Player Matchup

Medusa
Medusa
CunningWolverine
Medusa
Level 20
God Stats
1W - 1L
1,774 SR
Queue Stats
19W - 24L
1,506 Elo+
Party 1
Hades
Hades
GuidingOwl
Hades
Level 98
God Stats
50W - 46L
1,544 SR
Queue Stats
108W - 136L
1,438 Elo+
Party 1
Thor
Thor
KurenTheTurtle
Thor
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
164W - 137L
1,571 Elo+
Party 3
Zeus
Zeus
MonteTheBear
Zeus
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 110L
1,484 Elo+
Party 3
Terra
Terra
Shyusak
Terra
Level 112
God Stats
2W - 0L
1,319 SR
Queue Stats
138W - 118L
1,559 Elo+
Party 3
Team Averages
Level 76
1,527 SR
1,511 Elo+

VS

Team Averages
Level 52
1,664 SR
1,554 Elo+
Janus
Janus
Air_Absolut
Janus
Level 47
God Stats
15W - 14L
1,387 SR
Queue Stats
97W - 96L
1,457 Elo+
Solo
Apollo
Apollo
GoHeadInviteMe
Apollo
Level 25
God Stats
1W - 1L
1,716 SR
Queue Stats
64W - 30L
1,822 Elo+
Party 2
Ne Zha
Ne Zha
InertSix3
Ne Zha
Level 114
God Stats
8W - 6L
1,746 SR
Queue Stats
197W - 182L
1,545 Elo+
Party 2
Sun Wukong
Sun Wukong
J Tucker2844
Sun Wukong
Level 28
God Stats
1W - 2L
1,896 SR
Queue Stats
31W - 30L
1,424 Elo+
Party 2
Yemoja
Yemoja
S0LARL
Yemoja
Level 46
God Stats
5W - 7L
1,576 SR
Queue Stats
248W - 209L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 2
7,053
470
3,119
8,771
4,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hades
14
4 / 0 / 3
8,331
555
3,722
5,634
4,091
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
5 / 3 / 7
8,419
561
8,024
10,356
3,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 5 / 3
5,787
386
3,592
7,619
1,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Terra
Shyusak
Terra
12
4 / 2 / 7
8,279
552
4,297
8,187
5,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 7 / 2
7,737
516
5,699
9,582
3,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
7 / 4 / 1
8,280
552
9,761
10,923
3,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ne Zha
InertSix3
Ne Zha
13
3 / 4 / 2
7,642
509
5,331
8,538
4,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
J Tucker2844
Sun Wukong
6
0 / 0 / 0
5,071
338
143
1,427
662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Yemoja
S0LARL
Yemoja
11
1 / 1 / 4
6,846
456
4,157
7,740
3,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
24
14
Kills
15
15
Deaths
16
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
4
7
2
0.71
W
1
5
2
0.4
L
7
4
1
1.88
W
Hades
4
0
3
5.5
L
Ne Zha
InertSix3
Ne Zha
3
4
2
1
L
Sun Wukong
J Tucker2844
Sun Wukong
0
0
0
0
W
5
3
7
2.83
W
0
5
3
0.3
L
Yemoja
S0LARL
Yemoja
1
1
4
3
W
Terra
Shyusak
Terra
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,754
Damage
25,091
40,567
Taken
38,210
19,313
Mitigated
16,313
12,063
Healing
7,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,699
667
0
1,484
9,582
3,066
261
2,857
6,725
42,107
0
W
3,119
1,153
0
1,000
8,771
4,079
328
906
7,828
0
39,505
L
9,761
6,176
0
3,261
10,923
3,728
2,144
2,742
8,181
0
51,034
W
Hades
3,722
83
765
3,328
5,634
4,091
1,160
394
5,215
40,442
0
L
Ne Zha
InertSix3
Ne Zha
5,331
1,180
0
1,118
8,538
4,954
0
1,325
7,213
0
54,735
L
Sun Wukong
J Tucker2844
Sun Wukong
143
0
0
25
1,427
662
0
290
1,137
0
10,667
W
8,024
1,810
0
3,135
10,356
3,616
0
1,778
8,482
0
45,009
W
3,592
797
0
774
7,619
1,988
0
3,168
4,271
20,596
0
L
Yemoja
S0LARL
Yemoja
4,157
666
838
1,015
7,740
3,903
42
4,397
3,343
16,482
0
W
Terra
Shyusak
Terra
4,297
833
950
2,111
8,187
5,539
0
3,160
4,890
19,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,869
Gold Earned
35,576
328
Minions Killed
283
0
Camps Cleared
0
1,360,764
Distance Traveled
1,189,237
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,737
516
90
6
0
259,753
5
W
Medusa
7,053
470
71
5
0
271,747
1
L
Apollo
8,280
552
74
5
0
255,495
1
W
Hades
8,331
555
94
6
0
261,583
0
L
Ne Zha
7,642
509
85
6
0
288,448
0
L
Sun Wukong
5,071
338
13
1
0
118,316
1
W
Thor
8,419
561
93
6
0
271,120
2
W
Zeus
5,787
386
34
2
0
246,023
0
L
Yemoja
6,846
456
21
1
0
267,225
3
W
Terra
8,279
552
36
2
0
310,291
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role