Player Matchup

Sobek
Sobek
Cas21_01
Sobek
Level 112
God Stats
2W - 4L
1,725 SR
Queue Stats
57W - 59L
1,529 Elo+
Party 3
Janus
Janus
DarkGarolf
Janus
Level 107
God Stats
2W - 2L
1,513 SR
Queue Stats
284W - 282L
1,517 Elo+
Party 2
Arachne
Arachne
Garolf
Arachne
Level 111
God Stats
1W - 5L
1,215 SR
Queue Stats
128W - 130L
1,543 Elo+
Party 2
Artemis
Artemis
Pescaitoraul_
Artemis
Level 82
God Stats
3W - 2L
1,830 SR
Queue Stats
26W - 30L
1,426 Elo+
Party 3
Vamana
Vamana
dovne_disco_Mark
Vamana
Level 64
God Stats
3W - 2L
1,669 SR
Queue Stats
368W - 370L
1,459 Elo+
Solo
Team Averages
Level 95
1,590 SR
1,495 Elo+

VS

Team Averages
Level 104
1,520 SR
1,543 Elo+
Izanami
Izanami
 
Izanami
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Feenkind252
Nemesis
Level 82
God Stats
9W - 14L
1,682 SR
Queue Stats
128W - 156L
1,475 Elo+
Party 1
King Arthur
King Arthur
GpS_SM0K3R
King Arthur
Level 37
God Stats
4W - 2L
1,500 SR
Queue Stats
27W - 11L
1,775 Elo+
Solo
Zeus
Zeus
killerpizza1606
Zeus
Level 126
God Stats
1W - 1L
1,199 SR
Queue Stats
178W - 190L
1,483 Elo+
Party 1
Cerberus
Cerberus
the_real_storm7
Cerberus
Level 116
God Stats
2W - 1L
1,719 SR
Queue Stats
272W - 277L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Cas21_01
Sobek
10
1 / 4 / 4
6,291
484
4,903
13,432
6,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
13
6 / 3 / 2
7,824
602
7,363
7,101
2,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Garolf
Arachne
12
5 / 2 / 0
7,275
560
7,011
10,955
3,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Artemis
11
2 / 1 / 1
6,702
516
6,133
5,865
1,750
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
0 / 0 / 0
5,663
436
3,483
5,362
2,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
5 / 1 / 0
7,390
568
4,415
4,376
1,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
Feenkind252
Nemesis
11
0 / 3 / 2
6,416
494
2,660
10,043
3,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
GpS_SM0K3R
King Arthur
14
2 / 0 / 1
7,977
614
6,731
10,744
6,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

12
3 / 7 / 1
7,548
581
6,938
7,173
2,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
10
0 / 3 / 4
6,557
504
5,958
12,390
6,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
18
14
Kills
10
10
Deaths
14
7
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
1
0
5
L
Sobek
Cas21_01
Sobek
1
4
4
0.75
L
Janus
6
3
2
2.33
W
Nemesis
Feenkind252
Nemesis
0
3
2
0.33
L
Arachne
Garolf
Arachne
5
2
0
2.5
W
King Arthur
GpS_SM0K3R
King Arthur
2
0
1
2.5
L
Artemis
2
1
1
2.5
L
0
0
0
0
W
3
7
1
0.5
W
Cerberus
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,893
Damage
26,702
42,715
Taken
44,726
16,464
Mitigated
20,397
19,231
Healing
15,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,415
2,895
0
2,573
4,376
1,118
2,470
482
3,894
0
39,704
L
Sobek
Cas21_01
Sobek
4,903
372
0
4,723
13,432
6,588
0
4,197
9,210
16,522
0
L
Janus
7,363
342
77
2,735
7,101
2,175
344
4,154
2,922
41,919
0
W
Nemesis
Feenkind252
Nemesis
2,660
931
92
4,032
10,043
3,259
0
1,273
8,661
0
32,787
L
Arachne
Garolf
Arachne
7,011
5,071
0
5,754
10,955
3,228
0
2,821
8,059
0
44,352
W
King Arthur
GpS_SM0K3R
King Arthur
6,731
427
0
5,167
10,744
6,769
262
228
10,124
0
45,756
L
Artemis
6,133
4,564
0
3,099
5,865
1,750
0
1,724
3,986
0
40,702
L
3,483
1,303
0
2,843
5,362
2,723
0
0
5,012
0
21,642
W
6,938
1,267
0
0
7,173
2,523
897
4,628
2,377
40,533
0
W
Cerberus
5,958
180
0
3,717
12,390
6,728
0
5,283
6,987
23,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,755
Gold Earned
35,888
302
Minions Killed
375
0
Camps Cleared
0
1,161,598
Distance Traveled
1,144,068
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,390
568
92
7
0
215,322
7
L
Sobek
6,291
484
5
0
0
262,147
4
L
Janus
7,824
602
78
6
0
257,334
4
W
Nemesis
6,416
494
71
5
0
247,606
0
L
Arachne
7,275
560
80
6
0
261,894
2
W
King Arthur
7,977
614
94
7
0
250,665
4
L
Artemis
6,702
516
92
7
0
218,918
2
L
Vamana
5,663
436
47
4
0
161,305
0
W
Zeus
7,548
581
71
5
0
196,041
0
W
Cerberus
6,557
504
47
4
0
234,434
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role