Player Matchup

Osiris
Osiris
Fakkuboi
Osiris
Level 118
God Stats
7W - 9L
1,362 SR
Queue Stats
188W - 206L
1,483 Elo+
Party 4
Nu Wa
Nu Wa
Hiromarusi
Nu Wa
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Kerlin
Ah Muzen Cab
Level 32
God Stats
0W - 1L
1,478 SR
Queue Stats
1W - 2L
1,709 Elo+
Party 1
Sun Wukong
Sun Wukong
Remesis2
Sun Wukong
Level 84
God Stats
5W - 3L
1,500 SR
Queue Stats
169W - 156L
1,495 Elo+
Party 4
Ne Zha
Ne Zha
TRVPLORDONME
Ne Zha
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 56
1,468 SR
1,537 Elo+

VS

Team Averages
Level 123
1,500 SR
1,558 Elo+
Janus
Janus
 
Janus
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
Djeweet
Fenrir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
TheFirestormer
Medusa
Level 159
God Stats
5W - 3L
1,500 SR
Queue Stats
203W - 221L
1,482 Elo+
Party 2
Nox
Nox
tueurstef60250
Nox
Level 141
God Stats
4W - 4L
1,500 SR
Queue Stats
198W - 207L
1,507 Elo+
Party 3
Achilles
Achilles
zwartelola
Achilles
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 12L
1,804 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Fakkuboi
Osiris
16
3 / 6 / 6
9,140
762
9,376
20,913
23,865
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nu Wa
16
3 / 7 / 7
9,230
769
11,321
10,487
5,045
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
Kerlin
Ah Muzen Cab
16
3 / 9 / 4
8,991
749
11,358
14,165
7,428
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Remesis2
Sun Wukong
16
5 / 6 / 5
10,342
862
9,964
16,007
18,769
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
12
1 / 12 / 5
7,663
639
6,797
14,813
7,461
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
19
6 / 2 / 24
11,210
934
16,068
10,164
4,053
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Djeweet
Fenrir
17
12 / 4 / 17
10,647
887
13,070
14,877
16,536
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

19
14 / 3 / 21
11,567
964
20,583
13,741
7,703
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
7 / 2 / 23
11,354
946
13,641
8,962
4,480
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
zwartelola
Achilles
16
1 / 5 / 24
9,568
797
7,625
15,153
16,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
149
15
Kills
40
40
Deaths
16
27
Assists
109
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
6
2
24
9
W
Fenrir
Djeweet
Fenrir
12
4
17
5.13
L
Osiris
Fakkuboi
Osiris
3
6
6
1
L
Nu Wa
3
7
7
0.93
L
Ah Muzen Cab
Kerlin
Ah Muzen Cab
3
9
4
0.56
L
Sun Wukong
Remesis2
Sun Wukong
5
6
5
1.25
L
Ne Zha
1
12
5
0.29
W
14
3
21
8.17
W
7
2
23
9.25
W
Achilles
zwartelola
Achilles
1
5
24
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,816
Damage
70,987
76,385
Taken
62,897
62,568
Mitigated
49,464
11,263
Healing
18,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
16,068
834
2,852
2,835
10,164
4,053
698
2,694
7,470
41,298
0
W
Fenrir
Djeweet
Fenrir
13,070
3,508
754
1,291
14,877
16,536
231
3,274
11,603
378
17,307
L
Osiris
Fakkuboi
Osiris
9,376
2,351
1,148
3,295
20,913
23,865
0
8,207
12,506
0
16,327
L
Nu Wa
11,321
2,335
202
461
10,487
5,045
0
3,352
7,110
24,070
0
L
Ah Muzen Cab
Kerlin
Ah Muzen Cab
11,358
3,763
552
1,475
14,165
7,428
0
5,594
8,550
0
26,834
L
Sun Wukong
Remesis2
Sun Wukong
9,964
1,833
1,644
1,985
16,007
18,769
0
6,468
9,339
0
21,541
L
Ne Zha
6,797
1,522
220
281
14,813
7,461
0
6,346
8,392
0
10,263
W
20,583
9,614
1,573
4,014
13,741
7,703
2,358
1,156
12,585
0
46,149
W
13,641
820
2,368
1,246
8,962
4,480
1,319
1,948
7,014
33,663
0
W
Achilles
zwartelola
Achilles
7,625
3,106
534
792
15,153
16,692
545
2,249
12,904
0
12,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,366
Gold Earned
54,346
100
Minions Killed
174
0
Camps Cleared
0
950,740
Distance Traveled
1,153,854
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,210
934
51
4
0
220,231
0
W
Fenrir
10,647
887
8
1
0
232,689
1
L
Osiris
9,140
762
15
1
0
205,113
0
L
Nu Wa
9,230
769
22
2
0
206,785
1
L
Ah Muzen Cab
8,991
749
34
3
0
164,957
0
L
Sun Wukong
10,342
862
20
2
0
205,199
0
L
Ne Zha
7,663
639
9
1
0
168,686
1
W
Medusa
11,567
964
44
4
0
224,404
2
W
Nox
11,354
946
62
5
0
250,918
3
W
Achilles
9,568
797
9
1
0
225,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role