Player Matchup

Neith
Neith
CoconutKings
Neith
Level 105
God Stats
2W - 3L
1,889 SR
Queue Stats
121W - 125L
1,657 Elo+
Solo
Fenrir
Fenrir
Dormant
Fenrir
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
62W - 52L
1,562 Elo+
Solo
Mercury
Mercury
LemmeEatJAnus
Mercury
Level 128
God Stats
21W - 20L
1,621 SR
Queue Stats
534W - 419L
1,701 Elo+
Party 3
Chang'e
Chang'e
MisterBrock
Chang'e
Level 128
God Stats
5W - 6L
1,500 SR
Queue Stats
318W - 272L
1,734 Elo+
Party 3
Baron Samedi
Baron Samedi
iRule0verU
Baron Samedi
Level 151
God Stats
17W - 12L
1,445 SR
Queue Stats
221W - 163L
1,701 Elo+
Solo
Team Averages
Level 134
1,591 SR
1,671 Elo+

VS

Team Averages
Level 130
1,528 SR
1,716 Elo+
Ganesha
Ganesha
LowLifeNBA
Ganesha
Level 86
God Stats
8W - 8L
1,513 SR
Queue Stats
70W - 46L
1,626 Elo+
Party 2
Nemesis
Nemesis
Mamba
Nemesis
Level 160
God Stats
2W - 1L
1,668 SR
Queue Stats
276W - 189L
1,669 Elo+
Party 2
Heimdallr
Heimdallr
Maul
Heimdallr
Level 118
God Stats
1W - 8L
1,374 SR
Queue Stats
21W - 20L
1,789 Elo+
Party 2
Merlin
Merlin
Rynkang
Merlin
Level 131
God Stats
1W - 1L
1,322 SR
Queue Stats
59W - 36L
1,750 Elo+
Party 1
Mulan
Mulan
UltiG
Mulan
Level 157
God Stats
14W - 12L
1,765 SR
Queue Stats
387W - 244L
1,745 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 2 / 3
11,606
580
16,324
14,812
7,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
Dormant
Fenrir
13
2 / 6 / 5
8,376
419
5,154
17,513
11,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
16
3 / 5 / 5
10,298
515
8,362
18,047
8,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
MisterBrock
Chang'e
16
2 / 6 / 6
9,917
496
11,489
13,850
4,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
iRule0verU
Baron Samedi
16
1 / 4 / 4
9,970
499
6,988
14,123
13,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
LowLifeNBA
Ganesha
13
0 / 3 / 11
9,125
456
6,239
14,886
10,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
Mamba
Nemesis
18
6 / 4 / 10
11,702
585
12,240
16,386
8,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
Maul
Heimdallr
20
4 / 2 / 3
12,351
618
13,267
14,756
7,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Rynkang
Merlin
17
3 / 3 / 6
10,993
550
9,532
9,474
3,864
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mulan
UltiG
Mulan
20
10 / 2 / 4
12,563
628
16,513
17,417
12,629
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
57
14
Kills
23
23
Deaths
14
23
Assists
34
Player
Kills
Deaths
Assists
KDA
L
6
2
3
3.75
L
Fenrir
Dormant
Fenrir
2
6
5
0.75
L
Mercury
3
5
5
1.1
W
Ganesha
LowLifeNBA
Ganesha
0
3
11
1.83
W
Nemesis
Mamba
Nemesis
6
4
10
2.75
W
Heimdallr
Maul
Heimdallr
4
2
3
2.75
L
Chang'e
MisterBrock
Chang'e
2
6
6
0.83
W
Merlin
Rynkang
Merlin
3
3
6
2
W
Mulan
UltiG
Mulan
10
2
4
6
L
Baron Samedi
iRule0verU
Baron Samedi
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,317
Damage
57,791
78,345
Taken
72,919
45,183
Mitigated
42,782
27,018
Healing
25,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,324
9,063
0
8,376
14,812
7,080
0
538
14,274
0
89,938
L
Fenrir
Dormant
Fenrir
5,154
1,483
0
2,595
17,513
11,532
0
5,896
11,617
0
19,125
L
Mercury
8,362
4,588
0
5,069
18,047
8,537
0
2,218
15,829
0
74,943
W
Ganesha
LowLifeNBA
Ganesha
6,239
557
0
2,095
14,886
10,399
99
3,840
10,807
23,857
0
W
Nemesis
Mamba
Nemesis
12,240
5,166
0
9,238
16,386
8,351
0
4,836
11,356
0
86,809
W
Heimdallr
Maul
Heimdallr
13,267
6,137
0
6,271
14,756
7,539
10
437
14,313
0
100,939
L
Chang'e
MisterBrock
Chang'e
11,489
1,458
1,084
4,329
13,850
4,793
0
5,785
8,065
66,873
0
W
Merlin
Rynkang
Merlin
9,532
1,286
0
502
9,474
3,864
0
4,291
4,865
77,774
0
W
Mulan
UltiG
Mulan
16,513
2,030
0
7,019
17,417
12,629
481
3,852
13,101
0
82,468
L
Baron Samedi
iRule0verU
Baron Samedi
6,988
292
1,729
3,836
14,123
13,241
353
1,334
12,789
61,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,167
Gold Earned
56,734
604
Minions Killed
613
0
Camps Cleared
0
1,902,076
Distance Traveled
1,878,913
27
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,606
580
168
8
0
321,571
4
L
Fenrir
8,376
419
35
2
0
391,071
10
L
Mercury
10,298
515
129
6
0
485,998
3
W
Ganesha
9,125
456
6
0
0
378,493
11
W
Nemesis
11,702
585
131
7
0
421,511
1
W
Heimdallr
12,351
618
186
9
0
322,591
2
L
Chang'e
9,917
496
147
7
0
359,722
6
W
Merlin
10,993
550
135
7
0
365,009
6
W
Mulan
12,563
628
155
8
0
391,309
3
L
Baron Samedi
9,970
499
125
6
0
343,714
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role