Player Matchup

Fenrir
Fenrir
Gold II
Capchapez
Fenrir
Gold II
Level 156
God Stats
9W - 10L
1,687 SR
Queue Stats
57W - 53L
1,657 MMR
Solo
Chronos
Chronos
Silver II
ColdOatmeal
Chronos
Silver II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Anhur
Anhur
Silver I
TexasKing
Anhur
Silver I
Level 152
God Stats
0W - 2L
1,500 SR
Queue Stats
112W - 104L
1,646 MMR
Solo
Mercury
Mercury
Gold II
VoltanicIce
Mercury
Gold II
Level 156
God Stats
2W - 3L
1,891 SR
Queue Stats
256W - 266L
1,763 MMR
Party 3
Ymir
Ymir
Gold II
ch4nch4n
Ymir
Gold II
Level 129
God Stats
51W - 31L
1,777 SR
Queue Stats
285W - 262L
1,638 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 149
1,671 SR
1,641 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 117
1,532 SR
1,612 MMR
Apollo
Apollo
Gold III
Chloroboo
Apollo
Gold III
Level 146
God Stats
2W - 1L
1,626 SR
Queue Stats
15W - 14L
1,637 MMR
Solo
Danzaburou
Danzaburou
Gold II
Onarimy
Danzaburou
Gold II
Level 83
God Stats
4W - 5L
1,535 SR
Queue Stats
76W - 75L
1,576 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold I
Teophic
Kumbhakarna
Gold I
Level 132
God Stats
1W - 4L
1,500 SR
Queue Stats
108W - 95L
1,673 MMR
Party 2
Ratatoskr
Ratatoskr
Gold II
justplaytg
Ratatoskr
Gold II
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Gold I
quinfa
Merlin
Gold I
Level 160
God Stats
2W - 3L
1,500 SR
Queue Stats
189W - 181L
1,674 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Capchapez
Fenrir
10
0 / 1 / 0
6,013
401
1,833
5,255
1,640
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chronos
ColdOatmeal
Chronos
12
1 / 4 / 0
7,122
475
5,437
8,770
4,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
TexasKing
Anhur
14
1 / 2 / 0
7,745
516
4,187
5,318
1,565
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
VoltanicIce
Mercury
11
0 / 3 / 1
6,594
440
3,091
10,667
3,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ymir
10
0 / 5 / 2
6,352
423
3,727
12,583
6,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
SetCthulhuTsukuyomiNemesis

VS

Bans
PersephoneJanusYemojaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Chloroboo
Apollo
14
7 / 0 / 2
8,499
567
7,068
9,309
3,454
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Danzaburou
Onarimy
Danzaburou
15
2 / 1 / 3
8,578
572
4,213
7,057
1,990
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kumbhakarna
Teophic
Kumbhakarna
11
0 / 0 / 8
7,108
474
3,550
8,785
6,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ratatoskr
justplaytg
Ratatoskr
15
3 / 0 / 4
8,450
563
5,783
9,693
5,268
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Merlin
quinfa
Merlin
14
3 / 1 / 4
8,641
576
8,079
5,450
2,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
2
Kills
15
15
Deaths
2
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Capchapez
Fenrir
0
1
0
0
W
Apollo
Chloroboo
Apollo
7
0
2
8
L
Chronos
ColdOatmeal
Chronos
1
4
0
0.25
W
Danzaburou
Onarimy
Danzaburou
2
1
3
3.5
W
Kumbhakarna
Teophic
Kumbhakarna
0
0
8
4
L
Anhur
TexasKing
Anhur
1
2
0
0.5
L
Mercury
VoltanicIce
Mercury
0
3
1
0.17
L
Ymir
0
5
2
0.2
W
Ratatoskr
justplaytg
Ratatoskr
3
0
4
5
W
Merlin
quinfa
Merlin
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,275
Damage
28,693
42,593
Taken
40,294
17,692
Mitigated
18,872
9,989
Healing
14,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Capchapez
Fenrir
1,833
352
0
1,616
5,255
1,640
0
0
5,080
0
21,123
W
Apollo
Chloroboo
Apollo
7,068
3,961
0
2,442
9,309
3,454
0
1,825
7,484
0
51,970
L
Chronos
ColdOatmeal
Chronos
5,437
1,807
0
582
8,770
4,629
0
2,723
5,791
50,006
2,404
W
Danzaburou
Onarimy
Danzaburou
4,213
2,262
0
4,679
7,057
1,990
1,670
642
6,415
0
61,539
W
Kumbhakarna
Teophic
Kumbhakarna
3,550
203
0
2,068
8,785
6,136
0
2,395
6,390
14,011
0
L
Anhur
TexasKing
Anhur
4,187
2,031
0
2,079
5,318
1,565
0
1,383
3,896
0
55,170
L
Mercury
VoltanicIce
Mercury
3,091
1,039
0
3,856
10,667
3,420
288
3,012
7,388
0
40,032
L
Ymir
3,727
400
0
1,856
12,583
6,438
0
3,945
8,472
18,441
0
W
Ratatoskr
justplaytg
Ratatoskr
5,783
1,648
0
4,558
9,693
5,268
207
1,976
7,717
0
50,879
W
Merlin
quinfa
Merlin
8,079
267
0
1,247
5,450
2,024
964
2,157
3,293
60,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,826
Gold Earned
41,276
399
Minions Killed
467
0
Camps Cleared
0
1,189,044
Distance Traveled
1,479,666
16
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,013
401
55
4
0
113,225
1
W
Apollo
8,499
567
97
6
0
327,276
1
L
Chronos
7,122
475
95
6
0
250,781
1
W
Danzaburou
8,578
572
111
7
0
265,774
7
W
Kumbhakarna
7,108
474
22
1
0
301,954
6
L
Anhur
7,745
516
143
10
0
253,527
5
L
Mercury
6,594
440
81
5
0
307,529
5
L
Ymir
6,352
423
25
2
0
263,982
4
W
Ratatoskr
8,450
563
103
7
0
315,251
2
W
Merlin
8,641
576
134
9
0
269,411
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role