Player Matchup

Cerberus
Cerberus
D-pring
Cerberus
Level 48
God Stats
1W - 2L
1,500 SR
Queue Stats
112W - 106L
1,486 Elo+
Solo
Arachne
Arachne
GrimaceYeti
Arachne
Level 87
God Stats
11W - 4L
1,500 SR
Queue Stats
349W - 360L
1,377 Elo+
Solo
Sun Wukong
Sun Wukong
HolDeineCousins
Sun Wukong
Level 56
God Stats
0W - 5L
1,346 SR
Queue Stats
25W - 37L
1,390 Elo+
Solo
Neith
Neith
MarioTheOriginal
Neith
Level 86
God Stats
5W - 7L
1,589 SR
Queue Stats
78W - 91L
1,544 Elo+
Solo
Persephone
Persephone
mariospectre9524
Persephone
Level 78
God Stats
6W - 8L
1,299 SR
Queue Stats
163W - 140L
1,433 Elo+
Solo
Team Averages
Level 71
1,447 SR
1,446 Elo+

VS

Team Averages
Level 67
1,411 SR
1,417 Elo+
Apollo
Apollo
EazyPzzy
Apollo
Level 67
God Stats
9W - 8L
1,487 SR
Queue Stats
136W - 109L
1,320 Elo+
Solo
Chaac
Chaac
HumpeLDumpl
Chaac
Level 32
God Stats
1W - 4L
1,220 SR
Queue Stats
77W - 63L
1,572 Elo+
Solo
Danzaburou
Danzaburou
Lykkeseth
Danzaburou
Level 89
God Stats
7W - 8L
1,170 SR
Queue Stats
266W - 299L
1,397 Elo+
Solo
Discordia
Discordia
ZOMGslayer935
Discordia
Level 105
God Stats
6W - 4L
1,686 SR
Queue Stats
160W - 172L
1,445 Elo+
Solo
Yemoja
Yemoja
jask_paul
Yemoja
Level 44
God Stats
27W - 23L
1,493 SR
Queue Stats
99W - 123L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
D-pring
Cerberus
11
0 / 6 / 4
7,951
418
5,632
14,746
12,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
GrimaceYeti
Arachne
12
1 / 4 / 1
7,487
394
3,316
13,382
4,268
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sun Wukong
HolDeineCousins
Sun Wukong
14
2 / 3 / 1
8,646
455
6,862
12,820
10,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
1 / 5 / 2
7,685
404
6,104
12,370
3,430
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
mariospectre9524
Persephone
15
5 / 5 / 0
9,931
523
10,312
13,369
4,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
EazyPzzy
Apollo
18
8 / 0 / 3
11,384
599
9,046
12,378
8,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
4 / 0 / 3
11,056
582
10,542
11,197
13,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
Lykkeseth
Danzaburou
15
7 / 1 / 1
10,203
537
13,701
13,258
4,708
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Discordia
ZOMGslayer935
Discordia
15
2 / 7 / 4
9,343
492
6,084
13,801
4,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
jask_paul
Yemoja
15
1 / 1 / 8
9,567
504
5,303
6,226
2,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
41
9
Kills
22
23
Deaths
9
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cerberus
D-pring
Cerberus
0
6
4
0.33
W
Apollo
EazyPzzy
Apollo
8
0
3
9.5
L
Arachne
GrimaceYeti
Arachne
1
4
1
0.38
L
Sun Wukong
HolDeineCousins
Sun Wukong
2
3
1
0.83
W
4
0
3
5.5
W
Danzaburou
Lykkeseth
Danzaburou
7
1
1
7.5
L
1
5
2
0.4
W
Discordia
ZOMGslayer935
Discordia
2
7
4
0.57
W
Yemoja
jask_paul
Yemoja
1
1
8
5
L
Persephone
mariospectre9524
Persephone
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,226
Damage
44,676
66,687
Taken
56,860
35,163
Mitigated
34,317
18,727
Healing
21,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
D-pring
Cerberus
5,632
568
0
3,208
14,746
12,826
0
2,528
12,068
26,571
0
W
Apollo
EazyPzzy
Apollo
9,046
6,373
0
3,466
12,378
8,152
2,598
1,339
10,859
0
85,994
L
Arachne
GrimaceYeti
Arachne
3,316
2,728
0
3,141
13,382
4,268
0
2,395
10,904
0
36,597
L
Sun Wukong
HolDeineCousins
Sun Wukong
6,862
1,589
0
3,676
12,820
10,279
0
1,083
11,412
0
54,931
W
10,542
1,368
0
6,659
11,197
13,581
1,443
1,778
9,121
96
69,567
W
Danzaburou
Lykkeseth
Danzaburou
13,701
5,869
0
3,432
13,258
4,708
1,634
3,577
9,583
0
59,505
L
6,104
1,605
0
5,504
12,370
3,430
102
1,796
10,549
0
38,211
W
Discordia
ZOMGslayer935
Discordia
6,084
315
183
4,334
13,801
4,981
1,620
5,496
7,815
59,976
0
W
Yemoja
jask_paul
Yemoja
5,303
326
1,997
1,185
6,226
2,895
1,461
2,980
3,106
28,178
0
L
Persephone
mariospectre9524
Persephone
10,312
1,018
0
3,198
13,369
4,360
284
3,680
9,633
58,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,700
Gold Earned
51,553
398
Minions Killed
544
0
Camps Cleared
0
1,653,703
Distance Traveled
1,727,394
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,951
418
64
3
0
350,639
3
W
Apollo
11,384
599
161
8
0
360,268
0
L
Arachne
7,487
394
60
3
0
340,479
0
L
Sun Wukong
8,646
455
105
6
0
343,292
0
W
Chaac
11,056
582
141
7
0
359,289
3
W
Danzaburou
10,203
537
85
4
0
312,528
6
L
Neith
7,685
404
73
4
0
288,345
5
W
Discordia
9,343
492
103
5
0
307,493
3
W
Yemoja
9,567
504
54
3
0
387,816
4
L
Persephone
9,931
523
96
5
0
330,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role