Player Matchup

Sol
Sol
CycberGWEK25
Sol
Level 7
God Stats
7W - 10L
1,500 SR
Queue Stats
23W - 29L
1,500 Elo+
Party 1
Nemesis
Nemesis
Gwek Okkotsu
Nemesis
Level 23
God Stats
5W - 10L
1,384 SR
Queue Stats
149W - 195L
1,347 Elo+
Party 1
Hades
Hades
Platypus489
Hades
Level 21
God Stats
7W - 4L
1,675 SR
Queue Stats
136W - 106L
1,432 Elo+
Solo
Cthulhu
Cthulhu
SHADOWSHOT1011
Cthulhu
Level 24
God Stats
4W - 4L
1,566 SR
Queue Stats
105W - 131L
1,367 Elo+
Party 1
Tsukuyomi
Tsukuyomi
TyroneGwekus
Tsukuyomi
Level 4
God Stats
0W - 2L
1,299 SR
Queue Stats
9W - 9L
1,500 Elo+
Party 1
Team Averages
Level 16
1,485 SR
1,429 Elo+

VS

Team Averages
Level 23
1,564 SR
1,426 Elo+
Aphrodite
Aphrodite
Cwgoated
Aphrodite
Level 17
God Stats
3W - 2L
1,718 SR
Queue Stats
28W - 34L
1,395 Elo+
Solo
Bellona
Bellona
MattRocks99
Bellona
Level 29
God Stats
17W - 5L
1,705 SR
Queue Stats
154W - 143L
1,536 Elo+
Solo
Apollo
Apollo
Stormageddon20
Apollo
Level 28
God Stats
11W - 8L
1,471 SR
Queue Stats
36W - 79L
1,487 Elo+
Solo
Persephone
Persephone
VulpineCellar64
Persephone
Level 26
God Stats
6W - 3L
1,590 SR
Queue Stats
123W - 143L
1,404 Elo+
Solo
Tsukuyomi
Tsukuyomi
ryanhanson6
Tsukuyomi
Level 14
God Stats
5W - 4L
1,335 SR
Queue Stats
59W - 76L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 1
4,946
412
2,330
6,339
898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nemesis
Gwek Okkotsu
Nemesis
9
0 / 2 / 0
5,507
459
1,270
4,261
2,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

9
3 / 1 / 0
5,734
478
1,585
3,085
836
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 3 / 0
5,488
457
2,210
7,405
3,004
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
TyroneGwekus
Tsukuyomi
7
0 / 3 / 0
5,011
418
1,617
4,994
1,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Cwgoated
Aphrodite
5
0 / 2 / 1
4,621
385
264
2,433
659
Bellona
MattRocks99
Bellona
12
3 / 0 / 0
6,918
577
3,418
5,426
5,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
7 / 0 / 0
7,974
665
4,816
5,998
1,932
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Persephone
VulpineCellar64
Persephone
9
1 / 2 / 1
5,819
485
2,360
4,044
1,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
ryanhanson6
Tsukuyomi
8
3 / 2 / 1
5,572
464
3,577
4,908
1,371
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
5
Kills
14
14
Deaths
6
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Cwgoated
Aphrodite
0
2
1
0.25
L
0
5
1
0.1
L
Nemesis
Gwek Okkotsu
Nemesis
0
2
0
0
W
Bellona
MattRocks99
Bellona
3
0
0
3
L
3
1
0
3
L
2
3
0
0.67
W
7
0
0
7
L
Tsukuyomi
TyroneGwekus
Tsukuyomi
0
3
0
0
W
Persephone
VulpineCellar64
Persephone
1
2
1
0.75
W
Tsukuyomi
ryanhanson6
Tsukuyomi
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,012
Damage
14,435
26,084
Taken
22,809
8,525
Mitigated
10,389
3,732
Healing
5,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Cwgoated
Aphrodite
264
187
255
482
2,433
659
400
986
1,447
3,924
0
L
2,330
1,227
0
1,970
6,339
898
812
162
6,177
15,803
0
L
Nemesis
Gwek Okkotsu
Nemesis
1,270
192
0
204
4,261
2,514
0
178
4,082
0
20,923
W
Bellona
MattRocks99
Bellona
3,418
580
0
217
5,426
5,122
162
0
5,426
0
40,156
L
1,585
529
51
720
3,085
836
196
102
2,983
17,761
0
L
2,210
113
0
445
7,405
3,004
0
1,865
5,224
16,003
0
W
4,816
3,957
0
3,251
5,998
1,932
0
2,250
3,748
0
37,589
L
Tsukuyomi
TyroneGwekus
Tsukuyomi
1,617
432
0
342
4,994
1,273
622
0
4,994
0
13,468
W
Persephone
VulpineCellar64
Persephone
2,360
58
0
593
4,044
1,305
962
1,834
2,208
19,097
0
W
Tsukuyomi
ryanhanson6
Tsukuyomi
3,577
1,334
0
442
4,908
1,371
326
1,053
3,855
0
15,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,686
Gold Earned
30,904
169
Minions Killed
236
0
Camps Cleared
0
1,006,852
Distance Traveled
948,439
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
4,621
385
9
1
0
114,104
0
L
Sol
4,946
412
32
3
0
158,089
0
L
Nemesis
5,507
459
52
4
0
191,828
0
W
Bellona
6,918
577
94
8
0
218,776
1
L
Hades
5,734
478
34
3
0
219,893
0
L
Cthulhu
5,488
457
24
2
0
203,984
0
W
Apollo
7,974
665
78
7
0
199,971
4
L
Tsukuyomi
5,011
418
27
2
0
233,058
1
W
Persephone
5,819
485
37
3
0
186,975
0
W
Tsukuyomi
5,572
464
18
2
0
228,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role