Player Matchup

Ganesha
Ganesha
DeVitrius666
Ganesha
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 21L
1,500 Elo+
Party 2
Thanatos
Thanatos
F1NE WARFARE
Thanatos
Level 122
God Stats
6W - 2L
1,683 SR
Queue Stats
28W - 25L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
Mr_Zazzy
Amaterasu
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,318 Elo+
Solo
Danzaburou
Danzaburou
Scoponok
Danzaburou
Level 18
God Stats
103W - 79L
1,538 SR
Queue Stats
137W - 109L
1,435 Elo+
Party 1
Anubis
Anubis
latinking2122
Anubis
Level 24
God Stats
11W - 4L
1,627 SR
Queue Stats
54W - 50L
1,497 Elo+
Party 1
Team Averages
Level 36
1,570 SR
1,450 Elo+

VS

Team Averages
Level 23
1,505 SR
1,448 Elo+
Ra
Ra
CannyTooth54265
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Sol
Sol
ValarDohaeris73
Sol
Level 29
God Stats
20W - 27L
1,487 SR
Queue Stats
199W - 228L
1,422 Elo+
Solo
Neith
Neith
ZaneTyr
Neith
Level 27
God Stats
1W - 3L
1,471 SR
Queue Stats
8W - 13L
1,384 Elo+
Solo
Danzaburou
Danzaburou
bwernek
Danzaburou
Level 28
God Stats
21W - 14L
1,570 SR
Queue Stats
37W - 23L
1,501 Elo+
Solo
Horus
Horus
graudy
Horus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 154L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DeVitrius666
Ganesha
19
0 / 3 / 27
11,517
1,047
7,400
12,279
8,602
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Thanatos
F1NE WARFARE
Thanatos
19
22 / 4 / 6
14,513
1,319
35,274
18,657
9,465
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
Mr_Zazzy
Amaterasu
19
1 / 9 / 20
11,359
1,033
6,457
15,883
11,933
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
Scoponok
Danzaburou
19
13 / 3 / 17
13,908
1,264
23,297
12,532
6,248
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

18
4 / 1 / 18
11,533
1,048
9,491
7,837
4,098
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

226

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 7 / 2
9,205
837
1,395
7,918
2,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 11 / 12
11,956
1,087
11,554
23,392
7,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
ZaneTyr
Neith
18
5 / 5 / 13
12,180
1,107
15,414
15,053
3,830
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
bwernek
Danzaburou
18
7 / 10 / 11
12,309
1,119
17,915
23,052
7,181
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Horus
graudy
Horus
17
4 / 7 / 11
11,894
1,081
9,610
20,591
27,137
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
69
40
Kills
20
20
Deaths
40
88
Assists
49
Player
Kills
Deaths
Assists
KDA
L
0
7
2
0.14
W
Ganesha
DeVitrius666
Ganesha
0
3
27
4.5
W
Thanatos
F1NE WARFARE
Thanatos
22
4
6
6.25
W
Amaterasu
Mr_Zazzy
Amaterasu
1
9
20
1.22
W
Danzaburou
Scoponok
Danzaburou
13
3
17
7.17
L
4
11
12
0.91
L
Neith
ZaneTyr
Neith
5
5
13
2.3
L
Danzaburou
bwernek
Danzaburou
7
10
11
1.25
L
Horus
graudy
Horus
4
7
11
1.36
W
4
1
18
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,919
Damage
55,888
67,188
Taken
90,006
40,346
Mitigated
47,572
22,257
Healing
9,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,395
249
115
425
7,918
2,357
0
1,641
6,277
7,565
0
W
Ganesha
DeVitrius666
Ganesha
7,400
688
0
391
12,279
8,602
0
2,755
9,524
16,575
0
W
Thanatos
F1NE WARFARE
Thanatos
35,274
14,534
0
15,726
18,657
9,465
0
2,215
16,442
0
47,761
W
Amaterasu
Mr_Zazzy
Amaterasu
6,457
4,177
0
695
15,883
11,933
0
4,790
11,093
0
19,830
W
Danzaburou
Scoponok
Danzaburou
23,297
15,386
0
3,367
12,532
6,248
0
2,884
9,648
0
46,559
L
11,554
4,047
0
3,178
23,392
7,067
0
4,927
18,465
44,680
0
L
Neith
ZaneTyr
Neith
15,414
5,335
0
934
15,053
3,830
0
2,935
12,118
0
30,121
L
Danzaburou
bwernek
Danzaburou
17,915
9,146
0
1,708
23,052
7,181
0
3,115
19,937
0
34,961
L
Horus
graudy
Horus
9,610
4,898
507
2,222
20,591
27,137
0
4,273
16,318
2,774
16,497
W
9,491
416
0
2,078
7,837
4,098
0
1,513
6,324
38,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,830
Gold Earned
57,544
206
Minions Killed
170
5
Camps Cleared
5
877,756
Distance Traveled
790,200
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,205
837
10
1
1
104,090
0
W
Ganesha
11,517
1,047
0
0
0
134,981
3
W
Thanatos
14,513
1,319
28
3
2
219,070
0
W
Amaterasu
11,359
1,033
32
3
1
195,554
1
W
Danzaburou
13,908
1,264
75
7
0
166,982
0
L
Sol
11,956
1,087
77
7
1
180,995
0
L
Neith
12,180
1,107
30
3
1
153,738
0
L
Danzaburou
12,309
1,119
34
3
2
185,900
1
L
Horus
11,894
1,081
19
2
0
165,477
0
W
Anubis
11,533
1,048
71
6
2
161,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role