Player Matchup

Fenrir
Fenrir
BlameMeAlways
Fenrir
Level 4
God Stats
1W - 1L
1,789 SR
Queue Stats
25W - 8L
1,533 Elo+
Solo
Medusa
Medusa
Danielj_9000
Medusa
Level 27
God Stats
12W - 13L
1,521 SR
Queue Stats
18W - 26L
1,487 Elo+
Solo
Ares
Ares
Rex Sapien
Ares
Level 18
God Stats
3W - 4L
1,500 SR
Queue Stats
151W - 163L
1,770 Elo+
Solo
Heimdallr
Heimdallr
TeamDiff Bye
Heimdallr
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 69L
1,524 Elo+
Solo
Freya
Freya
qwsdfghj
Freya
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,429 Elo+
Solo
Team Averages
Level 15
1,562 SR
1,549 Elo+

VS

Team Averages
Level 34
1,626 SR
1,580 Elo+
Bellona
Bellona
BAMFsavage24
Bellona
Level 18
God Stats
64W - 46L
1,618 SR
Queue Stats
243W - 243L
1,445 Elo+
Solo
Cerberus
Cerberus
Raffav24
Cerberus
Level 7
God Stats
10W - 11L
1,219 SR
Queue Stats
13W - 13L
1,637 Elo+
Party 1
Scylla
Scylla
Skul7l7shot7
Scylla
Level 29
God Stats
6W - 1L
1,587 SR
Queue Stats
114W - 88L
1,662 Elo+
Solo
Fenrir
Fenrir
WreckognizeGame
Fenrir
Level 28
God Stats
7W - 4L
1,888 SR
Queue Stats
61W - 61L
1,669 Elo+
Solo
Anubis
Anubis
bebosoldier011
Anubis
Level 87
God Stats
10W - 5L
1,817 SR
Queue Stats
40W - 47L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 1
8,428
602
8,024
9,299
3,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Medusa
12
2 / 3 / 0
6,894
492
3,164
6,611
2,168
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 6 / 1
5,630
402
1,769
12,714
6,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heimdallr
TeamDiff Bye
Heimdallr
7
0 / 0 / 0
5,386
385
93
2,038
1,092
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Freya
qwsdfghj
Freya
6
0 / 3 / 0
4,992
357
747
4,338
903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BAMFsavage24
Bellona
11
1 / 4 / 0
6,711
479
4,919
7,505
5,589
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
Raffav24
Cerberus
9
1 / 0 / 4
6,341
453
950
2,708
1,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Breastplate

Breastplate

+20
Physical Protection

Scylla
15
5 / 1 / 1
8,733
624
3,850
4,354
1,940
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 3 / 2
7,350
525
4,806
10,043
3,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
4 / 1 / 2
7,138
510
8,059
6,261
3,107
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
9
Kills
13
13
Deaths
9
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bellona
BAMFsavage24
Bellona
1
4
0
0.25
L
7
1
1
7.5
L
Medusa
2
3
0
0.67
W
Cerberus
Raffav24
Cerberus
1
0
4
3
L
0
6
1
0.08
W
Scylla
5
1
1
5.5
L
Heimdallr
TeamDiff Bye
Heimdallr
0
0
0
0
W
2
3
2
1
W
4
1
2
5
L
Freya
qwsdfghj
Freya
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,797
Damage
22,584
35,000
Taken
30,871
14,538
Mitigated
16,014
9,882
Healing
10,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
BAMFsavage24
Bellona
4,919
1,821
0
172
7,505
5,589
0
0
7,505
0
31,117
L
8,024
4,028
0
5,278
9,299
3,611
0
966
8,333
0
49,610
L
Medusa
3,164
1,436
0
2,093
6,611
2,168
1,597
563
6,048
0
35,097
W
Cerberus
Raffav24
Cerberus
950
36
0
696
2,708
1,538
0
880
1,828
9,945
0
L
1,769
91
190
1,757
12,714
6,764
0
8,153
4,561
14,686
0
W
Scylla
3,850
441
0
1,908
4,354
1,940
0
0
4,354
60,455
0
L
Heimdallr
TeamDiff Bye
Heimdallr
93
0
0
0
2,038
1,092
175
0
2,038
0
16,884
W
4,806
1,961
0
4,210
10,043
3,840
0
0
10,043
0
41,660
W
8,059
1,462
0
3,560
6,261
3,107
686
1,636
4,625
47,963
0
L
Freya
qwsdfghj
Freya
747
388
0
564
4,338
903
0
3,177
1,161
4,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,330
Gold Earned
36,273
209
Minions Killed
360
0
Camps Cleared
0
1,064,563
Distance Traveled
1,166,864
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,711
479
65
5
0
210,908
0
L
Fenrir
8,428
602
94
7
0
282,831
4
L
Medusa
6,894
492
56
4
0
232,991
3
W
Cerberus
6,341
453
21
2
0
214,380
0
L
Ares
5,630
402
9
1
0
216,080
4
W
Scylla
8,733
624
118
8
0
267,989
2
L
Heimdallr
5,386
385
31
2
0
172,491
1
W
Fenrir
7,350
525
76
5
0
264,236
2
W
Anubis
7,138
510
80
6
0
209,351
5
L
Freya
4,992
357
19
1
0
160,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role