Player Matchup

Sobek
Sobek
 
Sobek
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
Arashi Rose
Set
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,394 Elo+
Party 1
Thoth
Thoth
Sanda Rose
Thoth
Level 106
God Stats
1W - 2L
1,355 SR
Queue Stats
84W - 62L
1,480 Elo+
Party 1
Tyr
Tyr
Tesura rose
Tyr
Level 85
God Stats
7W - 3L
1,568 SR
Queue Stats
53W - 47L
1,478 Elo+
Party 1
Apollo
Apollo
ZokieYbr
Apollo
Level 107
God Stats
13W - 11L
1,691 SR
Queue Stats
308W - 283L
1,500 Elo+
Party 2
Team Averages
Level 89
1,523 SR
1,471 Elo+

VS

Team Averages
Level 91
1,559 SR
1,475 Elo+
Fenrir
Fenrir
EDIV2
Fenrir
Level 81
God Stats
20W - 18L
1,599 SR
Queue Stats
37W - 45L
1,407 Elo+
Party 3
Discordia
Discordia
HopefulLilAngel
Discordia
Level 132
God Stats
2W - 3L
1,500 SR
Queue Stats
694W - 744L
1,447 Elo+
Solo
Chang'e
Chang'e
Yamanojo
Chang'e
Level 134
God Stats
10W - 8L
1,505 SR
Queue Stats
393W - 382L
1,427 Elo+
Solo
Sun Wukong
Sun Wukong
hyphen5455
Sun Wukong
Level 14
God Stats
4W - 5L
1,680 SR
Queue Stats
37W - 37L
1,598 Elo+
Party 3
Danzaburou
Danzaburou
windytarsier333
Danzaburou
Level 95
God Stats
20W - 19L
1,514 SR
Queue Stats
50W - 50L
1,498 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
0 / 3 / 0
5,532
461
3,604
11,530
5,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

9
0 / 6 / 0
5,434
453
2,378
9,187
3,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thoth
9
1 / 6 / 0
5,797
483
3,722
7,422
2,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
1 / 1 / 0
6,214
518
3,753
5,163
3,271
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Apollo
ZokieYbr
Apollo
9
0 / 4 / 0
5,372
448
3,461
10,488
3,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
EDIV2
Fenrir
12
9 / 0 / 4
7,661
638
6,196
7,032
2,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Discordia
HopefulLilAngel
Discordia
9
0 / 0 / 4
5,336
445
5,340
3,411
688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chang'e
Yamanojo
Chang'e
13
5 / 1 / 5
7,498
625
4,887
7,232
2,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sun Wukong
hyphen5455
Sun Wukong
11
1 / 1 / 0
6,806
567
3,314
7,622
3,557
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
windytarsier333
Danzaburou
11
5 / 0 / 2
6,871
573
10,926
8,080
2,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
35
2
Kills
20
20
Deaths
2
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
3
0
0
L
0
6
0
0
W
Fenrir
EDIV2
Fenrir
9
0
4
11
W
Discordia
HopefulLilAngel
Discordia
0
0
4
2
L
Thoth
1
6
0
0.17
L
1
1
0
1
W
Chang'e
Yamanojo
Chang'e
5
1
5
7.5
L
Apollo
ZokieYbr
Apollo
0
4
0
0
W
Sun Wukong
hyphen5455
Sun Wukong
1
1
0
1
W
Danzaburou
windytarsier333
Danzaburou
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,918
Damage
30,663
43,790
Taken
33,377
18,023
Mitigated
11,354
10,316
Healing
15,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
3,604
149
0
3,022
11,530
5,904
0
1,878
9,652
13,819
0
L
2,378
1,065
0
1,504
9,187
3,056
25
1,430
7,757
178
25,868
W
Fenrir
EDIV2
Fenrir
6,196
1,739
0
4,337
7,032
2,483
0
613
6,419
0
36,200
W
Discordia
HopefulLilAngel
Discordia
5,340
109
0
1,088
3,411
688
126
734
2,677
22,417
0
L
Thoth
3,722
221
0
1,012
7,422
2,326
0
3,793
3,629
34,975
0
L
3,753
485
0
841
5,163
3,271
0
0
5,163
0
28,894
W
Chang'e
Yamanojo
Chang'e
4,887
343
24
3,913
7,232
2,254
367
3,546
3,686
38,431
0
L
Apollo
ZokieYbr
Apollo
3,461
2,210
0
3,937
10,488
3,466
0
3,126
7,362
0
37,597
W
Sun Wukong
hyphen5455
Sun Wukong
3,314
481
0
1,032
7,622
3,557
84
0
7,622
0
37,765
W
Danzaburou
windytarsier333
Danzaburou
10,926
4,374
0
5,417
8,080
2,372
1,029
2,433
5,647
0
37,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,349
Gold Earned
34,172
277
Minions Killed
327
0
Camps Cleared
0
1,123,427
Distance Traveled
1,126,639
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,532
461
24
2
0
251,271
2
L
Set
5,434
453
57
5
0
234,272
2
W
Fenrir
7,661
638
64
5
0
250,622
1
W
Discordia
5,336
445
28
2
0
216,045
0
L
Thoth
5,797
483
70
6
0
220,760
3
L
Tyr
6,214
518
62
5
0
211,941
3
W
Chang'e
7,498
625
81
7
0
233,516
5
L
Apollo
5,372
448
64
5
0
205,183
5
W
Sun Wukong
6,806
567
80
7
0
215,233
0
W
Danzaburou
6,871
573
74
6
0
211,223
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role