Player Matchup

Fenrir
Fenrir
BlackBear112
Fenrir
Level 18
God Stats
4W - 4L
1,866 SR
Queue Stats
96W - 91L
1,522 Elo+
Solo
Medusa
Medusa
Glockzzz
Medusa
Level 3
God Stats
8W - 20L
1,713 SR
Queue Stats
8W - 20L
1,748 Elo+
Party 2
Heimdallr
Heimdallr
Mattmaco
Heimdallr
Level 27
God Stats
9W - 11L
1,455 SR
Queue Stats
219W - 210L
1,571 Elo+
Solo
Sun Wukong
Sun Wukong
Sapone
Sun Wukong
Level 25
God Stats
3W - 3L
1,700 SR
Queue Stats
6W - 5L
1,820 Elo+
Solo
Ra
Ra
evphoria
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,748 Elo+
Party 2
Team Averages
Level 15
1,647 SR
1,682 Elo+

VS

Team Averages
Level 30
1,596 SR
1,554 Elo+
Neith
Neith
EvilGhoul1020
Neith
Level 29
God Stats
21W - 23L
1,609 SR
Queue Stats
58W - 62L
1,595 Elo+
Party 1
Pele
Pele
PRINCEVI
Pele
Level 29
God Stats
6W - 3L
1,628 SR
Queue Stats
66W - 62L
1,574 Elo+
Party 1
Ra
Ra
PridefulLion
Ra
Level 46
God Stats
9W - 12L
1,602 SR
Queue Stats
51W - 46L
1,535 Elo+
Party 1
Ymir
Ymir
childishkidd
Ymir
Level 14
God Stats
18W - 12L
1,643 SR
Queue Stats
48W - 54L
1,563 Elo+
Party 1
Achilles
Achilles
sonic33025
Achilles
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
6 / 7 / 2
10,426
521
11,051
17,271
7,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
Glockzzz
Medusa
12
0 / 5 / 2
7,157
358
3,913
7,630
2,385
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heimdallr
Mattmaco
Heimdallr
13
1 / 6 / 2
8,244
412
4,384
9,520
3,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
Sapone
Sun Wukong
17
4 / 3 / 2
10,542
527
11,584
14,869
11,762
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
1 / 5 / 2
7,917
396
3,887
9,242
4,431
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 3 / 7
12,056
603
12,411
13,909
6,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Pele
19
7 / 2 / 4
11,864
593
12,046
14,128
5,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
6 / 1 / 4
11,401
570
8,420
6,995
3,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 1 / 9
10,391
520
2,557
12,063
11,753
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Achilles
sonic33025
Achilles
16
1 / 5 / 2
10,245
512
6,891
14,183
11,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
52
12
Kills
26
26
Deaths
12
10
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Fenrir
6
7
2
1
W
10
3
7
4.5
L
Medusa
Glockzzz
Medusa
0
5
2
0.2
L
Heimdallr
Mattmaco
Heimdallr
1
6
2
0.33
W
Pele
7
2
4
4.5
W
6
1
4
8
L
Sun Wukong
Sapone
Sun Wukong
4
3
2
1.67
W
2
1
9
6.5
L
1
5
2
0.4
W
Achilles
sonic33025
Achilles
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,819
Damage
42,325
58,532
Taken
61,278
28,809
Mitigated
38,565
10,386
Healing
29,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
11,051
1,611
0
5,000
17,271
7,148
0
3,193
14,053
0
57,335
W
12,411
5,354
404
7,206
13,909
6,158
7,794
1,189
12,720
0
74,346
L
Medusa
Glockzzz
Medusa
3,913
950
0
140
7,630
2,385
198
793
6,837
0
32,721
L
Heimdallr
Mattmaco
Heimdallr
4,384
971
0
1,325
9,520
3,083
0
1,339
8,181
0
32,450
W
Pele
12,046
3,650
0
9,240
14,128
5,963
724
1,212
12,916
0
90,215
W
8,420
718
4,054
3,059
6,995
3,241
1,195
763
6,232
65,420
0
L
Sun Wukong
Sapone
Sun Wukong
11,584
1,746
0
2,160
14,869
11,762
399
3,116
11,254
6,958
60,594
W
2,557
327
0
1,934
12,063
11,753
410
746
11,317
28,030
0
L
3,887
686
410
1,351
9,242
4,431
444
2,536
6,656
31,273
0
W
Achilles
sonic33025
Achilles
6,891
1,739
0
3,317
14,183
11,450
1,204
1,888
12,295
0
47,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,286
Gold Earned
55,957
404
Minions Killed
522
0
Camps Cleared
0
1,598,081
Distance Traveled
2,008,461
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,426
521
82
4
0
374,162
0
W
Neith
12,056
603
131
7
0
329,682
2
L
Medusa
7,157
358
54
3
0
306,983
3
L
Heimdallr
8,244
412
68
3
0
300,960
3
W
Pele
11,864
593
140
7
0
499,486
3
W
Ra
11,401
570
138
7
0
470,371
3
L
Sun Wukong
10,542
527
152
8
0
342,370
3
W
Ymir
10,391
520
34
2
0
337,320
3
L
Ra
7,917
396
48
2
0
273,606
2
W
Achilles
10,245
512
79
4
0
371,602
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role