Player Matchup

Olorun
Olorun
BolilloPK2
Olorun
Level 28
God Stats
1W - 4L
1,444 SR
Queue Stats
61W - 58L
1,508 Elo+
Party 1
Chaac
Chaac
CheechYeee
Chaac
Level 18
God Stats
8W - 10L
1,482 SR
Queue Stats
25W - 31L
1,507 Elo+
Party 1
Danzaburou
Danzaburou
FranklyIDRC
Danzaburou
Level 24
God Stats
1W - 3L
1,493 SR
Queue Stats
12W - 17L
1,415 Elo+
Party 1
Team Averages
Level 23
1,473 SR
1,477 Elo+

VS

Team Averages
Level 61
1,487 SR
1,546 Elo+
Hel
Hel
BundySZN
Hel
Level 29
God Stats
21W - 13L
1,627 SR
Queue Stats
199W - 182L
1,648 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Vurqil
Kumbhakarna
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 77L
1,464 Elo+
Party 2
Neith
Neith
zekromzy
Neith
Level 66
God Stats
1W - 4L
1,332 SR
Queue Stats
286W - 256L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
BolilloPK2
Olorun
14
5 / 4 / 2
10,649
666
21,091
17,389
7,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chaac
13
2 / 6 / 3
9,713
607
8,379
18,962
15,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Danzaburou
FranklyIDRC
Danzaburou
12
0 / 7 / 5
9,020
564
6,113
12,576
3,489
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 8
11,540
721
14,505
8,946
3,610
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
Vurqil
Kumbhakarna
15
4 / 3 / 11
11,834
740
7,054
21,702
22,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
zekromzy
Neith
13
6 / 4 / 7
10,965
685
18,735
12,536
5,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
43
7
Kills
17
17
Deaths
7
10
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Olorun
BolilloPK2
Olorun
5
4
2
1.5
W
7
0
8
11
L
Chaac
2
6
3
0.58
L
Danzaburou
FranklyIDRC
Danzaburou
0
7
5
0.36
W
Kumbhakarna
Vurqil
Kumbhakarna
4
3
11
3.17
W
Neith
zekromzy
Neith
6
4
7
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,583
Damage
40,294
48,927
Taken
43,184
26,777
Mitigated
31,055
14,485
Healing
17,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
BolilloPK2
Olorun
21,091
10,217
1,049
8,102
17,389
7,953
706
8,197
8,917
58,406
5,574
W
14,505
1,686
6,281
6,151
8,946
3,610
1,129
4,238
4,683
54,156
0
L
Chaac
8,379
1,053
0
4,220
18,962
15,335
192
6,314
12,256
0
26,097
L
Danzaburou
FranklyIDRC
Danzaburou
6,113
2,434
0
1,114
12,576
3,489
1,456
6,129
6,177
0
23,741
W
Kumbhakarna
Vurqil
Kumbhakarna
7,054
829
0
2,462
21,702
22,291
454
9,161
11,916
24,610
0
W
Neith
zekromzy
Neith
18,735
9,135
0
2,296
12,536
5,154
1,731
6,550
5,961
0
49,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,382
Gold Earned
34,339
160
Minions Killed
183
0
Camps Cleared
0
742,143
Distance Traveled
828,740
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
10,649
666
65
4
0
246,297
1
W
Hel
11,540
721
87
5
0
288,495
1
L
Chaac
9,713
607
54
3
0
253,840
0
L
Danzaburou
9,020
564
41
3
0
242,006
0
W
Kumbhakarna
11,834
740
36
2
0
285,039
0
W
Neith
10,965
685
60
4
0
255,206
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role