Player Matchup

Nemesis
Nemesis
ReaperBound
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anubis
Anubis
Roallen8
Anubis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 22L
1,373 Elo+
Party 2
Arachne
Arachne
UncleNate828
Arachne
Level 26
God Stats
6W - 9L
1,328 SR
Queue Stats
74W - 73L
1,568 Elo+
Party 2
Bakasura
Bakasura
dz_Up_Cuh
Bakasura
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
lshea23
Ymir
Level 30
God Stats
7W - 14L
1,501 SR
Queue Stats
50W - 60L
1,547 Elo+
Solo
Team Averages
Level 17
1,466 SR
1,498 Elo+

VS

Team Averages
Level 38
1,710 SR
1,529 Elo+
Skadi
Skadi
Diana Zombie
Skadi
Level 25
God Stats
7W - 0L
1,900 SR
Queue Stats
44W - 34L
1,668 Elo+
Solo
Cabrakan
Cabrakan
Hilarious Hamm
Cabrakan
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 10L
1,500 Elo+
Solo
Sol
Sol
Nassim_F_Z
Sol
Level 28
God Stats
32W - 23L
1,756 SR
Queue Stats
82W - 72L
1,630 Elo+
Solo
Tyr
Tyr
ProphetYerm
Tyr
Level 6
God Stats
4W - 0L
1,895 SR
Queue Stats
12W - 11L
1,663 Elo+
Party 1
Mercury
Mercury
lmSoHardRN
Mercury
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 14L
1,183 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ReaperBound
Nemesis
6
1 / 3 / 0
3,987
498
711
4,387
1,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
Roallen8
Anubis
6
0 / 4 / 1
3,942
493
2,174
4,376
1,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Arachne
UncleNate828
Arachne
7
0 / 2 / 1
4,154
519
1,172
3,900
2,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
dz_Up_Cuh
Bakasura
4
1 / 3 / 0
3,618
452
408
2,522
608
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
lshea23
Ymir
8
0 / 0 / 0
4,358
545
449
3,928
1,430
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 1
4,608
576
1,682
1,226
216
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cabrakan
6
1 / 0 / 1
4,198
525
1,006
3,090
1,415
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
3 / 0 / 3
5,400
675
3,827
5,557
1,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
3 / 1 / 2
5,267
658
2,917
2,829
2,086
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mercury
lmSoHardRN
Mercury
10
3 / 1 / 3
5,392
674
1,945
4,230
1,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
2
Kills
11
12
Deaths
2
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
W
Cabrakan
1
0
1
1.5
W
3
0
3
4.5
W
3
1
2
4
L
Nemesis
ReaperBound
Nemesis
1
3
0
0.33
L
Anubis
Roallen8
Anubis
0
4
1
0.13
L
Arachne
UncleNate828
Arachne
0
2
1
0.25
L
Bakasura
dz_Up_Cuh
Bakasura
1
3
0
0.33
W
Mercury
lmSoHardRN
Mercury
3
1
3
4.5
L
Ymir
lshea23
Ymir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,914
Damage
11,377
19,113
Taken
16,932
7,032
Mitigated
6,044
1,849
Healing
7,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,682
381
0
380
1,226
216
1,817
75
1,151
0
19,265
W
Cabrakan
1,006
113
99
779
3,090
1,415
583
304
2,786
6,318
0
W
3,827
900
0
3,661
5,557
1,179
1,098
1,994
3,563
26,929
0
W
2,917
277
0
425
2,829
2,086
548
0
2,829
0
19,250
L
Nemesis
ReaperBound
Nemesis
711
196
0
66
4,387
1,045
0
0
4,387
0
8,432
L
Anubis
Roallen8
Anubis
2,174
289
0
776
4,376
1,843
64
2,550
1,826
13,731
0
L
Arachne
UncleNate828
Arachne
1,172
993
0
772
3,900
2,106
0
884
3,016
0
17,844
L
Bakasura
dz_Up_Cuh
Bakasura
408
118
0
235
2,522
608
0
736
1,786
0
2,836
W
Mercury
lmSoHardRN
Mercury
1,945
1,272
72
1,852
4,230
1,148
0
250
3,980
0
22,374
L
Ymir
lshea23
Ymir
449
67
0
0
3,928
1,430
0
663
3,265
13,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,059
Gold Earned
24,865
113
Minions Killed
200
0
Camps Cleared
0
690,352
Distance Traveled
732,842
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
4,608
576
34
4
0
127,016
2
W
Cabrakan
4,198
525
12
2
0
138,431
0
W
Sol
5,400
675
55
7
0
128,961
0
W
Tyr
5,267
658
44
6
0
148,742
3
L
Nemesis
3,987
498
16
2
0
157,792
0
L
Anubis
3,942
493
23
3
0
115,857
0
L
Arachne
4,154
519
40
5
0
167,044
0
L
Bakasura
3,618
452
8
1
0
109,014
1
W
Mercury
5,392
674
55
7
0
189,692
0
L
Ymir
4,358
545
26
3
0
140,645
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role