Player Matchup

Ymir
Ymir
Howl1427
Ymir
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,498 Elo+
Solo
Jing Wei
Jing Wei
Jaegerbomb27
Jing Wei
Level 23
God Stats
3W - 2L
1,360 SR
Queue Stats
19W - 18L
1,412 Elo+
Solo
Anubis
Anubis
Kein_Engel25
Anubis
Level 23
God Stats
7W - 8L
1,542 SR
Queue Stats
47W - 40L
1,206 Elo+
Solo
Olorun
Olorun
KiwiAC52066
Olorun
Level 22
God Stats
65W - 99L
1,300 SR
Queue Stats
358W - 426L
1,318 Elo+
Solo
Apollo
Apollo
outlawbrayden
Apollo
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,328 Elo+
Solo
Team Averages
Level 19
1,440 SR
1,353 Elo+

VS

Team Averages
Level 14
1,463 SR
1,352 Elo+
Cthulhu
Cthulhu
BiejoMegnum132
Cthulhu
Level 12
God Stats
8W - 11L
1,492 SR
Queue Stats
105W - 145L
1,190 Elo+
Solo
Scylla
Scylla
CRACCSMOKE
Scylla
Level 14
God Stats
8W - 26L
1,035 SR
Queue Stats
172W - 163L
1,345 Elo+
Solo
Hades
Hades
DaddyJdub55
Hades
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,458 Elo+
Solo
Merlin
Merlin
TonyTiger847481
Merlin
Level 15
God Stats
1W - 1L
1,787 SR
Queue Stats
24W - 34L
1,265 Elo+
Solo
Yemoja
Yemoja
jengonz1982
Yemoja
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
18
7 / 0 / 23
10,866
1,087
11,121
10,055
5,223
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jing Wei
Jaegerbomb27
Jing Wei
16
0 / 2 / 17
9,630
963
6,388
8,644
3,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
18
10 / 0 / 25
12,077
1,208
19,008
8,985
5,975
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Olorun
18
13 / 0 / 12
12,486
1,249
13,911
9,412
3,969
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
12 / 3 / 15
11,205
1,121
24,636
11,297
4,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

337

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 1
7,915
792
2,046
7,723
4,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
CRACCSMOKE
Scylla
16
1 / 10 / 4
9,675
968
9,658
13,631
4,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 10 / 2
8,873
887
12,534
21,531
10,159
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
2 / 9 / 2
9,656
966
14,528
19,224
6,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
14
0 / 10 / 1
8,370
837
3,289
18,660
7,223

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
15
42
Kills
5
5
Deaths
42
92
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Scylla
CRACCSMOKE
Scylla
1
10
4
0.3
L
2
10
2
0.3
W
Ymir
7
0
23
18.5
W
Jing Wei
Jaegerbomb27
Jing Wei
0
2
17
4.25
W
Anubis
10
0
25
22.5
W
Olorun
13
0
12
19
L
2
9
2
0.33
L
Yemoja
0
10
1
0.05
W
12
3
15
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,064
Damage
42,055
48,393
Taken
80,769
22,788
Mitigated
32,728
15,462
Healing
2,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,046
93
62
75
7,723
4,265
0
5,058
2,665
4,057
0
L
Scylla
CRACCSMOKE
Scylla
9,658
1,431
0
102
13,631
4,432
0
6,813
6,818
27,341
0
L
12,534
2,797
61
1,004
21,531
10,159
0
13,578
7,953
19,182
0
W
Ymir
11,121
2,608
0
0
10,055
5,223
0
8,982
998
21,846
0
W
Jing Wei
Jaegerbomb27
Jing Wei
6,388
4,852
0
1,613
8,644
3,346
0
6,415
2,179
0
17,782
W
Anubis
19,008
2,586
0
6,054
8,985
5,975
0
8,180
805
31,581
0
W
Olorun
13,911
8,250
545
3,934
9,412
3,969
0
7,849
1,563
42,895
0
L
14,528
1,621
0
298
19,224
6,649
0
9,162
10,062
36,835
0
L
Yemoja
3,289
1,799
618
64
18,660
7,223
0
9,429
9,231
6,796
0
W
24,636
15,119
0
3,316
11,297
4,275
0
10,479
793
0
32,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,264
Gold Earned
44,489
173
Minions Killed
125
3
Camps Cleared
1
806,582
Distance Traveled
634,272
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,915
792
3
0
1
45,483
0
L
Scylla
9,675
968
49
5
0
148,303
0
L
Hades
8,873
887
16
2
0
145,184
0
W
Ymir
10,866
1,087
25
3
0
149,736
0
W
Jing Wei
9,630
963
18
2
2
183,031
2
W
Anubis
12,077
1,208
28
3
0
164,464
0
W
Olorun
12,486
1,249
72
7
1
169,958
1
L
Merlin
9,656
966
54
5
0
159,251
0
L
Yemoja
8,370
837
3
0
0
136,051
0
W
Apollo
11,205
1,121
30
3
0
139,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role