Player Matchup

Ra
Ra
Dovahkin813
Ra
Level 48
God Stats
9W - 6L
1,492 SR
Queue Stats
258W - 279L
1,575 Elo+
Party 1
Ymir
Ymir
FatCuban101HEMP
Ymir
Level 8
God Stats
19W - 20L
1,537 SR
Queue Stats
363W - 359L
1,587 Elo+
Party 1
Horus
Horus
Flippaccount
Horus
Level 27
God Stats
6W - 8L
1,500 SR
Queue Stats
1,156W - 1,108L
1,593 Elo+
Party 1
Kali
Kali
OWEN RAGNIR
Kali
Level 85
God Stats
0W - 2L
1,242 SR
Queue Stats
49W - 41L
1,612 Elo+
Party 1
Medusa
Medusa
Sloppyunderwear
Medusa
Level 131
God Stats
4W - 3L
1,728 SR
Queue Stats
186W - 183L
1,554 Elo+
Party 1
Team Averages
Level 60
1,500 SR
1,584 Elo+

VS

Team Averages
Level 93
1,643 SR
1,595 Elo+
Fenrir
Fenrir
EdgyEntropy
Fenrir
Level 145
God Stats
7W - 6L
1,625 SR
Queue Stats
113W - 61L
1,617 Elo+
Party 3
He Bo
He Bo
I Altimate I
He Bo
Level 23
God Stats
4W - 5L
1,500 SR
Queue Stats
118W - 86L
1,461 Elo+
Party 2
Cerberus
Cerberus
RCG33
Cerberus
Level 27
God Stats
10W - 3L
1,700 SR
Queue Stats
82W - 31L
1,619 Elo+
Party 3
Heimdallr
Heimdallr
UnwindingSole
Heimdallr
Level 125
God Stats
162W - 120L
1,709 SR
Queue Stats
971W - 863L
1,663 Elo+
Party 2
King Arthur
King Arthur
tucupi
King Arthur
Level 147
God Stats
28W - 10L
1,683 SR
Queue Stats
121W - 64L
1,617 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 4
8,722
459
11,380
10,673
3,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 6 / 2
7,891
415
3,021
14,092
11,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
0 / 5 / 1
6,711
353
2,929
14,892
11,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
4 / 2 / 2
9,804
516
7,965
16,169
7,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 5 / 0
8,837
465
9,374
12,932
4,384
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
3 / 3 / 5
9,823
517
6,771
12,853
5,674
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
6 / 2 / 5
11,084
583
11,893
11,275
4,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
RCG33
Cerberus
14
3 / 1 / 14
9,969
525
9,039
12,494
10,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
UnwindingSole
Heimdallr
17
3 / 1 / 6
10,927
575
7,030
9,383
3,879
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

King Arthur
tucupi
King Arthur
18
8 / 1 / 5
11,593
610
14,444
15,403
13,983
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
58
8
Kills
23
23
Deaths
8
9
Assists
35
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
W
Fenrir
3
3
5
1.83
L
1
6
2
0.33
L
0
5
1
0.1
W
6
2
5
4.25
L
4
2
2
2.5
W
Cerberus
RCG33
Cerberus
3
1
14
10
L
2
5
0
0.4
W
Heimdallr
UnwindingSole
Heimdallr
3
1
6
6
W
King Arthur
tucupi
King Arthur
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,669
Damage
49,177
68,758
Taken
61,408
38,584
Mitigated
38,212
16,211
Healing
22,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,380
675
1,198
3,526
10,673
3,709
0
5,615
4,702
62,707
0
W
Fenrir
6,771
1,402
0
1,364
12,853
5,674
584
3,308
9,495
0
61,236
L
3,021
522
0
582
14,092
11,030
0
4,533
9,262
15,020
0
L
2,929
1,116
450
1,520
14,892
11,851
0
3,076
11,568
0
20,258
W
11,893
867
297
3,541
11,275
4,366
124
2,924
8,326
74,609
0
L
7,965
4,673
0
5,355
16,169
7,610
0
4,005
11,986
0
65,256
W
Cerberus
RCG33
Cerberus
9,039
574
0
5,296
12,494
10,310
963
3,495
8,974
27,838
0
L
9,374
4,493
0
3,580
12,932
4,384
0
3,034
9,882
0
74,260
W
Heimdallr
UnwindingSole
Heimdallr
7,030
4,812
0
4,994
9,383
3,879
1,176
1,329
8,054
0
89,833
W
King Arthur
tucupi
King Arthur
14,444
1,710
0
6,614
15,403
13,983
1,303
3,345
11,812
0
78,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,965
Gold Earned
53,396
427
Minions Killed
571
0
Camps Cleared
0
1,760,436
Distance Traveled
1,815,801
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,722
459
106
6
0
352,412
3
W
Fenrir
9,823
517
99
5
0
383,814
0
L
Ymir
7,891
415
26
1
0
351,482
0
L
Horus
6,711
353
43
2
0
327,164
0
W
He Bo
11,084
583
134
7
0
348,804
1
L
Kali
9,804
516
115
6
0
401,516
4
W
Cerberus
9,969
525
41
2
0
376,923
6
L
Medusa
8,837
465
137
7
0
327,862
1
W
Heimdallr
10,927
575
148
8
0
325,468
4
W
King Arthur
11,593
610
149
8
0
380,792
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role