Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
A_Molloy15
Agni
Level 68
God Stats
6W - 1L
1,546 SR
Queue Stats
40W - 29L
1,524 Elo+
Party 1
Erlang Shen
Erlang Shen
DanGray151
Erlang Shen
Level 101
God Stats
3W - 6L
1,074 SR
Queue Stats
101W - 93L
1,492 Elo+
Party 1
Cupid
Cupid
Dckscoper69
Cupid
Level 49
God Stats
2W - 4L
1,272 SR
Queue Stats
54W - 51L
1,520 Elo+
Party 1
Ymir
Ymir
yes_david
Ymir
Level 12
God Stats
6W - 5L
1,414 SR
Queue Stats
14W - 13L
1,281 Elo+
Party 1
Team Averages
Level 72
1,361 SR
1,464 Elo+

VS

Team Averages
Level 66
1,604 SR
1,511 Elo+
Bellona
Bellona
CoryB_123
Bellona
Level 44
God Stats
5W - 5L
1,449 SR
Queue Stats
232W - 263L
1,471 Elo+
Solo
Vulcan
Vulcan
JGallo54
Vulcan
Level 63
God Stats
18W - 12L
1,786 SR
Queue Stats
242W - 212L
1,541 Elo+
Party 2
Rama
Rama
SweetBunny81365
Rama
Level 35
God Stats
3W - 2L
1,681 SR
Queue Stats
75W - 74L
1,534 Elo+
Party 2
Ravana
Ravana
TheBreadman02
Ravana
Level 59
God Stats
3W - 2L
1,500 SR
Queue Stats
267W - 231L
1,518 Elo+
Party 2
Kuzenbo
Kuzenbo
dark0_0111
Kuzenbo
Level 127
God Stats
10W - 10L
1,603 SR
Queue Stats
666W - 674L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
3 / 0 / 7
9,584
532
12,277
18,539
12,005
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
4 / 3 / 7
9,552
531
7,268
9,121
3,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Erlang Shen
DanGray151
Erlang Shen
16
11 / 1 / 3
10,040
558
10,779
11,458
7,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 1 / 2
8,888
494
9,178
10,065
3,469
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
10
0 / 3 / 3
7,026
390
2,292
12,016
6,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CoryB_123
Bellona
14
1 / 4 / 1
7,877
438
5,970
12,051
10,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Vulcan
JGallo54
Vulcan
15
4 / 6 / 2
9,227
513
10,817
10,012
3,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 3 / 3
7,925
440
5,467
9,728
3,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
1 / 5 / 2
7,765
431
7,416
11,497
4,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Kuzenbo
dark0_0111
Kuzenbo
13
2 / 3 / 4
8,516
473
7,774
13,747
15,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
20
21
Kills
8
8
Deaths
21
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
0
7
6.5
W
4
3
7
2.5
L
Bellona
CoryB_123
Bellona
1
4
1
0.38
W
Erlang Shen
DanGray151
Erlang Shen
11
1
3
12.5
W
3
1
2
4
L
Vulcan
JGallo54
Vulcan
4
6
2
0.83
L
0
3
3
0.5
L
1
5
2
0.4
L
Kuzenbo
dark0_0111
Kuzenbo
2
3
4
1.33
W
Ymir
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,794
Damage
37,444
61,199
Taken
57,035
32,917
Mitigated
37,599
22,784
Healing
13,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
12,277
408
0
8,792
18,539
12,005
270
3,686
14,735
0
59,292
W
7,268
288
0
2,430
9,121
3,343
740
4,240
4,735
42,781
0
L
Bellona
CoryB_123
Bellona
5,970
1,321
0
2,970
12,051
10,747
340
366
11,450
0
42,057
W
Erlang Shen
DanGray151
Erlang Shen
10,779
5,930
0
5,642
11,458
7,259
0
2,014
9,354
0
58,488
W
9,178
4,510
137
4,817
10,065
3,469
0
3,781
6,242
0
63,124
L
Vulcan
JGallo54
Vulcan
10,817
2,196
0
1,124
10,012
3,731
42
3,566
5,970
53,229
0
L
5,467
3,721
0
3,539
9,728
3,712
744
1,003
8,693
0
57,370
L
7,416
1,823
0
3,204
11,497
4,342
180
712
10,518
0
56,633
L
Kuzenbo
dark0_0111
Kuzenbo
7,774
2,268
0
3,071
13,747
15,067
74
3,157
10,268
21,792
0
W
Ymir
2,292
895
0
966
12,016
6,841
0
4,459
7,542
7,840
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,090
Gold Earned
41,310
444
Minions Killed
419
0
Camps Cleared
0
1,695,988
Distance Traveled
1,577,582
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,584
532
104
6
0
346,997
1
W
Agni
9,552
531
118
7
0
308,870
0
L
Bellona
7,877
438
81
5
0
307,520
0
W
Erlang Shen
10,040
558
104
6
0
411,563
3
W
Cupid
8,888
494
105
6
0
327,712
1
L
Vulcan
9,227
513
104
6
0
332,012
2
L
Rama
7,925
440
111
6
0
283,677
3
L
Ravana
7,765
431
95
5
0
339,076
5
L
Kuzenbo
8,516
473
28
2
0
315,297
1
W
Ymir
7,026
390
13
1
0
300,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role