Player Matchup

Jing Wei
Jing Wei
Erickzinhoo
Jing Wei
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 105L
1,518 Elo+
Solo
Anubis
Anubis
KillerPhoenixx
Anubis
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 25L
1,232 Elo+
Party 1
Kumbhakarna
Kumbhakarna
XxB4t4tinh4xX
Kumbhakarna
Level 13
God Stats
1W - 4L
1,504 SR
Queue Stats
17W - 22L
1,232 Elo+
Party 1
Bakasura
Bakasura
destruidor14
Bakasura
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 20L
1,232 Elo+
Party 1
Chaac
Chaac
fear0909bbx
Chaac
Level 24
God Stats
18W - 12L
1,519 SR
Queue Stats
561W - 578L
1,476 Elo+
Solo
Team Averages
Level 20
1,505 SR
1,338 Elo+

VS

Team Averages
Level 29
1,567 SR
1,570 Elo+
Olorun
Olorun
CharlesXforce
Olorun
Level 7
God Stats
1W - 2L
1,632 SR
Queue Stats
6W - 9L
1,770 Elo+
Solo
Achilles
Achilles
Curicaum
Achilles
Level 19
God Stats
0W - 2L
1,696 SR
Queue Stats
4W - 10L
1,439 Elo+
Solo
Cerberus
Cerberus
ElOrejas
Cerberus
Level 81
God Stats
8W - 5L
1,539 SR
Queue Stats
78W - 65L
1,504 Elo+
Party 2
Hachiman
Hachiman
ManoVM
Hachiman
Level 29
God Stats
6W - 4L
1,471 SR
Queue Stats
44W - 37L
1,428 Elo+
Solo
Nemesis
Nemesis
Montii_cai7
Nemesis
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 19L
1,710 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Erickzinhoo
Jing Wei
17
8 / 2 / 4
10,711
510
14,142
19,419
7,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
9 / 3 / 5
11,458
546
21,948
16,799
9,107
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kumbhakarna
XxB4t4tinh4xX
Kumbhakarna
14
1 / 2 / 6
9,329
444
2,874
10,765
10,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bakasura
destruidor14
Bakasura
15
5 / 4 / 2
9,710
462
11,092
16,840
6,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
2 / 2 / 4
11,093
528
8,274
13,468
13,030
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 0
8,727
416
3,742
12,738
3,766
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
Curicaum
Achilles
14
1 / 3 / 5
8,792
419
3,083
8,783
7,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
ElOrejas
Cerberus
14
1 / 5 / 6
9,819
468
6,813
18,514
13,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hachiman
ManoVM
Hachiman
17
4 / 6 / 3
10,323
492
17,418
18,455
6,015
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
Montii_cai7
Nemesis
17
6 / 3 / 5
11,331
540
16,698
20,387
7,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
32
25
Kills
13
13
Deaths
25
21
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
8
0
0.13
L
Achilles
Curicaum
Achilles
1
3
5
1.17
L
Cerberus
ElOrejas
Cerberus
1
5
6
0.8
W
Jing Wei
Erickzinhoo
Jing Wei
8
2
4
5
W
9
3
5
3.83
L
Hachiman
ManoVM
Hachiman
4
6
3
0.92
L
Nemesis
Montii_cai7
Nemesis
6
3
5
2.83
W
Kumbhakarna
XxB4t4tinh4xX
Kumbhakarna
1
2
6
2
W
Bakasura
destruidor14
Bakasura
5
4
2
1.5
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,330
Damage
47,754
77,291
Taken
78,877
46,458
Mitigated
38,441
30,207
Healing
22,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,742
759
88
3,177
12,738
3,766
1,384
4,866
7,872
41,967
0
L
Achilles
Curicaum
Achilles
3,083
1,004
0
2,398
8,783
7,856
0
871
7,857
0
22,442
L
Cerberus
ElOrejas
Cerberus
6,813
302
123
5,296
18,514
13,054
0
8,795
9,285
27,350
0
W
Jing Wei
Erickzinhoo
Jing Wei
14,142
11,398
0
11,082
19,419
7,018
805
3,446
15,948
0
72,168
W
21,948
2,252
0
9,177
16,799
9,107
1,021
4,197
12,602
68,507
0
L
Hachiman
ManoVM
Hachiman
17,418
10,238
0
6,191
18,455
6,015
2,476
3,964
14,341
0
76,779
L
Nemesis
Montii_cai7
Nemesis
16,698
8,598
0
5,469
20,387
7,750
0
6,326
13,801
0
78,324
W
Kumbhakarna
XxB4t4tinh4xX
Kumbhakarna
2,874
376
0
1,029
10,765
10,525
637
2,072
8,668
13,023
0
W
Bakasura
destruidor14
Bakasura
11,092
8,183
0
5,679
16,840
6,778
60
516
16,274
0
49,230
W
8,274
1,533
0
3,240
13,468
13,030
0
324
12,969
0
75,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,301
Gold Earned
48,992
445
Minions Killed
389
0
Camps Cleared
0
1,804,076
Distance Traveled
1,701,833
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,727
416
68
3
0
297,040
2
L
Achilles
8,792
419
42
2
0
217,812
2
L
Cerberus
9,819
468
54
3
0
373,850
2
W
Jing Wei
10,711
510
85
4
0
377,641
4
W
Anubis
11,458
546
123
6
0
289,562
5
L
Hachiman
10,323
492
117
6
0
331,243
6
L
Nemesis
11,331
540
108
5
0
481,888
0
W
Kumbhakarna
9,329
444
18
1
0
350,317
0
W
Bakasura
9,710
462
90
4
0
402,245
0
W
Chaac
11,093
528
129
6
0
384,311
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role