Player Matchup

Discordia
Discordia
Dredgen_Lokiir
Discordia
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 24L
1,649 Elo+
Solo
Yemoja
Yemoja
E402-LoboZ
Yemoja
Level 140
God Stats
27W - 26L
1,522 SR
Queue Stats
167W - 178L
1,430 Elo+
Solo
Sun Wukong
Sun Wukong
JVD__13
Sun Wukong
Level 135
God Stats
8W - 8L
1,648 SR
Queue Stats
93W - 112L
1,509 Elo+
Solo
Ratatoskr
Ratatoskr
StoniWanJakobi
Ratatoskr
Level 128
God Stats
1W - 2L
1,199 SR
Queue Stats
12W - 9L
1,572 Elo+
Solo
Danzaburou
Danzaburou
eGo l ALUCARD l
Danzaburou
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 16L
1,618 Elo+
Solo
Team Averages
Level 134
1,474 SR
1,556 Elo+

VS

Team Averages
Level 117
1,552 SR
1,645 Elo+
Thoth
Thoth
BigMCharlamagne
Thoth
Level 98
God Stats
0W - 3L
1,500 SR
Queue Stats
330W - 229L
1,631 Elo+
Party 1
Sol
Sol
Gamings1Maximum
Sol
Level 84
God Stats
3W - 3L
1,890 SR
Queue Stats
190W - 143L
1,672 Elo+
Party 1
Serqet
Serqet
HCG_Tony1
Serqet
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 22L
1,620 Elo+
Solo
Kumbhakarna
Kumbhakarna
Patriot87
Kumbhakarna
Level 114
God Stats
0W - 1L
1,401 SR
Queue Stats
3W - 3L
1,729 Elo+
Party 2
King Arthur
King Arthur
Sarch21
King Arthur
Level 146
God Stats
0W - 1L
1,469 SR
Queue Stats
3W - 4L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Dredgen_Lokiir
Discordia
20
0 / 2 / 3
12,223
679
14,366
6,834
2,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
E402-LoboZ
Yemoja
19
2 / 1 / 9
13,380
743
6,161
15,750
18,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
JVD__13
Sun Wukong
20
6 / 3 / 8
13,708
762
26,428
26,937
20,795
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ratatoskr
StoniWanJakobi
Ratatoskr
19
5 / 1 / 7
13,416
745
14,511
16,928
17,741
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
eGo l ALUCARD l
Danzaburou
19
2 / 3 / 6
12,896
716
13,636
18,394
9,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 5 / 6
11,611
645
15,895
13,527
5,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
3 / 3 / 5
12,932
718
21,255
18,034
7,941
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Serqet
HCG_Tony1
Serqet
18
4 / 2 / 0
11,579
643
10,625
15,123
8,707
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kumbhakarna
Patriot87
Kumbhakarna
16
0 / 2 / 4
9,463
526
4,539
21,331
17,369
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
Sarch21
King Arthur
17
1 / 3 / 2
10,086
560
16,988
21,016
22,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
27
15
Kills
10
10
Deaths
15
33
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
5
6
1
W
Discordia
Dredgen_Lokiir
Discordia
0
2
3
0.75
W
Yemoja
E402-LoboZ
Yemoja
2
1
9
6.5
L
3
3
5
1.83
L
Serqet
HCG_Tony1
Serqet
4
2
0
2
W
Sun Wukong
JVD__13
Sun Wukong
6
3
8
3.33
L
Kumbhakarna
Patriot87
Kumbhakarna
0
2
4
1
L
King Arthur
Sarch21
King Arthur
1
3
2
0.67
W
Ratatoskr
StoniWanJakobi
Ratatoskr
5
1
7
8.5
W
Danzaburou
eGo l ALUCARD l
Danzaburou
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,102
Damage
69,302
84,843
Taken
89,031
69,041
Mitigated
61,588
43,135
Healing
16,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,895
517
0
0
13,527
5,551
0
1,465
11,638
47,365
0
W
Discordia
Dredgen_Lokiir
Discordia
14,366
337
0
843
6,834
2,636
1,679
2,316
4,208
68,447
0
W
Yemoja
E402-LoboZ
Yemoja
6,161
1,922
8,730
6,718
15,750
18,003
729
8,336
6,593
21,750
0
L
21,255
7,863
0
9,893
18,034
7,941
0
1,373
16,111
73,650
0
L
Serqet
HCG_Tony1
Serqet
10,625
1,306
0
1,190
15,123
8,707
66
4,828
9,693
0
27,108
W
Sun Wukong
JVD__13
Sun Wukong
26,428
6,419
1,236
11,956
26,937
20,795
789
14,688
11,523
0
63,665
L
Kumbhakarna
Patriot87
Kumbhakarna
4,539
246
844
2,232
21,331
17,369
0
6,525
14,034
19,169
0
L
King Arthur
Sarch21
King Arthur
16,988
1,828
0
2,331
21,016
22,020
1
6,277
13,682
0
43,878
W
Ratatoskr
StoniWanJakobi
Ratatoskr
14,511
490
0
7,139
16,928
17,741
1,211
8,958
6,964
441
35,745
W
Danzaburou
eGo l ALUCARD l
Danzaburou
13,636
6,219
0
6,513
18,394
9,866
2,302
7,516
9,456
0
56,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,623
Gold Earned
55,671
417
Minions Killed
368
10
Camps Cleared
6
1,664,496
Distance Traveled
1,654,676
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
11,611
645
92
5
1
292,114
0
W
Discordia
12,223
679
153
9
4
368,968
1
W
Yemoja
13,380
743
33
2
0
317,759
6
L
Sol
12,932
718
131
7
0
305,022
3
L
Serqet
11,579
643
68
4
3
355,022
3
W
Sun Wukong
13,708
762
83
5
1
327,536
2
L
Kumbhakarna
9,463
526
18
1
1
336,528
5
L
King Arthur
10,086
560
59
3
1
365,990
1
W
Ratatoskr
13,416
745
53
3
0
363,242
4
W
Danzaburou
12,896
716
95
5
5
286,991
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role