Player Matchup

Fenrir
Fenrir
Commentchavaaaaa
Fenrir
Level 5
God Stats
6W - 1L
1,798 SR
Queue Stats
94W - 78L
1,576 Elo+
Party 2
Cupid
Cupid
Feralson
Cupid
Level 24
God Stats
8W - 6L
1,922 SR
Queue Stats
78W - 62L
1,637 Elo+
Solo
Khepri
Khepri
Ponchouuur
Khepri
Level 13
God Stats
2W - 0L
1,722 SR
Queue Stats
263W - 252L
1,606 Elo+
Party 2
Bellona
Bellona
kerry90
Bellona
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,380 Elo+
Solo
Janus
Janus
thetypischandi
Janus
Level 15
God Stats
23W - 25L
1,644 SR
Queue Stats
40W - 49L
1,467 Elo+
Solo
Team Averages
Level 12
1,717 SR
1,533 Elo+

VS

Team Averages
Level 14
1,505 SR
1,502 Elo+
King Arthur
King Arthur
Bogucheskizada
King Arthur
Level 6
God Stats
1W - 4L
1,719 SR
Queue Stats
19W - 27L
1,448 Elo+
Solo
Nu Wa
Nu Wa
Byiel
Nu Wa
Level 18
God Stats
0W - 1L
1,306 SR
Queue Stats
17W - 20L
1,455 Elo+
Party 1
Serqet
Serqet
Landrove
Serqet
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 21L
1,460 Elo+
Solo
Medusa
Medusa
Peekerzgg
Medusa
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,604 Elo+
Party 1
Sobek
Sobek
jjsalo01
Sobek
Level 23
God Stats
5W - 6L
1,500 SR
Queue Stats
131W - 110L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 1 / 3
9,375
625
10,574
9,672
3,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cupid
Feralson
Cupid
12
2 / 4 / 3
7,175
478
5,281
8,620
2,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
Ponchouuur
Khepri
12
1 / 2 / 5
7,655
510
3,774
6,381
3,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
kerry90
Bellona
13
1 / 1 / 1
7,285
486
5,488
8,582
6,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
2 / 0 / 0
8,523
568
1,039
4,275
1,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bogucheskizada
King Arthur
13
1 / 2 / 0
7,523
502
4,972
10,328
5,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
Byiel
Nu Wa
12
0 / 3 / 2
6,817
454
3,887
6,200
1,499
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
Landrove
Serqet
8
0 / 6 / 0
5,712
381
425
9,369
2,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
Peekerzgg
Medusa
12
5 / 4 / 0
7,761
517
6,204
9,703
2,846
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sobek
jjsalo01
Sobek
11
1 / 3 / 5
7,283
486
5,285
11,220
8,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
14
Kills
7
8
Deaths
18
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Bogucheskizada
King Arthur
1
2
0
0.5
L
Nu Wa
Byiel
Nu Wa
0
3
2
0.33
W
8
1
3
9.5
W
Cupid
Feralson
Cupid
2
4
3
0.88
L
Serqet
Landrove
Serqet
0
6
0
0
L
Medusa
Peekerzgg
Medusa
5
4
0
1.25
W
Khepri
Ponchouuur
Khepri
1
2
5
1.75
L
Sobek
jjsalo01
Sobek
1
3
5
1.17
W
Bellona
kerry90
Bellona
1
1
1
1.5
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,156
Damage
20,773
37,530
Taken
46,820
17,966
Mitigated
20,915
12,856
Healing
11,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Bogucheskizada
King Arthur
4,972
740
0
3,035
10,328
5,994
429
0
9,931
0
34,510
L
Nu Wa
Byiel
Nu Wa
3,887
1,118
0
234
6,200
1,499
0
106
6,078
38,316
0
W
10,574
1,782
0
5,204
9,672
3,524
748
2,208
7,439
0
55,981
W
Cupid
Feralson
Cupid
5,281
2,211
183
3,733
8,620
2,940
799
2,855
5,765
0
30,669
L
Serqet
Landrove
Serqet
425
73
0
2,452
9,369
2,538
0
875
8,427
0
21,594
L
Medusa
Peekerzgg
Medusa
6,204
2,997
0
2,900
9,703
2,846
0
1,565
8,138
0
44,533
W
Khepri
Ponchouuur
Khepri
3,774
486
0
1,764
6,381
3,377
364
2,527
3,854
22,481
0
L
Sobek
jjsalo01
Sobek
5,285
1,243
0
3,192
11,220
8,038
0
2,209
9,011
18,330
0
W
Bellona
kerry90
Bellona
5,488
1,501
0
1,054
8,582
6,888
670
388
7,719
0
33,174
W
1,039
120
0
918
4,275
1,237
0
1,194
3,081
61,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,013
Gold Earned
35,096
376
Minions Killed
308
0
Camps Cleared
0
1,433,863
Distance Traveled
1,284,000
11
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,523
502
64
4
0
268,804
4
L
Nu Wa
6,817
454
80
5
0
223,541
3
W
Fenrir
9,375
625
101
7
0
315,679
4
W
Cupid
7,175
478
62
4
0
269,442
0
L
Serqet
5,712
381
45
3
0
216,011
1
L
Medusa
7,761
517
90
6
0
270,664
5
W
Khepri
7,655
510
22
1
0
283,419
5
L
Sobek
7,283
486
29
2
0
304,980
10
W
Bellona
7,285
486
56
4
0
281,306
2
W
Janus
8,523
568
135
9
0
284,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role