Player Matchup

Chaac
Chaac
AlphaKilbert2
Chaac
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 15L
1,806 Elo+
Party 1
Serqet
Serqet
CookieTheBest
Serqet
Level 27
God Stats
4W - 3L
1,598 SR
Queue Stats
195W - 200L
1,496 Elo+
Party 1
Anubis
Anubis
GearBaum
Anubis
Level 25
God Stats
1W - 2L
1,704 SR
Queue Stats
15W - 18L
1,676 Elo+
Solo
Anhur
Anhur
Imyaboilmao
Anhur
Level 3
God Stats
3W - 1L
1,859 SR
Queue Stats
23W - 9L
1,806 Elo+
Party 1
Yemoja
Yemoja
t3ck3
Yemoja
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 15
1,632 SR
1,657 Elo+

VS

Team Averages
Level 19
1,439 SR
1,435 Elo+
Pele
Pele
AHornyMonke
Pele
Level 15
God Stats
6W - 7L
1,678 SR
Queue Stats
111W - 101L
1,490 Elo+
Solo
Anubis
Anubis
CaughtWriter236
Anubis
Level 28
God Stats
21W - 14L
1,689 SR
Queue Stats
27W - 24L
1,569 Elo+
Solo
Cthulhu
Cthulhu
McRub
Cthulhu
Level 8
God Stats
127W - 99L
1,072 SR
Queue Stats
494W - 481L
1,036 Elo+
Solo
Neith
Neith
RiftDragon
Neith
Level 21
God Stats
4W - 9L
1,258 SR
Queue Stats
32W - 41L
1,344 Elo+
Solo
King Arthur
King Arthur
Tanjuiko
King Arthur
Level 23
God Stats
8W - 1L
1,500 SR
Queue Stats
437W - 131L
1,735 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,164
516
2,026
7,448
6,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
1 / 1 / 2
4,711
471
1,606
3,696
2,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anubis
GearBaum
Anubis
7
2 / 4 / 3
5,096
510
4,279
6,358
1,919
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
2 / 1 / 0
5,295
530
5,875
7,132
1,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
t3ck3
Yemoja
8
2 / 3 / 1
5,195
520
1,501
5,130
1,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 3
6,338
634
2,913
6,427
1,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
5 / 4 / 1
6,041
604
5,121
6,023
1,786
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
McRub
Cthulhu
8
0 / 0 / 1
5,220
522
1,879
6,545
2,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
9
1 / 2 / 0
5,301
530
3,830
6,471
1,438
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
Tanjuiko
King Arthur
11
3 / 0 / 0
6,334
633
6,953
4,089
2,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
16
7
Kills
11
11
Deaths
7
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
1
3
3.5
L
0
2
0
0
W
5
4
1
1.38
L
1
1
2
2
L
Anubis
GearBaum
Anubis
2
4
3
0.88
L
2
1
0
2
W
Cthulhu
McRub
Cthulhu
0
0
1
0.5
W
Neith
1
2
0
0.5
W
King Arthur
Tanjuiko
King Arthur
3
0
0
3
L
Yemoja
t3ck3
Yemoja
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,287
Damage
20,696
29,764
Taken
29,555
14,302
Mitigated
9,752
9,832
Healing
10,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,913
976
0
1,531
6,427
1,709
0
842
5,585
0
45,125
L
2,026
355
0
3,127
7,448
6,255
0
0
6,998
0
24,428
W
5,121
848
0
2,442
6,023
1,786
138
4,330
1,693
25,884
0
L
1,606
723
0
0
3,696
2,507
0
752
2,922
0
16,240
L
Anubis
GearBaum
Anubis
4,279
459
0
2,041
6,358
1,919
474
3,303
3,055
20,019
0
L
5,875
3,503
0
3,934
7,132
1,961
0
1,535
5,597
0
31,014
W
Cthulhu
McRub
Cthulhu
1,879
172
0
727
6,545
2,402
226
61
6,484
15,434
0
W
Neith
3,830
2,156
0
3,046
6,471
1,438
636
299
6,172
0
27,558
W
King Arthur
Tanjuiko
King Arthur
6,953
1,365
0
2,552
4,089
2,417
0
248
3,472
0
35,814
L
Yemoja
t3ck3
Yemoja
1,501
384
295
435
5,130
1,660
115
1,410
3,695
11,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,461
Gold Earned
29,234
195
Minions Killed
277
0
Camps Cleared
0
821,754
Distance Traveled
968,048
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,338
634
86
9
0
218,528
4
L
Chaac
5,164
516
61
6
0
181,221
2
W
Anubis
6,041
604
38
4
0
176,673
4
L
Serqet
4,711
471
32
3
0
191,603
0
L
Anubis
5,096
510
31
3
0
131,882
0
L
Anhur
5,295
530
41
4
0
153,678
2
W
Cthulhu
5,220
522
30
3
0
209,437
1
W
Neith
5,301
530
53
5
0
161,843
0
W
King Arthur
6,334
633
70
7
0
201,567
0
L
Yemoja
5,195
520
30
3
0
163,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role