Player Matchup

Cu Chulainn
Cu Chulainn
General_Wakaa
Cu Chulainn
Level 126
God Stats
2W - 3L
1,450 SR
Queue Stats
48W - 32L
1,537 Elo+
Party 1
Olorun
Olorun
KING_Insell
Olorun
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 56L
1,590 Elo+
Party 1
Artemis
Artemis
SpaceCowboy61201
Artemis
Level 13
God Stats
7W - 11L
1,575 SR
Queue Stats
7W - 14L
1,494 Elo+
Party 1
Team Averages
Level 94
1,508 SR
1,540 Elo+

VS

Team Averages
Level 13
1,461 SR
1,207 Elo+
Hercules
Hercules
GarlicParmesan1
Hercules
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 24L
1,206 Elo+
Solo
Zeus
Zeus
Jormund lV
Zeus
Level 28
God Stats
9W - 8L
1,589 SR
Queue Stats
126W - 142L
1,415 Elo+
Solo
Thor
Thor
Mcgreggor4
Thor
Level 5
God Stats
0W - 1L
1,293 SR
Queue Stats
0W - 6L
1,000 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
General_Wakaa
Cu Chulainn
11
2 / 1 / 5
8,281
690
6,598
8,306
5,887
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
11
3 / 3 / 4
8,325
694
5,286
8,362
3,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
5 / 2 / 5
9,076
756
8,507
6,682
2,306
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
2 / 1 / 4
8,555
713
4,300
9,199
8,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
4 / 1 / 1
8,968
747
10,199
6,648
2,169
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 8 / 2
6,918
577
2,107
10,216
3,228
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
10
Kills
6
6
Deaths
10
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hercules
2
1
4
4
W
Cu Chulainn
General_Wakaa
Cu Chulainn
2
1
5
4.5
L
4
1
1
4.5
W
Olorun
3
3
4
1.67
L
0
8
2
0.13
W
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,391
Damage
16,606
23,350
Taken
26,063
11,961
Mitigated
13,788
2,703
Healing
4,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
4,300
1,233
0
1,813
9,199
8,391
0
2,135
7,064
0
20,160
W
Cu Chulainn
General_Wakaa
Cu Chulainn
6,598
1,837
0
647
8,306
5,887
160
3,734
4,397
10,869
25,534
L
10,199
839
0
2,786
6,648
2,169
0
2,070
4,578
40,093
0
W
Olorun
5,286
3,222
86
1,666
8,362
3,768
750
4,506
3,790
33,276
3,236
L
2,107
573
0
0
10,216
3,228
0
2,599
7,617
0
6,687
W
8,507
3,846
0
304
6,682
2,306
296
2,689
3,893
0
31,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,682
Gold Earned
24,441
144
Minions Killed
114
0
Camps Cleared
0
649,155
Distance Traveled
650,251
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,555
713
26
2
0
253,179
0
W
Cu Chulainn
8,281
690
40
3
0
240,589
4
L
Zeus
8,968
747
82
7
0
226,989
5
W
Olorun
8,325
694
59
5
0
189,619
1
L
Thor
6,918
577
6
1
0
170,083
2
W
Artemis
9,076
756
45
4
0
218,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role