Player Matchup

Cabrakan
Cabrakan
Absent_Wanderer
Cabrakan
Level 77
God Stats
1W - 1L
1,320 SR
Queue Stats
3W - 5L
1,388 Elo+
Party 1
Chang'e
Chang'e
AshJo
Chang'e
Level 23
God Stats
1W - 5L
1,302 SR
Queue Stats
2W - 5L
1,388 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SnipeshotMclovin
Cu Chulainn
Level 29
God Stats
4W - 6L
1,431 SR
Queue Stats
7W - 12L
1,353 Elo+
Party 1
Danzaburou
Danzaburou
StrumStarcaller
Danzaburou
Level 26
God Stats
3W - 1L
1,523 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Tage_Hearn
Ne Zha
Level 146
God Stats
1W - 2L
1,285 SR
Queue Stats
8W - 17L
1,333 Elo+
Party 1
Team Averages
Level 60
1,372 SR
1,392 Elo+

VS

Team Averages
Level 57
1,535 SR
1,418 Elo+
Neith
Neith
Fxo7
Neith
Level 52
God Stats
2W - 0L
1,745 SR
Queue Stats
6W - 7L
1,363 Elo+
Party 2
Loki
Loki
PrimordialTrix
Loki
Level 47
God Stats
3W - 3L
1,354 SR
Queue Stats
7W - 12L
1,344 Elo+
Party 2
Ymir
Ymir
SuasageDoctor_MD
Ymir
Level 27
God Stats
5W - 6L
1,410 SR
Queue Stats
6W - 7L
1,363 Elo+
Party 2
Zhong Kui
Zhong Kui
illmindedkhaos
Zhong Kui
Level 49
God Stats
5W - 3L
1,585 SR
Queue Stats
6W - 7L
1,406 Elo+
Party 2
Sun Wukong
Sun Wukong
wildcloudff7
Sun Wukong
Level 109
God Stats
16W - 22L
1,582 SR
Queue Stats
291W - 276L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
8
0 / 1 / 1
5,453
454
1,761
6,762
3,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chang'e
AshJo
Chang'e
11
1 / 2 / 1
5,879
490
2,607
7,274
2,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
SnipeshotMclovin
Cu Chulainn
10
0 / 5 / 0
6,138
512
3,971
8,886
3,575
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
StrumStarcaller
Danzaburou
9
1 / 1 / 0
5,312
443
3,495
4,110
1,225
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ne Zha
Tage_Hearn
Ne Zha
10
1 / 2 / 0
5,896
491
2,471
8,188
2,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Fxo7
Neith
11
1 / 0 / 1
5,984
499
5,065
4,600
1,570
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Boots

Boots

+6%
Movement Speed

12
1 / 1 / 0
6,523
544
1,885
6,845
2,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 1 / 2
6,103
509
1,652
4,172
3,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
illmindedkhaos
Zhong Kui
13
2 / 1 / 0
7,421
618
4,073
5,244
3,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
wildcloudff7
Sun Wukong
13
6 / 0 / 0
8,005
667
7,925
9,158
5,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
13
3
Kills
10
11
Deaths
3
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
0
1
1
0.5
L
Chang'e
AshJo
Chang'e
1
2
1
0.75
W
Neith
Fxo7
Neith
1
0
1
1.5
W
1
1
0
1
L
Cu Chulainn
SnipeshotMclovin
Cu Chulainn
0
5
0
0
L
Danzaburou
StrumStarcaller
Danzaburou
1
1
0
1
W
0
1
2
1
L
Ne Zha
Tage_Hearn
Ne Zha
1
2
0
0.5
W
Zhong Kui
illmindedkhaos
Zhong Kui
2
1
0
2
W
Sun Wukong
wildcloudff7
Sun Wukong
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,305
Damage
20,600
35,220
Taken
30,019
12,824
Mitigated
16,789
10,604
Healing
16,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
1,761
368
0
1,958
6,762
3,353
60
1,394
5,368
10,450
0
L
Chang'e
AshJo
Chang'e
2,607
257
518
4,181
7,274
2,449
96
3,938
3,336
26,881
0
W
Neith
Fxo7
Neith
5,065
2,074
0
2,925
4,600
1,570
424
948
3,652
0
42,955
W
1,885
339
0
4,790
6,845
2,049
0
366
6,479
0
41,656
L
Cu Chulainn
SnipeshotMclovin
Cu Chulainn
3,971
1,198
0
51
8,886
3,575
41
0
8,461
0
25,557
L
Danzaburou
StrumStarcaller
Danzaburou
3,495
1,245
0
1,062
4,110
1,225
192
258
3,852
0
25,916
W
1,652
32
0
1,106
4,172
3,736
0
813
3,359
11,900
0
L
Ne Zha
Tage_Hearn
Ne Zha
2,471
760
0
2,834
8,188
2,222
0
135
7,903
0
30,518
W
Zhong Kui
illmindedkhaos
Zhong Kui
4,073
157
0
3,644
5,244
3,594
180
2,241
3,003
45,440
0
W
Sun Wukong
wildcloudff7
Sun Wukong
7,925
1,908
0
4,294
9,158
5,840
428
0
9,158
0
38,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,678
Gold Earned
34,036
250
Minions Killed
408
0
Camps Cleared
0
1,102,601
Distance Traveled
979,274
1
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
5,453
454
19
2
0
212,040
0
L
Chang'e
5,879
490
59
5
0
213,459
0
W
Neith
5,984
499
113
9
0
175,901
1
W
Loki
6,523
544
93
8
0
250,795
4
L
Cu Chulainn
6,138
512
50
4
0
242,016
0
L
Danzaburou
5,312
443
54
5
0
195,152
0
W
Ymir
6,103
509
22
2
0
182,156
8
L
Ne Zha
5,896
491
68
6
0
239,934
1
W
Zhong Kui
7,421
618
98
8
0
174,397
6
W
Sun Wukong
8,005
667
82
7
0
196,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role