Player Matchup

Chaac
Chaac
 
Chaac
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ravana
Ravana
DarkPuni
Ravana
Level 83
God Stats
4W - 7L
1,441 SR
Queue Stats
54W - 65L
1,443 Elo+
Party 3
Medusa
Medusa
RED_DEVILS-DECHA
Medusa
Level 89
God Stats
96W - 61L
1,478 SR
Queue Stats
463W - 442L
1,437 Elo+
Party 1
Ganesha
Ganesha
Thehiddenduke
Ganesha
Level 15
God Stats
32W - 40L
1,379 SR
Queue Stats
41W - 53L
1,335 Elo+
Party 1
Nu Wa
Nu Wa
Valcry8
Nu Wa
Level 86
God Stats
39W - 26L
1,744 SR
Queue Stats
300W - 289L
1,421 Elo+
Party 1
Team Averages
Level 71
1,508 SR
1,427 Elo+

VS

Team Averages
Level 61
1,584 SR
1,569 Elo+
Artemis
Artemis
ANGELoDEMONIO
Artemis
Level 86
God Stats
89W - 66L
1,543 SR
Queue Stats
759W - 762L
1,487 Elo+
Solo
Janus
Janus
MarcioMonteiro20
Janus
Level 47
God Stats
26W - 39L
1,387 SR
Queue Stats
636W - 710L
1,363 Elo+
Party 2
Arachne
Arachne
PabloValiente
Arachne
Level 28
God Stats
5W - 1L
1,778 SR
Queue Stats
95W - 34L
1,857 Elo+
Party 4
Erlang Shen
Erlang Shen
Tobiias232
Erlang Shen
Level 113
God Stats
5W - 1L
1,370 SR
Queue Stats
57W - 16L
1,782 Elo+
Party 4
Cerberus
Cerberus
quatara
Cerberus
Level 29
God Stats
4W - 2L
1,843 SR
Queue Stats
64W - 96L
1,357 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
5 / 4 / 0
9,092
535
8,238
14,315
15,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ravana
DarkPuni
Ravana
13
0 / 6 / 0
7,574
446
4,725
12,657
4,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 5 / 0
7,089
417
8,437
10,568
3,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
13
0 / 2 / 0
7,749
456
2,409
8,885
4,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nu Wa
Valcry8
Nu Wa
13
0 / 4 / 0
7,762
457
9,535
7,742
2,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
14
0 / 0 / 7
7,771
457
7,362
9,243
2,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

15
3 / 0 / 6
8,996
529
5,870
8,947
2,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Arachne
17
10 / 1 / 6
10,523
619
16,217
11,807
7,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Erlang Shen
Tobiias232
Erlang Shen
17
6 / 4 / 0
9,785
576
8,955
12,808
9,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
quatara
Cerberus
13
2 / 0 / 6
7,193
423
3,384
9,618
4,594
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
46
5
Kills
21
21
Deaths
5
0
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
5
4
0
1.25
W
Artemis
0
0
7
3.5
L
Ravana
DarkPuni
Ravana
0
6
0
0
W
3
0
6
6
W
Arachne
10
1
6
13
L
0
5
0
0
L
Ganesha
0
2
0
0
W
Erlang Shen
Tobiias232
Erlang Shen
6
4
0
1.5
L
Nu Wa
Valcry8
Nu Wa
0
4
0
0
W
Cerberus
quatara
Cerberus
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,344
Damage
41,788
54,167
Taken
52,423
31,508
Mitigated
26,821
15,248
Healing
21,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
8,238
1,117
0
5,009
14,315
15,889
62
0
14,315
2
48,737
W
Artemis
7,362
1,843
0
5,557
9,243
2,477
0
2,643
6,460
0
59,149
L
Ravana
DarkPuni
Ravana
4,725
1,343
0
3,506
12,657
4,771
0
1,567
10,976
0
58,804
W
5,870
397
0
4,168
8,947
2,277
984
4,332
4,351
55,723
0
W
Arachne
16,217
10,879
0
4,666
11,807
7,612
0
1,662
9,920
0
75,727
L
8,437
2,730
235
2,976
10,568
3,639
224
2,635
7,875
0
58,651
L
Ganesha
2,409
0
0
2,254
8,885
4,938
0
2,477
6,364
20,208
0
W
Erlang Shen
Tobiias232
Erlang Shen
8,955
4,858
0
2,984
12,808
9,861
488
588
11,718
0
56,700
L
Nu Wa
Valcry8
Nu Wa
9,535
1,735
0
1,268
7,742
2,271
428
2,265
5,383
50,276
0
W
Cerberus
quatara
Cerberus
3,384
72
933
3,435
9,618
4,594
0
1,959
7,481
19,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,266
Gold Earned
44,268
475
Minions Killed
516
0
Camps Cleared
0
1,453,513
Distance Traveled
1,640,859
8
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,092
535
106
6
0
296,550
2
W
Artemis
7,771
457
116
7
0
259,400
6
L
Ravana
7,574
446
106
6
0
306,660
1
W
Janus
8,996
529
130
8
0
350,031
4
W
Arachne
10,523
619
124
7
0
389,960
4
L
Medusa
7,089
417
144
8
0
268,283
2
L
Ganesha
7,749
456
6
0
0
279,341
3
W
Erlang Shen
9,785
576
117
7
0
330,981
2
L
Nu Wa
7,762
457
113
7
0
302,679
0
W
Cerberus
7,193
423
29
2
0
310,487
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role