Player Matchup

Fenrir
Fenrir
BeastJD1555
Fenrir
Level 10
God Stats
4W - 2L
1,491 SR
Queue Stats
8W - 8L
1,256 Elo+
Party 2
Jormungandr
Jormungandr
PeenBeam
Jormungandr
Level 10
God Stats
8W - 14L
1,005 SR
Queue Stats
116W - 130L
1,146 Elo+
Party 1
Sun Wukong
Sun Wukong
SpaDe POP
Sun Wukong
Level 28
God Stats
3W - 3L
1,168 SR
Queue Stats
63W - 48L
1,495 Elo+
Party 2
Chronos
Chronos
Synobeam
Chronos
Level 15
God Stats
12W - 18L
1,166 SR
Queue Stats
563W - 579L
1,211 Elo+
Party 1
Neith
Neith
WYH00T
Neith
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 13L
1,154 Elo+
Party 1
Team Averages
Level 14
1,266 SR
1,253 Elo+

VS

Team Averages
Level 21
1,504 SR
1,314 Elo+
Loki
Loki
Butros92
Loki
Level 29
God Stats
1W - 2L
1,728 SR
Queue Stats
33W - 44L
1,367 Elo+
Solo
Ra
Ra
EclipseMonk
Ra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 24L
1,174 Elo+
Solo
Guan Yu
Guan Yu
Indocus
Guan Yu
Level 6
God Stats
0W - 5L
1,269 SR
Queue Stats
5W - 10L
1,125 Elo+
Solo
Cupid
Cupid
THICCPatrol4976
Cupid
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 37L
1,386 Elo+
Party 3
Sobek
Sobek
URaBOTiPROMISE
Sobek
Level 23
God Stats
5W - 4L
1,522 SR
Queue Stats
194W - 168L
1,516 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
2 / 3 / 2
7,189
479
2,687
8,964
3,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jormungandr
PeenBeam
Jormungandr
13
3 / 0 / 7
8,561
571
4,957
8,998
8,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
SpaDe POP
Sun Wukong
16
11 / 1 / 1
9,667
644
12,295
9,710
9,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chronos
Synobeam
Chronos
13
4 / 0 / 1
8,565
571
8,376
12,562
5,003
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
WYH00T
Neith
10
3 / 4 / 4
7,019
468
3,389
7,554
2,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
10
1 / 7 / 1
6,592
439
5,125
12,408
4,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

4
0 / 4 / 0
4,754
317
964
2,234
581
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Guan Yu
Indocus
Guan Yu
12
2 / 8 / 0
7,441
496
5,511
14,717
7,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
3 / 4 / 1
7,336
489
4,303
9,302
3,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 1 / 2
7,251
483
5,655
14,692
10,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
23
Kills
8
8
Deaths
24
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
2
3
2
1
L
Loki
1
7
1
0.21
L
0
4
0
0
L
Guan Yu
Indocus
Guan Yu
2
8
0
0.25
W
Jormungandr
PeenBeam
Jormungandr
3
0
7
6.5
W
Sun Wukong
SpaDe POP
Sun Wukong
11
1
1
11.5
W
Chronos
Synobeam
Chronos
4
0
1
4.5
L
3
4
1
0.88
L
2
1
2
3
W
Neith
WYH00T
Neith
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,704
Damage
21,558
47,788
Taken
53,353
27,828
Mitigated
25,944
11,090
Healing
13,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
2,687
485
0
3,534
8,964
3,064
0
556
8,333
0
27,231
L
Loki
5,125
1,762
0
2,952
12,408
4,144
404
3,764
8,644
0
31,618
L
964
171
0
99
2,234
581
0
1,163
1,071
4,410
0
L
Guan Yu
Indocus
Guan Yu
5,511
1,725
0
3,016
14,717
7,949
562
0
14,717
0
36,928
W
Jormungandr
PeenBeam
Jormungandr
4,957
809
0
636
8,998
8,326
1,314
797
8,201
35,273
0
W
Sun Wukong
SpaDe POP
Sun Wukong
12,295
4,577
0
2,212
9,710
9,005
657
265
9,049
0
61,722
W
Chronos
Synobeam
Chronos
8,376
3,553
0
3,724
12,562
5,003
4,161
3,654
8,908
50,670
0
L
4,303
2,705
74
2,077
9,302
3,064
948
1,556
7,746
0
34,556
L
5,655
795
0
4,875
14,692
10,206
0
6,850
7,842
29,894
0
W
Neith
WYH00T
Neith
3,389
1,482
0
984
7,554
2,430
637
1,347
6,207
0
15,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,001
Gold Earned
33,374
346
Minions Killed
234
0
Camps Cleared
0
1,466,567
Distance Traveled
1,248,066
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,189
479
57
4
0
259,971
0
L
Loki
6,592
439
65
4
0
291,675
1
L
Ra
4,754
317
6
0
0
69,017
0
L
Guan Yu
7,441
496
67
4
0
309,085
1
W
Jormungandr
8,561
571
59
4
0
329,211
0
W
Sun Wukong
9,667
644
102
7
0
290,302
0
W
Chronos
8,565
571
96
6
0
306,602
0
L
Cupid
7,336
489
66
4
0
266,632
1
L
Sobek
7,251
483
30
2
0
311,657
3
W
Neith
7,019
468
32
2
0
280,481
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role