Player Matchup

Da Ji
Da Ji
BigHoesOnly
Da Ji
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 66L
1,669 Elo+
Solo
Nu Wa
Nu Wa
Kio659
Nu Wa
Level 38
God Stats
14W - 7L
1,669 SR
Queue Stats
23W - 19L
1,895 Elo+
Solo
Bellona
Bellona
Shookme
Bellona
Level 100
God Stats
6W - 5L
1,677 SR
Queue Stats
83W - 72L
1,590 Elo+
Solo
Apollo
Apollo
TheWolfOffSmite
Apollo
Level 119
God Stats
17W - 13L
1,582 SR
Queue Stats
87W - 77L
1,567 Elo+
Solo
Jormungandr
Jormungandr
hapha
Jormungandr
Level 146
God Stats
12W - 15L
1,413 SR
Queue Stats
235W - 258L
1,479 Elo+
Solo
Team Averages
Level 88
1,568 SR
1,640 Elo+

VS

Team Averages
Level 104
1,478 SR
1,510 Elo+
Poseidon
Poseidon
SilverArrow7
Poseidon
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Sserenityy
Artemis
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 20L
1,407 Elo+
Party 1
Mulan
Mulan
TheFrostedFox
Mulan
Level 148
God Stats
12W - 12L
1,398 SR
Queue Stats
133W - 122L
1,586 Elo+
Party 1
Sun Wukong
Sun Wukong
freesnow
Sun Wukong
Level 105
God Stats
2W - 4L
1,500 SR
Queue Stats
302W - 293L
1,503 Elo+
Solo
Mercury
Mercury
super1454
Mercury
Level 107
God Stats
4W - 2L
1,493 SR
Queue Stats
531W - 524L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 0
7,035
440
1,771
6,806
2,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nu Wa
Kio659
Nu Wa
13
3 / 9 / 5
7,892
493
11,798
11,455
3,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Shookme
Bellona
3
0 / 2 / 0
4,896
306
326
1,898
1,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
7 / 4 / 4
9,053
566
10,945
11,245
6,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
hapha
Jormungandr
14
4 / 2 / 5
8,411
526
10,153
11,035
11,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
SilverArrow7
Poseidon
16
4 / 2 / 4
9,600
600
6,252
9,040
3,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
Sserenityy
Artemis
12
0 / 5 / 2
7,968
498
1,834
9,008
2,561
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
5 / 3 / 3
8,952
560
10,756
16,495
6,764
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sun Wukong
freesnow
Sun Wukong
12
5 / 3 / 6
8,145
509
6,759
11,761
7,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mercury
super1454
Mercury
14
5 / 3 / 6
9,044
565
6,666
11,568
4,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
40
16
Kills
19
19
Deaths
16
14
Assists
21
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
L
Nu Wa
Kio659
Nu Wa
3
9
5
0.61
L
Bellona
Shookme
Bellona
0
2
0
0
W
Poseidon
SilverArrow7
Poseidon
4
2
4
3
W
Artemis
Sserenityy
Artemis
0
5
2
0.2
W
5
3
3
2.17
L
7
4
4
2.25
W
Sun Wukong
freesnow
Sun Wukong
5
3
6
2.67
L
Jormungandr
hapha
Jormungandr
4
2
5
3.25
W
Mercury
super1454
Mercury
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,993
Damage
32,267
42,439
Taken
57,872
24,857
Mitigated
24,459
9,547
Healing
18,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,771
272
0
2,559
6,806
2,775
0
770
5,962
0
32,108
L
Nu Wa
Kio659
Nu Wa
11,798
3,139
0
1,609
11,455
3,585
14
3,372
7,693
40,057
0
L
Bellona
Shookme
Bellona
326
112
0
228
1,898
1,149
0
24
1,874
0
5,335
W
Poseidon
SilverArrow7
Poseidon
6,252
412
119
2,691
9,040
3,287
694
3,151
5,713
76,830
0
W
Artemis
Sserenityy
Artemis
1,834
897
0
2,727
9,008
2,561
1,600
1,787
7,125
0
35,088
W
10,756
3,214
0
7,500
16,495
6,764
897
10,156
5,989
303
60,396
L
10,945
5,848
0
3,200
11,245
6,312
0
1,097
9,788
0
47,543
W
Sun Wukong
freesnow
Sun Wukong
6,759
1,459
1,126
4,126
11,761
7,657
0
2,289
9,372
0
26,992
L
Jormungandr
hapha
Jormungandr
10,153
2,549
0
1,951
11,035
11,036
48
751
10,258
43,181
0
W
Mercury
super1454
Mercury
6,666
3,302
0
0
11,568
4,190
0
3,684
7,672
0
51,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,287
Gold Earned
43,709
318
Minions Killed
447
0
Camps Cleared
0
1,111,198
Distance Traveled
1,541,015
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,035
440
69
4
0
257,729
3
L
Nu Wa
7,892
493
62
4
0
262,909
4
L
Bellona
4,896
306
13
1
0
37,764
0
W
Poseidon
9,600
600
134
8
0
306,318
3
W
Artemis
7,968
498
84
5
0
230,402
1
W
Mulan
8,952
560
111
7
0
291,678
5
L
Apollo
9,053
566
91
6
0
278,583
4
W
Sun Wukong
8,145
509
39
2
0
358,091
2
L
Jormungandr
8,411
526
83
5
0
274,213
5
W
Mercury
9,044
565
79
5
0
354,526
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role