Player Matchup

Medusa
Medusa
 
Medusa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
BuiIdZz
Sylvanus
Level 160
God Stats
3W - 2L
1,300 SR
Queue Stats
409W - 324L
1,647 Elo+
Party 1
Sun Wukong
Sun Wukong
Shadowkiller326
Sun Wukong
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 35L
1,485 Elo+
Party 1
He Bo
He Bo
Sniper iGod
He Bo
Level 160
God Stats
9W - 2L
1,500 SR
Queue Stats
302W - 153L
1,824 Elo+
Party 1
Awilix
Awilix
he bo is bad
Awilix
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 11L
1,916 Elo+
Party 1
Team Averages
Level 124
1,460 SR
1,674 Elo+

VS

Team Averages
Level 98
1,689 SR
1,629 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
FUZIE123
Arachne
Level 115
God Stats
1W - 2L
1,432 SR
Queue Stats
10W - 8L
1,788 Elo+
Party 2
Baron Samedi
Baron Samedi
Ossman0401
Baron Samedi
Level 48
God Stats
2W - 1L
1,892 SR
Queue Stats
10W - 8L
1,788 Elo+
Party 2
Olorun
Olorun
gamerprozen1
Olorun
Level 129
God Stats
3W - 2L
1,780 SR
Queue Stats
158W - 162L
1,471 Elo+
Party 3
Cerberus
Cerberus
vinicinn420
Cerberus
Level 42
God Stats
7W - 3L
1,843 SR
Queue Stats
315W - 321L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
1 / 2 / 5
8,999
600
3,860
6,797
2,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
BuiIdZz
Sylvanus
11
4 / 3 / 9
7,337
489
9,803
9,338
5,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sun Wukong
Shadowkiller326
Sun Wukong
14
3 / 0 / 2
8,095
540
7,385
9,976
7,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
9 / 2 / 4
9,332
622
11,837
9,696
4,224
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Awilix
13
6 / 2 / 6
8,564
571
10,429
9,075
3,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
10
2 / 5 / 2
6,186
412
6,175
12,657
7,220
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
FUZIE123
Arachne
11
3 / 5 / 1
7,402
493
5,246
11,868
3,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
Ossman0401
Baron Samedi
9
0 / 8 / 3
6,043
403
3,067
11,994
3,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Olorun
13
4 / 3 / 1
8,183
546
2,729
9,272
4,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
vinicinn420
Cerberus
13
0 / 2 / 0
7,186
479
4,973
11,088
8,321
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
16
23
Kills
9
9
Deaths
23
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
2
5
1.75
L
Guan Yu
 
Guan Yu
2
5
2
0.6
W
Sylvanus
BuiIdZz
Sylvanus
4
3
9
2.83
L
Arachne
FUZIE123
Arachne
3
5
1
0.7
L
Baron Samedi
Ossman0401
Baron Samedi
0
8
3
0.19
W
Sun Wukong
Shadowkiller326
Sun Wukong
3
0
2
4
W
9
2
4
5.5
L
Olorun
4
3
1
1.5
W
Awilix
6
2
6
4.5
L
Cerberus
vinicinn420
Cerberus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,314
Damage
22,190
44,882
Taken
56,879
21,846
Mitigated
27,443
17,387
Healing
17,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,860
2,149
0
3,143
6,797
2,152
1,482
883
5,914
0
63,557
L
Guan Yu
 
Guan Yu
6,175
1,640
965
1,901
12,657
7,220
0
4,498
8,109
0
24,938
W
Sylvanus
BuiIdZz
Sylvanus
9,803
2,886
767
2,689
9,338
5,212
0
2,105
7,233
21,526
3,750
L
Arachne
FUZIE123
Arachne
5,246
3,178
0
4,054
11,868
3,935
0
4,120
7,748
0
31,473
L
Baron Samedi
Ossman0401
Baron Samedi
3,067
185
244
3,166
11,994
3,889
0
7,407
4,562
19,550
0
W
Sun Wukong
Shadowkiller326
Sun Wukong
7,385
1,206
0
5,163
9,976
7,109
535
4,276
5,700
0
40,742
W
11,837
327
273
4,892
9,696
4,224
0
1,608
8,088
66,648
0
L
Olorun
2,729
1,198
174
3,512
9,272
4,078
0
3,448
5,802
38,984
4,344
W
Awilix
10,429
3,946
0
460
9,075
3,149
178
1,727
7,348
0
55,264
L
Cerberus
vinicinn420
Cerberus
4,973
187
0
3,600
11,088
8,321
0
1,542
8,961
42,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,327
Gold Earned
35,000
445
Minions Killed
348
0
Camps Cleared
0
1,407,538
Distance Traveled
1,294,969
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,999
600
114
8
0
265,595
3
L
Guan Yu
6,186
412
47
3
0
292,120
8
W
Sylvanus
7,337
489
37
2
0
250,836
4
L
Arachne
7,402
493
63
4
0
260,091
2
L
Baron Samedi
6,043
403
43
3
0
265,530
5
W
Sun Wukong
8,095
540
80
5
0
278,268
0
W
He Bo
9,332
622
118
8
0
280,492
3
L
Olorun
8,183
546
84
6
0
234,095
2
W
Awilix
8,564
571
96
6
0
332,347
3
L
Cerberus
7,186
479
111
7
0
243,133
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role