Player Matchup

Bacchus
Bacchus
OnEb1GTooL
Bacchus
Level 49
God Stats
30W - 32L
1,615 SR
Queue Stats
64W - 81L
1,453 Elo+
Party 1
Aphrodite
Aphrodite
Quaiver02
Aphrodite
Level 36
God Stats
22W - 15L
1,633 SR
Queue Stats
39W - 49L
1,579 Elo+
Party 1
Heimdallr
Heimdallr
TWK ANUBIS
Heimdallr
Level 5
God Stats
6W - 1L
1,500 SR
Queue Stats
14W - 5L
1,438 Elo+
Solo
Team Averages
Level 30
1,583 SR
1,490 Elo+

VS

Team Averages
Level 75
1,462 SR
1,492 Elo+
King Arthur
King Arthur
 
King Arthur
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
SaH MajinSin
Arachne
Level 85
God Stats
4W - 5L
1,637 SR
Queue Stats
296W - 449L
1,490 Elo+
Party 2
Anubis
Anubis
woundedpidgeon5
Anubis
Level 26
God Stats
0W - 1L
1,249 SR
Queue Stats
18W - 18L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
OnEb1GTooL
Bacchus
13
3 / 2 / 10
9,908
762
8,765
14,024
8,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
Quaiver02
Aphrodite
14
5 / 0 / 7
10,115
778
11,894
7,078
3,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
TWK ANUBIS
Heimdallr
12
5 / 5 / 7
9,534
733
9,035
11,119
5,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
2 / 3 / 5
8,031
618
9,018
15,429
10,590
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Arachne
SaH MajinSin
Arachne
9
2 / 5 / 4
8,152
627
5,038
13,118
4,201
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 5 / 3
8,550
658
7,201
9,559
5,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
19
13
Kills
7
7
Deaths
13
24
Assists
12
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
3
5
1.5
W
Bacchus
OnEb1GTooL
Bacchus
3
2
10
4
W
Aphrodite
Quaiver02
Aphrodite
5
0
7
8.5
L
Arachne
SaH MajinSin
Arachne
2
5
4
0.8
W
Heimdallr
TWK ANUBIS
Heimdallr
5
5
7
1.7
L
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,694
Damage
21,257
32,221
Taken
38,106
17,411
Mitigated
20,411
18,038
Healing
9,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
9,018
714
567
850
15,429
10,590
0
8,062
7,142
0
24,735
W
Bacchus
OnEb1GTooL
Bacchus
8,765
805
867
2,653
14,024
8,889
567
2,172
11,852
15,315
0
W
Aphrodite
Quaiver02
Aphrodite
11,894
661
6,958
5,722
7,078
3,105
568
3,106
3,972
43,644
0
L
Arachne
SaH MajinSin
Arachne
5,038
4,406
1,054
4,642
13,118
4,201
0
7,244
5,674
0
19,220
W
Heimdallr
TWK ANUBIS
Heimdallr
9,035
3,695
447
1,391
11,119
5,417
1,877
1,825
9,294
0
44,180
L
7,201
885
0
2,478
9,559
5,620
0
5,464
3,938
33,994
614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,557
Gold Earned
24,733
159
Minions Killed
111
0
Camps Cleared
0
742,843
Distance Traveled
705,116
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,031
618
24
2
0
268,540
0
W
Bacchus
9,908
762
28
2
0
271,524
0
W
Aphrodite
10,115
778
66
5
0
243,047
1
L
Arachne
8,152
627
34
3
0
240,511
4
W
Heimdallr
9,534
733
65
5
0
228,272
3
L
Anubis
8,550
658
53
4
0
196,065
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role