Player Matchup

Bakasura
Bakasura
PrototypeXx35
Bakasura
Level 128
God Stats
8W - 1L
2,000 SR
Queue Stats
505W - 156L
1,935 Elo+
Party 1
Vamana
Vamana
Tappmaster01
Vamana
Level 124
God Stats
21W - 10L
1,674 SR
Queue Stats
409W - 187L
1,879 Elo+
Party 1
Raijin
Raijin
TilledNote
Raijin
Level 156
God Stats
40W - 9L
1,863 SR
Queue Stats
768W - 300L
1,902 Elo+
Party 1
Team Averages
Level 136
1,846 SR
1,905 Elo+

VS

Team Averages
Level 109
1,449 SR
1,612 Elo+
Nemesis
Nemesis
Des-mond21
Nemesis
Level 154
God Stats
0W - 5L
1,500 SR
Queue Stats
529W - 600L
1,638 Elo+
Solo
Janus
Janus
WICKD GAMR
Janus
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,724 Elo+
Solo
Jormungandr
Jormungandr
sniperchad
Jormungandr
Level 71
God Stats
8W - 7L
1,348 SR
Queue Stats
328W - 324L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
PrototypeXx35
Bakasura
15
3 / 1 / 7
11,631
646
7,075
14,563
5,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Vamana
14
3 / 4 / 8
11,068
615
13,931
19,866
18,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Raijin
TilledNote
Raijin
18
14 / 2 / 4
13,654
759
27,177
13,923
5,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Des-mond21
Nemesis
13
2 / 5 / 1
10,395
578
10,405
17,772
7,029
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Janus
13
4 / 8 / 2
10,903
606
7,455
13,754
5,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
sniperchad
Jormungandr
14
1 / 7 / 4
10,533
585
10,056
24,369
21,526
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
20
Kills
7
7
Deaths
20
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Des-mond21
Nemesis
2
5
1
0.5
W
Bakasura
PrototypeXx35
Bakasura
3
1
7
6.5
W
Vamana
3
4
8
1.75
W
Raijin
TilledNote
Raijin
14
2
4
8
L
Janus
4
8
2
0.63
L
Jormungandr
sniperchad
Jormungandr
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,183
Damage
27,916
48,352
Taken
55,895
29,461
Mitigated
33,615
19,996
Healing
6,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Des-mond21
Nemesis
10,405
2,371
0
4,191
17,772
7,029
0
8,535
8,443
112
37,110
W
Bakasura
PrototypeXx35
Bakasura
7,075
4,945
0
7,179
14,563
5,892
1,613
6,241
8,124
0
41,735
W
Vamana
13,931
6,198
0
6,404
19,866
18,282
791
5,247
14,461
0
24,890
W
Raijin
TilledNote
Raijin
27,177
807
0
6,413
13,923
5,287
533
5,863
7,928
94,222
0
L
Janus
7,455
81
0
615
13,754
5,060
0
6,699
6,141
45,563
0
L
Jormungandr
sniperchad
Jormungandr
10,056
2,460
533
1,629
24,369
21,526
0
10,792
11,181
45,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,353
Gold Earned
31,831
210
Minions Killed
186
0
Camps Cleared
0
1,000,892
Distance Traveled
834,442
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,395
578
47
3
0
278,708
1
W
Bakasura
11,631
646
80
4
0
346,799
0
W
Vamana
11,068
615
19
1
0
360,320
4
W
Raijin
13,654
759
111
6
0
293,773
1
L
Janus
10,903
606
87
5
0
281,074
0
L
Jormungandr
10,533
585
52
3
0
274,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role