III
Level 113
God Stats
12W - 5L
1,500 SR
Queue Stats
37W - 35L
1,500 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 110
1,607 SR
1,524 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 133
1,574 SR
1,534 MMR
Cerberus
Cerberus
Gold V
AmateuR89
Cerberus
Gold V
Level 151
God Stats
3W - 1L
1,500 SR
Queue Stats
206W - 191L
1,533 MMR
Solo
Ravana
Ravana
Gold II
Kiℓℓua
Ravana
Gold II
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Gold I
Kyela
Aphrodite
Gold I
Level 159
God Stats
29W - 19L
1,631 SR
Queue Stats
159W - 149L
1,548 MMR
Party 1
Danzaburou
Danzaburou
Gold I
Tidus
Danzaburou
Gold I
Level 154
God Stats
19W - 14L
1,738 SR
Queue Stats
156W - 147L
1,548 MMR
Party 1
Chang'e
Chang'e
Gold IV
Visam
Chang'e
Gold IV
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
47W - 40L
1,541 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
17
3 / 12 / 4
10,567
440
9,470
19,042
7,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Ilfy
Sun Wukong
19
5 / 3 / 1
12,409
517
18,599
33,084
33,422
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Nemesis
Solensis
Nemesis
16
0 / 5 / 8
10,543
439
13,893
23,297
12,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
17
1 / 10 / 1
10,554
440
10,154
21,964
7,874
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ares
14
2 / 6 / 3
10,103
421
10,859
23,880
22,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
SetJanusScyllaThe MorriganCupid

VS

Bans
Nu WaCu ChulainnHun BatzOsirisTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AmateuR89
Cerberus
18
5 / 3 / 21
13,659
569
14,296
34,597
43,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ravana
Kiℓℓua
Ravana
20
6 / 3 / 12
13,486
562
12,763
13,483
8,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
Kyela
Aphrodite
20
1 / 1 / 9
14,122
588
17,856
18,061
18,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
Tidus
Danzaburou
20
15 / 1 / 7
16,466
686
31,563
18,512
9,885
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
Visam
Chang'e
20
9 / 3 / 11
14,428
601
19,350
20,458
9,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
96
11
Kills
36
36
Deaths
11
17
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AmateuR89
Cerberus
5
3
21
5.17
L
Ra
3
12
4
0.42
L
Sun Wukong
Ilfy
Sun Wukong
5
3
1
1.83
W
Ravana
Kiℓℓua
Ravana
6
3
12
4
W
Aphrodite
Kyela
Aphrodite
1
1
9
5.5
L
Nemesis
Solensis
Nemesis
0
5
8
0.8
W
Danzaburou
Tidus
Danzaburou
15
1
7
18.5
W
Chang'e
Visam
Chang'e
9
3
11
4.83
L
Medusa
1
10
1
0.15
L
Ares
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,975
Damage
95,828
121,267
Taken
105,111
84,517
Mitigated
89,952
31,391
Healing
64,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AmateuR89
Cerberus
14,296
1,079
0
13,614
34,597
43,773
569
8,513
25,794
58,363
0
L
Ra
9,470
841
1,524
2,666
19,042
7,495
0
8,825
9,925
66,018
0
L
Sun Wukong
Ilfy
Sun Wukong
18,599
5,228
0
15,755
33,084
33,422
0
17,982
14,972
0
87,175
W
Ravana
Kiℓℓua
Ravana
12,763
3,745
0
4,641
13,483
8,257
649
3,000
10,350
0
91,858
W
Aphrodite
Kyela
Aphrodite
17,856
2,796
6,937
14,224
18,061
18,532
913
1,810
16,195
106,319
0
L
Nemesis
Solensis
Nemesis
13,893
6,269
0
3,112
23,297
12,736
0
7,755
15,364
0
71,791
W
Danzaburou
Tidus
Danzaburou
31,563
26,425
0
12,355
18,512
9,885
10,803
2,124
16,270
0
150,829
W
Chang'e
Visam
Chang'e
19,350
1,081
3,082
9,707
20,458
9,505
1,433
4,979
15,179
96,170
0
L
Medusa
10,154
5,637
0
6,500
21,964
7,874
0
5,302
16,610
0
79,299
L
Ares
10,859
691
0
1,834
23,880
22,990
0
10,686
12,894
31,729
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,176
Gold Earned
72,161
536
Minions Killed
797
0
Camps Cleared
0
2,194,124
Distance Traveled
2,384,050
47
Wards Purchased
44
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
13,659
569
116
5
0
487,936
11
L
Ra
10,567
440
107
4
0
385,387
4
L
Sun Wukong
12,409
517
163
7
0
459,516
11
W
Ravana
13,486
562
129
5
0
504,512
19
W
Aphrodite
14,122
588
203
8
0
462,509
9
L
Nemesis
10,543
439
100
4
0
491,804
5
W
Danzaburou
16,466
686
187
8
0
463,573
1
W
Chang'e
14,428
601
162
7
0
465,520
4
L
Medusa
10,554
440
130
5
0
366,048
17
L
Ares
10,103
421
36
2
0
491,369
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role