Player Matchup

Danzaburou
Danzaburou
NightFLASH6O3
Danzaburou
Level 39
God Stats
3W - 5L
1,442 SR
Queue Stats
25W - 19L
1,512 Elo+
Party 1
Cthulhu
Cthulhu
PoisonCountr
Cthulhu
Level 68
God Stats
9W - 2L
1,500 SR
Queue Stats
20W - 9L
1,816 Elo+
Party 1
Jormungandr
Jormungandr
Saltboy7248
Jormungandr
Level 62
God Stats
3W - 6L
1,417 SR
Queue Stats
20W - 20L
1,460 Elo+
Party 1
Team Averages
Level 56
1,453 SR
1,596 Elo+

VS

Team Averages
Level 105
1,410 SR
1,398 Elo+
Ah Puch
Ah Puch
DelawareDigger1
Ah Puch
Level 107
God Stats
17W - 17L
1,231 SR
Queue Stats
94W - 116L
1,429 Elo+
Solo
Medusa
Medusa
Leroy956
Medusa
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 27L
1,341 Elo+
Solo
Khepri
Khepri
crestwoodishere
Khepri
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 36L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
NightFLASH6O3
Danzaburou
9
1 / 2 / 0
6,263
626
3,009
6,272
2,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
PoisonCountr
Cthulhu
9
2 / 3 / 1
6,442
644
6,015
10,452
5,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
Saltboy7248
Jormungandr
10
0 / 1 / 3
6,202
620
3,917
7,616
3,270
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 2
7,277
728
9,873
3,727
1,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Leroy956
Medusa
9
2 / 1 / 3
6,830
683
4,130
6,751
3,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 6
7,043
704
4,518
6,392
3,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
3
Kills
6
6
Deaths
3
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
1
2
5
W
Medusa
Leroy956
Medusa
2
1
3
3.5
L
Danzaburou
NightFLASH6O3
Danzaburou
1
2
0
0.5
L
Cthulhu
PoisonCountr
Cthulhu
2
3
1
0.83
L
Jormungandr
Saltboy7248
Jormungandr
0
1
3
1.5
W
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,941
Damage
18,521
24,340
Taken
16,870
10,680
Mitigated
7,830
6,819
Healing
4,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,873
308
0
219
3,727
1,455
120
2,205
1,422
32,677
0
W
Medusa
Leroy956
Medusa
4,130
1,613
330
1,931
6,751
3,244
22
4,151
2,512
0
24,093
L
Danzaburou
NightFLASH6O3
Danzaburou
3,009
681
0
1,886
6,272
2,088
0
2,554
3,718
0
20,627
L
Cthulhu
PoisonCountr
Cthulhu
6,015
287
82
1,891
10,452
5,322
0
7,033
3,419
17,650
0
L
Jormungandr
Saltboy7248
Jormungandr
3,917
505
64
2,896
7,616
3,270
0
4,916
2,700
21,497
0
W
4,518
726
456
1,173
6,392
3,131
35
3,283
2,984
16,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,907
Gold Earned
21,150
107
Minions Killed
120
0
Camps Cleared
0
518,644
Distance Traveled
504,219
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,277
728
51
5
0
158,260
2
W
Medusa
6,830
683
40
4
0
169,096
2
L
Danzaburou
6,263
626
42
4
0
173,564
4
L
Cthulhu
6,442
644
31
3
0
183,704
0
L
Jormungandr
6,202
620
34
3
0
161,376
0
W
Khepri
7,043
704
29
3
0
176,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role