Player Matchup

Vulcan
Vulcan
AlphamAlex
Vulcan
Level 147
God Stats
10W - 8L
1,686 SR
Queue Stats
355W - 342L
1,595 Elo+
Solo
Ao Kuang
Ao Kuang
KoTZna
Ao Kuang
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 145L
1,565 Elo+
Solo
Rama
Rama
Lun1k
Rama
Level 61
God Stats
3W - 3L
1,737 SR
Queue Stats
96W - 70L
1,720 Elo+
Party 2
Khepri
Khepri
Nagiale
Khepri
Level 69
God Stats
8W - 9L
1,500 SR
Queue Stats
91W - 90L
1,747 Elo+
Party 2
King Arthur
King Arthur
XMaster_of_DarkX
King Arthur
Level 121
God Stats
0W - 2L
1,531 SR
Queue Stats
15W - 20L
1,732 Elo+
Solo
Team Averages
Level 105
1,591 SR
1,672 Elo+

VS

Team Averages
Level 118
1,662 SR
1,601 Elo+
Danzaburou
Danzaburou
ColdTrooper
Danzaburou
Level 84
God Stats
5W - 5L
1,851 SR
Queue Stats
37W - 33L
1,566 Elo+
Party 1
Zeus
Zeus
EpicGamerOwO
Zeus
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
147W - 127L
1,646 Elo+
Party 1
Mercury
Mercury
MythicPhoenixx
Mercury
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
ProfMedDenRasen
Hercules
Level 159
God Stats
3W - 9L
1,600 SR
Queue Stats
241W - 223L
1,639 Elo+
Solo
Sobek
Sobek
SpiritEmbodiment
Sobek
Level 88
God Stats
6W - 2L
1,861 SR
Queue Stats
59W - 57L
1,654 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
AlphamAlex
Vulcan
15
1 / 0 / 3
7,972
725
15,240
4,669
2,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ao Kuang
KoTZna
Ao Kuang
12
2 / 1 / 0
7,159
651
2,950
4,312
2,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rama
Lun1k
Rama
13
1 / 3 / 1
7,118
647
4,622
8,724
3,331
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
Nagiale
Khepri
13
0 / 1 / 3
7,412
674
3,458
7,747
5,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
XMaster_of_DarkX
King Arthur
12
1 / 4 / 3
6,860
624
8,171
8,094
4,630
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ColdTrooper
Danzaburou
16
1 / 0 / 6
8,643
786
3,898
4,754
2,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
5 / 2 / 1
8,855
805
10,782
7,112
2,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
0 / 1 / 7
7,615
692
4,566
7,858
4,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
15
3 / 1 / 5
8,318
756
5,682
15,806
8,146
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
0 / 1 / 7
7,746
704
3,580
9,938
7,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
5
Kills
9
9
Deaths
5
10
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Vulcan
AlphamAlex
Vulcan
1
0
3
2.5
W
Danzaburou
ColdTrooper
Danzaburou
1
0
6
4
W
5
2
1
2.75
L
Ao Kuang
KoTZna
Ao Kuang
2
1
0
2
L
Rama
Lun1k
Rama
1
3
1
0.5
W
0
1
7
3.5
L
Khepri
Nagiale
Khepri
0
1
3
1.5
W
Hercules
3
1
5
5.5
W
0
1
7
3.5
L
King Arthur
XMaster_of_DarkX
King Arthur
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,441
Damage
28,508
33,546
Taken
45,468
17,926
Mitigated
25,078
6,849
Healing
14,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
AlphamAlex
Vulcan
15,240
2,706
0
432
4,669
2,205
0
1,347
3,322
44,642
0
W
Danzaburou
ColdTrooper
Danzaburou
3,898
1,269
0
2,693
4,754
2,645
2,612
2,395
2,254
0
48,794
W
10,782
1,065
0
938
7,112
2,490
35
4,734
2,152
37,556
0
L
Ao Kuang
KoTZna
Ao Kuang
2,950
243
0
1,341
4,312
2,117
0
1,468
2,844
10,528
715
L
Rama
Lun1k
Rama
4,622
3,530
0
3,478
8,724
3,331
0
4,006
4,718
0
23,096
W
4,566
1,493
0
960
7,858
4,484
1,084
2,597
5,134
0
23,466
L
Khepri
Nagiale
Khepri
3,458
255
0
1,320
7,747
5,643
0
3,575
4,172
16,967
0
W
Hercules
5,682
2,206
0
6,790
15,806
8,146
190
6,348
9,180
0
17,697
W
3,580
144
0
2,654
9,938
7,313
0
4,997
4,721
11,031
0
L
King Arthur
XMaster_of_DarkX
King Arthur
8,171
1,615
0
278
8,094
4,630
0
4,175
3,919
0
16,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,521
Gold Earned
41,177
204
Minions Killed
300
6
Camps Cleared
12
988,653
Distance Traveled
1,165,222
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,972
725
79
7
2
264,338
4
W
Danzaburou
8,643
786
123
11
5
223,659
3
W
Zeus
8,855
805
65
6
2
212,703
0
L
Ao Kuang
7,159
651
26
2
2
142,284
4
L
Rama
7,118
647
44
4
0
193,148
3
W
Mercury
7,615
692
58
5
4
252,993
0
L
Khepri
7,412
674
24
2
0
229,114
3
W
Hercules
8,318
756
38
3
0
232,830
2
W
Sobek
7,746
704
16
1
1
243,037
3
L
King Arthur
6,860
624
31
3
2
159,769
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role