Player Matchup

Chiron
Chiron
Retro me off
Chiron
Level 16
God Stats
2W - 3L
1,832 SR
Queue Stats
95W - 102L
1,415 Elo+
Party 1
He Bo
He Bo
Salute VCNT
He Bo
Level 55
God Stats
6W - 4L
1,643 SR
Queue Stats
59W - 45L
1,643 Elo+
Party 1
Nemesis
Nemesis
ZooWiiiMama
Nemesis
Level 17
God Stats
5W - 11L
1,696 SR
Queue Stats
86W - 112L
1,500 Elo+
Party 1
Team Averages
Level 29
1,724 SR
1,519 Elo+

VS

Team Averages
Level 93
1,531 SR
1,372 Elo+
Merlin
Merlin
Finto_1
Merlin
Level 87
God Stats
4W - 3L
1,381 SR
Queue Stats
44W - 57L
1,453 Elo+
Party 2
Janus
Janus
JelilDZ
Janus
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 27L
1,247 Elo+
Party 2
Osiris
Osiris
storilives
Osiris
Level 87
God Stats
9W - 3L
1,713 SR
Queue Stats
327W - 454L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
15
0 / 6 / 10
10,245
603
11,010
16,279
4,998
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

14
5 / 11 / 4
12,057
709
6,822
18,849
5,888
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
ZooWiiiMama
Nemesis
15
6 / 5 / 3
11,510
677
4,631
11,208
4,422
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Finto_1
Merlin
17
11 / 3 / 10
13,274
781
17,463
10,240
3,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Janus
JelilDZ
Janus
15
7 / 4 / 9
11,954
703
14,210
9,723
3,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
storilives
Osiris
16
4 / 4 / 9
12,999
765
7,798
12,979
8,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
50
11
Kills
22
22
Deaths
11
17
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Merlin
Finto_1
Merlin
11
3
10
5.33
W
Janus
JelilDZ
Janus
7
4
9
2.88
L
Chiron
0
6
10
0.83
L
5
11
4
0.64
L
Nemesis
ZooWiiiMama
Nemesis
6
5
3
1.5
W
Osiris
storilives
Osiris
4
4
9
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,463
Damage
39,471
46,336
Taken
32,942
15,308
Mitigated
15,767
8,256
Healing
3,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Finto_1
Merlin
17,463
141
572
1,442
10,240
3,902
1,054
1,808
8,432
48,691
0
W
Janus
JelilDZ
Janus
14,210
355
0
305
9,723
3,135
798
2,717
7,006
50,105
0
L
Chiron
11,010
2,524
1,479
3,364
16,279
4,998
576
12,271
4,007
0
40,742
L
6,822
474
633
2,118
18,849
5,888
520
13,250
5,599
39,022
0
L
Nemesis
ZooWiiiMama
Nemesis
4,631
946
0
662
11,208
4,422
439
6,223
4,985
0
22,562
W
Osiris
storilives
Osiris
7,798
2,634
0
1,557
12,979
8,730
414
2,417
10,562
84
66,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,812
Gold Earned
38,227
140
Minions Killed
201
0
Camps Cleared
0
772,879
Distance Traveled
908,473
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,274
781
54
3
0
299,250
0
W
Janus
11,954
703
59
3
0
292,170
2
L
Chiron
10,245
603
53
3
0
236,555
0
L
He Bo
12,057
709
54
3
0
214,705
1
L
Nemesis
11,510
677
33
2
0
321,619
1
W
Osiris
12,999
765
88
5
0
317,053
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role