Player Matchup

Nemesis
Nemesis
KATOA-P4
Nemesis
Level 123
God Stats
7W - 4L
1,788 SR
Queue Stats
247W - 255L
1,556 Elo+
Party 1
Chang'e
Chang'e
MrBunHavingFun
Chang'e
Level 29
God Stats
11W - 2L
1,762 SR
Queue Stats
31W - 24L
1,683 Elo+
Party 1
Osiris
Osiris
Sarkasitc-Menace
Osiris
Level 130
God Stats
9W - 5L
1,736 SR
Queue Stats
429W - 425L
1,627 Elo+
Party 1
Kuzenbo
Kuzenbo
ZayyboDaGreat
Kuzenbo
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
668W - 596L
1,537 Elo+
Party 3
Danzaburou
Danzaburou
captnbootyman
Danzaburou
Level 25
God Stats
13W - 7L
1,664 SR
Queue Stats
53W - 53L
1,585 Elo+
Party 3
Team Averages
Level 75
1,690 SR
1,598 Elo+

VS

Team Averages
Level 95
1,579 SR
1,491 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
B Marsh 92
Discordia
Level 89
God Stats
17W - 12L
1,680 SR
Queue Stats
480W - 456L
1,471 Elo+
Party 4
Jormungandr
Jormungandr
CLUTCHnGRIND
Jormungandr
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
315W - 317L
1,509 Elo+
Party 4
Poseidon
Poseidon
Kaseset
Poseidon
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
L Marsh 89
Rama
Level 101
God Stats
2W - 6L
1,715 SR
Queue Stats
485W - 470L
1,475 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
KATOA-P4
Nemesis
16
5 / 2 / 3
9,902
550
5,250
12,970
5,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
5 / 1 / 4
10,091
561
12,735
13,487
5,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
6 / 2 / 2
10,320
573
10,314
13,233
11,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
15
2 / 2 / 6
9,382
521
5,116
10,797
8,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
captnbootyman
Danzaburou
16
4 / 2 / 3
10,389
577
7,232
9,065
3,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
3 / 4 / 2
8,727
485
9,234
13,877
10,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Discordia
B Marsh 92
Discordia
12
0 / 7 / 4
7,381
410
7,093
9,066
2,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
CLUTCHnGRIND
Jormungandr
11
0 / 3 / 7
7,674
426
6,468
14,212
9,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Poseidon
Kaseset
Poseidon
14
3 / 6 / 0
8,915
495
8,340
12,566
4,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
3 / 2 / 3
8,426
468
5,200
9,252
2,730
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
25
22
Kills
9
9
Deaths
22
18
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
3
4
2
1
L
Discordia
B Marsh 92
Discordia
0
7
4
0.29
L
Jormungandr
CLUTCHnGRIND
Jormungandr
0
3
7
1.17
W
Nemesis
KATOA-P4
Nemesis
5
2
3
3.25
L
Poseidon
Kaseset
Poseidon
3
6
0
0.5
L
3
2
3
2.25
W
5
1
4
7
W
6
2
2
3.5
W
Kuzenbo
2
2
6
2.5
W
Danzaburou
captnbootyman
Danzaburou
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,647
Damage
36,335
59,552
Taken
58,973
33,695
Mitigated
29,924
26,919
Healing
17,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
9,234
2,773
0
5,688
13,877
10,379
375
1,589
12,246
0
48,224
L
Discordia
B Marsh 92
Discordia
7,093
328
0
1,260
9,066
2,908
0
4,480
4,276
36,671
0
L
Jormungandr
CLUTCHnGRIND
Jormungandr
6,468
1,973
0
3,136
14,212
9,783
0
5,804
8,058
27,806
0
W
Nemesis
KATOA-P4
Nemesis
5,250
2,203
0
5,920
12,970
5,066
1,597
3,914
8,800
0
57,881
L
Poseidon
Kaseset
Poseidon
8,340
926
0
3,041
12,566
4,124
778
2,509
9,945
56,998
0
L
5,200
4,258
0
4,216
9,252
2,730
0
2,589
6,597
0
48,228
W
12,735
434
2,856
9,564
13,487
5,052
1,459
6,324
6,649
61,947
0
W
10,314
4,933
0
1,130
13,233
11,391
0
3,569
9,160
0
55,961
W
Kuzenbo
5,116
1,846
0
2,533
10,797
8,874
196
4,436
6,091
31,812
0
W
Danzaburou
captnbootyman
Danzaburou
7,232
2,934
0
4,916
9,065
3,312
2,808
2,578
6,362
0
62,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,084
Gold Earned
41,123
453
Minions Killed
451
0
Camps Cleared
0
1,687,037
Distance Traveled
1,555,125
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,727
485
88
5
0
314,410
1
L
Discordia
7,381
410
91
5
0
293,618
5
L
Jormungandr
7,674
426
48
3
0
311,706
4
W
Nemesis
9,902
550
88
5
0
364,324
0
L
Poseidon
8,915
495
112
6
0
324,192
4
L
Rama
8,426
468
112
6
0
311,199
4
W
Chang'e
10,091
561
106
6
0
343,828
1
W
Osiris
10,320
573
106
6
0
306,828
4
W
Kuzenbo
9,382
521
47
3
0
360,922
1
W
Danzaburou
10,389
577
106
6
0
311,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role