Player Matchup

Neith
Neith
ArSlicker
Neith
Level 18
God Stats
16W - 18L
1,434 SR
Queue Stats
237W - 379L
1,324 Elo+
Party 1
Set
Set
Jesus2511
Set
Level 16
God Stats
8W - 7L
1,442 SR
Queue Stats
22W - 18L
1,451 Elo+
Party 1
Anubis
Anubis
Madrat2003
Anubis
Level 62
God Stats
45W - 58L
1,587 SR
Queue Stats
339W - 447L
1,429 Elo+
Party 1
Horus
Horus
NibbaTree
Horus
Level 79
God Stats
3W - 3L
1,500 SR
Queue Stats
305W - 453L
1,406 Elo+
Party 1
Ratatoskr
Ratatoskr
xDSloppyMeat
Ratatoskr
Level 69
God Stats
9W - 11L
1,861 SR
Queue Stats
264W - 377L
1,421 Elo+
Party 1
Team Averages
Level 49
1,565 SR
1,406 Elo+

VS

Team Averages
Level 87
1,502 SR
1,379 Elo+
Tyr
Tyr
Bollywoood
Tyr
Level 148
God Stats
11W - 19L
1,143 SR
Queue Stats
242W - 317L
1,440 Elo+
Solo
Rama
Rama
DeBalSacNudal
Rama
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 47L
1,414 Elo+
Solo
Ares
Ares
King_Slayer_Kian
Ares
Level 95
God Stats
3W - 1L
1,500 SR
Queue Stats
131W - 164L
1,307 Elo+
Party 2
Agni
Agni
kanekivsjuuzou
Agni
Level 140
God Stats
13W - 12L
1,629 SR
Queue Stats
232W - 223L
1,474 Elo+
Solo
Chang'e
Chang'e
plastiqueTiarra
Chang'e
Level 26
God Stats
6W - 11L
1,736 SR
Queue Stats
52W - 67L
1,257 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ArSlicker
Neith
18
1 / 2 / 3
12,056
574
9,239
13,283
5,218
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
5 / 4 / 5
13,346
636
17,882
19,848
18,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anubis
Madrat2003
Anubis
20
6 / 3 / 7
12,960
617
16,901
13,537
7,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
NibbaTree
Horus
17
6 / 5 / 12
11,449
545
11,231
19,780
11,471
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ratatoskr
xDSloppyMeat
Ratatoskr
20
10 / 2 / 6
12,873
613
11,669
17,327
7,164
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 7 / 3
10,904
519
13,010
21,683
16,271
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
2 / 6 / 6
10,580
504
12,775
19,615
6,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
4 / 6 / 7
10,209
486
9,392
19,606
17,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
3 / 7 / 1
8,011
381
5,649
10,607
2,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

17
5 / 2 / 3
10,467
498
10,218
11,848
3,595
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
36
28
Kills
16
16
Deaths
28
33
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Neith
ArSlicker
Neith
1
2
3
1.25
L
2
7
3
0.5
L
2
6
6
0.83
W
5
4
5
1.88
L
4
6
7
1.25
W
Anubis
Madrat2003
Anubis
6
3
7
3.17
W
Horus
NibbaTree
Horus
6
5
12
2.4
L
3
7
1
0.5
L
5
2
3
3.25
W
Ratatoskr
xDSloppyMeat
Ratatoskr
10
2
6
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,922
Damage
51,044
83,775
Taken
83,359
50,023
Mitigated
46,462
39,799
Healing
17,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
ArSlicker
Neith
9,239
4,080
0
6,827
13,283
5,218
2,350
2,453
10,830
0
79,235
L
13,010
2,693
0
3,468
21,683
16,271
397
2,715
18,930
602
65,950
L
12,775
10,585
0
7,070
19,615
6,919
726
1,982
17,581
0
63,980
W
17,882
10,933
0
6,762
19,848
18,869
618
3,274
16,574
0
100,345
L
9,392
542
0
1,150
19,606
17,214
0
6,771
12,561
22,401
0
W
Anubis
Madrat2003
Anubis
16,901
1,327
0
6,136
13,537
7,301
2,961
7,377
6,160
102,241
0
W
Horus
NibbaTree
Horus
11,231
5,388
2,689
6,499
19,780
11,471
776
6,698
13,082
0
41,418
L
5,649
120
0
1,568
10,607
2,463
0
2,506
7,906
33,525
0
L
10,218
471
1,293
3,397
11,848
3,595
0
2,260
9,480
73,532
0
W
Ratatoskr
xDSloppyMeat
Ratatoskr
11,669
2,697
0
10,886
17,327
7,164
1,665
6,059
11,268
0
85,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,684
Gold Earned
50,171
691
Minions Killed
437
0
Camps Cleared
0
1,933,349
Distance Traveled
1,668,816
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,056
574
154
7
0
366,307
4
L
Tyr
10,904
519
131
6
0
365,437
1
L
Rama
10,580
504
117
6
0
332,521
2
W
Set
13,346
636
175
8
0
369,853
1
L
Ares
10,209
486
25
1
0
320,694
2
W
Anubis
12,960
617
192
9
0
360,664
6
W
Horus
11,449
545
48
2
0
389,399
1
L
Agni
8,011
381
54
3
0
247,692
3
L
Chang'e
10,467
498
110
5
0
402,472
5
W
Ratatoskr
12,873
613
122
6
0
447,126
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role