Player Matchup

Neith
Neith
Bigbadjosh0011
Neith
Level 5
God Stats
6W - 7L
1,473 SR
Queue Stats
23W - 24L
1,151 Elo+
Solo
Zhong Kui
Zhong Kui
EXPERIENCEDNOOB
Zhong Kui
Level 7
God Stats
3W - 5L
1,128 SR
Queue Stats
22W - 25L
1,304 Elo+
Solo
Scylla
Scylla
Foguer1
Scylla
Level 16
God Stats
9W - 11L
1,297 SR
Queue Stats
19W - 20L
1,512 Elo+
Party 1
Cthulhu
Cthulhu
I1timedUrmom
Cthulhu
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
145W - 164L
1,265 Elo+
Solo
Jing Wei
Jing Wei
Sicario6969
Jing Wei
Level 4
God Stats
4W - 5L
1,284 SR
Queue Stats
5W - 7L
1,272 Elo+
Party 1
Team Averages
Level 12
1,336 SR
1,301 Elo+

VS

Team Averages
Level 14
1,545 SR
1,485 Elo+
Chiron
Chiron
MofoinBinjat
Chiron
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,489 Elo+
Party 2
Chaac
Chaac
TheFalcon56
Chaac
Level 26
God Stats
1W - 1L
1,728 SR
Queue Stats
4W - 12L
1,362 Elo+
Solo
Sun Wukong
Sun Wukong
ckj314jr
Sun Wukong
Level 24
God Stats
65W - 64L
1,499 SR
Queue Stats
81W - 98L
1,404 Elo+
Party 3
Thor
Thor
shiokaraaa
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,489 Elo+
Party 2
Neith
Neith
stinkypeen
Neith
Level 3
God Stats
29W - 22L
1,500 SR
Queue Stats
32W - 26L
1,682 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 9 / 22
15,981
1,142
34,049
25,834
12,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
EXPERIENCEDNOOB
Zhong Kui
20
7 / 9 / 23
14,995
1,071
27,404
22,969
17,179
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
Foguer1
Scylla
20
15 / 4 / 16
17,695
1,264
28,756
14,029
5,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
I1timedUrmom
Cthulhu
20
1 / 10 / 22
13,480
963
13,965
23,261
22,123
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
Sicario6969
Jing Wei
20
8 / 7 / 20
14,782
1,056
19,661
19,659
8,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Team 1 Tickets

10

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
20
14 / 10 / 14
16,286
1,163
29,070
25,078
10,952
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
6 / 10 / 22
15,595
1,114
22,039
38,273
62,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sun Wukong
ckj314jr
Sun Wukong
20
8 / 7 / 23
15,820
1,130
14,295
29,524
35,060
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
7 / 12 / 11
14,041
1,003
14,283
27,126
10,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
20
3 / 1 / 18
13,645
975
19,167
8,679
3,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

143
Kill Participation
126
40
Kills
38
39
Deaths
40
103
Assists
88
Player
Kills
Deaths
Assists
KDA
W
9
9
22
2.22
W
Zhong Kui
EXPERIENCEDNOOB
Zhong Kui
7
9
23
2.06
W
Scylla
Foguer1
Scylla
15
4
16
5.75
W
Cthulhu
I1timedUrmom
Cthulhu
1
10
22
1.2
L
Chiron
14
10
14
2.1
W
Jing Wei
Sicario6969
Jing Wei
8
7
20
2.57
L
6
10
22
1.7
L
Sun Wukong
ckj314jr
Sun Wukong
8
7
23
2.79
L
7
12
11
1.04
L
Neith
3
1
18
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

123,835
Damage
98,854
105,752
Taken
128,680
66,151
Mitigated
122,166
17,901
Healing
21,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
34,049
19,060
0
6,992
25,834
12,062
0
223
25,411
0
62,243
W
Zhong Kui
EXPERIENCEDNOOB
Zhong Kui
27,404
3,393
904
4,391
22,969
17,179
0
155
22,564
43,982
0
W
Scylla
Foguer1
Scylla
28,756
3,739
0
0
14,029
5,859
0
0
13,979
59,886
0
W
Cthulhu
I1timedUrmom
Cthulhu
13,965
748
482
466
23,261
22,123
0
62
21,867
26,978
0
L
Chiron
29,070
13,407
1,747
3,198
25,078
10,952
0
18,199
6,611
0
49,237
W
Jing Wei
Sicario6969
Jing Wei
19,661
16,888
0
4,666
19,659
8,928
0
196
19,363
0
46,929
L
22,039
2,446
0
8,144
38,273
62,470
0
17,712
20,122
636
56,076
L
Sun Wukong
ckj314jr
Sun Wukong
14,295
2,510
0
4,416
29,524
35,060
0
13,825
15,555
0
30,174
L
14,283
5,131
0
758
27,126
10,287
0
14,571
12,381
0
26,996
L
Neith
19,167
10,270
0
2,900
8,679
3,397
0
4,649
3,886
0
52,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,933
Gold Earned
75,387
258
Minions Killed
247
8
Camps Cleared
5
1,158,429
Distance Traveled
1,231,436
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
15,981
1,142
59
4
2
226,140
0
W
Zhong Kui
14,995
1,071
45
3
2
214,239
0
W
Scylla
17,695
1,264
82
6
0
246,966
0
W
Cthulhu
13,480
963
28
2
0
219,570
1
L
Chiron
16,286
1,163
47
3
2
231,137
0
W
Jing Wei
14,782
1,056
44
3
4
251,514
2
L
Chaac
15,595
1,114
84
6
0
256,074
0
L
Sun Wukong
15,820
1,130
29
2
0
287,549
0
L
Thor
14,041
1,003
25
2
3
239,714
1
L
Neith
13,645
975
62
4
0
216,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role