Player Matchup

Guan Yu
Guan Yu
Bronze III
Desertar
Guan Yu
Bronze III
Level 149
God Stats
4W - 2L
1,500 SR
Queue Stats
48W - 16L
1,500 MMR
Party 1
Chronos
Chronos
Bronze III
ElonHarper
Chronos
Bronze III
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mulan
Mulan
Bronze III
Snípe
Mulan
Bronze III
Level 158
God Stats
1W - 0L
1,887 SR
Queue Stats
46W - 16L
1,459 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 120
1,629 SR
1,486 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 68
1,675 SR
1,446 MMR
Medusa
Medusa
Bronze III
Drlegomanx1
Medusa
Bronze III
Level 48
God Stats
1W - 5L
1,780 SR
Queue Stats
1W - 7L
1,446 MMR
Party 2
Sylvanus
Sylvanus
Bronze III
Zetok
Sylvanus
Bronze III
Level 80
God Stats
0W - 3L
1,719 SR
Queue Stats
1W - 7L
1,446 MMR
Party 2
Nox
Nox
Bronze III
delde112
Nox
Bronze III
Level 75
God Stats
0W - 3L
1,525 SR
Queue Stats
1W - 7L
1,446 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Desertar
Guan Yu
12
6 / 1 / 5
7,902
790
5,227
8,608
7,357
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chronos
ElonHarper
Chronos
11
3 / 0 / 7
7,822
782
8,103
7,417
2,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
Snípe
Mulan
11
3 / 1 / 6
7,365
737
6,188
8,418
4,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
PersephoneBacchusKing ArthurCthulhuScylla

VS

Bans
HerculesSobekDanzaburouOdinCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
9
1 / 4 / 1
6,347
635
4,045
7,586
2,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Sylvanus
Zetok
Sylvanus
8
1 / 4 / 1
5,913
591
5,714
8,514
4,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 4 / 2
5,814
581
3,094
5,720
1,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
12
Kills
2
2
Deaths
12
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Desertar
Guan Yu
6
1
5
8.5
L
Medusa
1
4
1
0.38
W
Chronos
ElonHarper
Chronos
3
0
7
6.5
W
Mulan
Snípe
Mulan
3
1
6
6
L
Sylvanus
Zetok
Sylvanus
1
4
1
0.38
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,518
Damage
12,853
24,443
Taken
21,820
14,641
Mitigated
8,140
11,798
Healing
2,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Desertar
Guan Yu
5,227
899
1,169
2,761
8,608
7,357
406
2,518
5,938
0
20,241
L
Medusa
4,045
2,029
0
0
7,586
2,379
0
2,442
5,044
0
17,910
W
Chronos
ElonHarper
Chronos
8,103
2,391
0
4,865
7,417
2,599
1,486
2,096
5,253
52,344
0
W
Mulan
Snípe
Mulan
6,188
1,212
0
3,003
8,418
4,685
566
3,578
4,740
0
20,998
L
Sylvanus
Zetok
Sylvanus
5,714
1,558
1,076
1,547
8,514
4,046
0
3,817
4,631
12,609
1,938
L
3,094
802
0
250
5,720
1,715
0
1,860
3,735
11,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,089
Gold Earned
18,074
144
Minions Killed
75
0
Camps Cleared
0
572,059
Distance Traveled
497,756
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
7,902
790
39
4
0
210,048
2
L
Medusa
6,347
635
40
4
0
173,243
3
W
Chronos
7,822
782
79
8
0
172,178
2
W
Mulan
7,365
737
26
3
0
189,833
1
L
Sylvanus
5,913
591
15
2
0
152,730
2
L
Nox
5,814
581
20
2
0
171,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role