Player Matchup

Bellona
Bellona
KKlimberton
Bellona
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,289 Elo+
Party 3
Serqet
Serqet
Makarov9
Serqet
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Mantens
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,289 Elo+
Party 3
Nox
Nox
Sarayman91
Nox
Level 27
God Stats
3W - 5L
1,759 SR
Queue Stats
19W - 23L
1,570 Elo+
Solo
Baba Yaga
Baba Yaga
Теххник
Baba Yaga
Level 28
God Stats
1W - 1L
1,510 SR
Queue Stats
28W - 29L
1,454 Elo+
Solo
Team Averages
Level 18
1,554 SR
1,420 Elo+

VS

Team Averages
Level 16
1,473 SR
1,413 Elo+
Bakasura
Bakasura
Elcatalan
Bakasura
Level 27
God Stats
5W - 1L
1,581 SR
Queue Stats
32W - 33L
1,301 Elo+
Party 1
Yemoja
Yemoja
JoergDieNase
Yemoja
Level 11
God Stats
3W - 0L
1,500 SR
Queue Stats
23W - 19L
1,448 Elo+
Party 2
Sol
Sol
JoergDieNase
Sol
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 25L
1,448 Elo+
Party 2
Jing Wei
Jing Wei
Varensar
Jing Wei
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 33L
1,301 Elo+
Party 1
Thor
Thor
oktari0n
Thor
Level 6
God Stats
2W - 3L
1,284 SR
Queue Stats
6W - 7L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
KKlimberton
Bellona
16
1 / 8 / 3
9,732
885
9,982
21,625
20,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Serqet
Makarov9
Serqet
14
1 / 4 / 2
9,199
836
3,407
6,983
2,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 9 / 5
10,378
943
12,818
18,986
8,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
3 / 6 / 4
10,371
943
12,032
13,743
5,957
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baba Yaga
Теххник
Baba Yaga
15
3 / 5 / 2
9,869
897
10,715
10,704
4,559
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

301

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Elcatalan
Bakasura
18
10 / 2 / 7
12,253
1,114
10,631
10,881
5,161
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Yemoja
18
0 / 2 / 24
11,706
1,064
2,378
10,773
12,543
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

19
10 / 0 / 20
13,244
1,204
30,717
14,391
6,941
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jing Wei
Varensar
Jing Wei
18
8 / 1 / 19
12,014
1,092
17,016
9,271
5,457
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
17
4 / 4 / 14
10,952
996
7,144
11,571
5,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
116
9
Kills
32
32
Deaths
9
16
Assists
84
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Elcatalan
Bakasura
10
2
7
6.75
W
Yemoja
0
2
24
6
W
10
0
20
20
L
Bellona
KKlimberton
Bellona
1
8
3
0.31
L
Serqet
Makarov9
Serqet
1
4
2
0.5
L
1
9
5
0.39
L
3
6
4
0.83
W
Jing Wei
Varensar
Jing Wei
8
1
19
17.5
W
Thor
4
4
14
2.75
L
Baba Yaga
Теххник
Baba Yaga
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,954
Damage
67,886
72,041
Taken
56,887
41,538
Mitigated
35,674
6,318
Healing
24,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Elcatalan
Bakasura
10,631
6,172
0
2,336
10,881
5,161
0
2,834
7,847
0
27,489
W
Yemoja
2,378
964
9,165
2,467
10,773
12,543
0
7,516
3,054
6,775
0
W
30,717
11,074
0
6,923
14,391
6,941
0
8,615
5,477
56,386
0
L
Bellona
KKlimberton
Bellona
9,982
4,805
0
682
21,625
20,192
0
9,209
10,584
33
18,743
L
Serqet
Makarov9
Serqet
3,407
432
0
415
6,983
2,522
0
3,606
3,162
0
10,190
L
12,818
1,883
1,561
1,722
18,986
8,308
0
8,915
9,806
42,281
0
L
12,032
729
0
259
13,743
5,957
0
6,640
7,103
16,878
0
W
Jing Wei
Varensar
Jing Wei
17,016
15,477
0
3,184
9,271
5,457
0
8,644
627
0
36,586
W
Thor
7,144
1,088
0
578
11,571
5,572
0
7,989
3,187
0
22,354
L
Baba Yaga
Теххник
Baba Yaga
10,715
769
342
1,337
10,704
4,559
0
4,725
5,781
20,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,549
Gold Earned
60,169
136
Minions Killed
215
3
Camps Cleared
12
837,954
Distance Traveled
969,476
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
12,253
1,114
59
5
9
243,660
0
W
Yemoja
11,706
1,064
10
1
0
159,070
0
W
Sol
13,244
1,204
57
5
3
206,543
0
L
Bellona
9,732
885
14
1
0
216,396
0
L
Serqet
9,199
836
13
1
0
83,412
2
L
Ra
10,378
943
78
7
0
188,970
0
L
Nox
10,371
943
13
1
2
215,727
0
W
Jing Wei
12,014
1,092
46
4
0
180,890
0
W
Thor
10,952
996
43
4
0
179,313
3
L
Baba Yaga
9,869
897
18
2
1
133,449
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role