Player Matchup

Nemesis
Nemesis
Colerocket21
Nemesis
Level 86
God Stats
2W - 1L
1,743 SR
Queue Stats
16W - 18L
1,625 Elo+
Party 2
Khepri
Khepri
JoshyPooLuvsYoo
Khepri
Level 123
God Stats
6W - 3L
1,500 SR
Queue Stats
159W - 131L
1,503 Elo+
Party 2
Baba Yaga
Baba Yaga
Toastytoes722
Baba Yaga
Level 80
God Stats
1W - 1L
1,167 SR
Queue Stats
12W - 12L
1,548 Elo+
Party 2
Cupid
Cupid
nalyd58
Cupid
Level 117
God Stats
1W - 3L
1,500 SR
Queue Stats
105W - 97L
1,548 Elo+
Party 2
Amaterasu
Amaterasu
superspiderpig
Amaterasu
Level 127
God Stats
1W - 0L
1,313 SR
Queue Stats
169W - 135L
1,548 Elo+
Party 2
Team Averages
Level 107
1,445 SR
1,555 Elo+

VS

Team Averages
Level 86
1,526 SR
1,515 Elo+
Raijin
Raijin
EspartanoOficial
Raijin
Level 101
God Stats
3W - 3L
1,591 SR
Queue Stats
204W - 231L
1,446 Elo+
Solo
Osiris
Osiris
Feezy11
Osiris
Level 86
God Stats
8W - 2L
1,500 SR
Queue Stats
253W - 223L
1,553 Elo+
Party 1
Anhur
Anhur
Tapley
Anhur
Level 87
God Stats
2W - 6L
1,714 SR
Queue Stats
295W - 252L
1,596 Elo+
Party 1
Hel
Hel
ciderfox
Hel
Level 57
God Stats
2W - 3L
1,427 SR
Queue Stats
9W - 12L
1,416 Elo+
Solo
Bastet
Bastet
skarloc1
Bastet
Level 101
God Stats
39W - 30L
1,398 SR
Queue Stats
393W - 380L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Colerocket21
Nemesis
19
6 / 4 / 7
12,286
512
8,734
13,388
7,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
0 / 1 / 16
11,454
477
4,836
13,074
10,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Baba Yaga
Toastytoes722
Baba Yaga
20
7 / 1 / 9
13,590
566
15,310
12,681
5,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cupid
nalyd58
Cupid
20
7 / 3 / 6
12,949
540
15,460
12,008
6,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Amaterasu
superspiderpig
Amaterasu
19
3 / 4 / 11
12,161
507
14,362
25,583
21,117
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 4 / 1
11,747
489
7,505
12,316
4,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
Feezy11
Osiris
19
3 / 7 / 0
12,044
502
15,859
27,866
19,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
Tapley
Anhur
17
3 / 5 / 4
11,046
460
11,285
15,031
4,885
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
2 / 5 / 3
9,604
400
5,657
12,636
3,781
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bastet
skarloc1
Bastet
17
5 / 2 / 2
10,853
452
13,062
16,740
5,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
23
23
Kills
13
13
Deaths
23
49
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Colerocket21
Nemesis
6
4
7
2.38
L
0
4
1
0.13
L
Osiris
Feezy11
Osiris
3
7
0
0.43
W
0
1
16
8
L
Anhur
Tapley
Anhur
3
5
4
1
W
Baba Yaga
Toastytoes722
Baba Yaga
7
1
9
11.5
L
2
5
3
0.7
W
Cupid
nalyd58
Cupid
7
3
6
3.33
L
Bastet
skarloc1
Bastet
5
2
2
3
W
Amaterasu
superspiderpig
Amaterasu
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,702
Damage
53,368
76,734
Taken
84,589
51,685
Mitigated
37,943
25,943
Healing
33,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Colerocket21
Nemesis
8,734
3,999
0
4,447
13,388
7,756
0
1,940
11,307
0
83,090
L
7,505
807
0
1,867
12,316
4,322
344
4,284
8,032
78,404
0
L
Osiris
Feezy11
Osiris
15,859
8,851
0
11,731
27,866
19,030
2,084
5,657
22,209
0
92,065
W
4,836
379
0
1,817
13,074
10,908
0
2,705
10,325
30,886
0
L
Anhur
Tapley
Anhur
11,285
6,204
0
3,001
15,031
4,885
538
4,059
10,972
0
90,961
W
Baba Yaga
Toastytoes722
Baba Yaga
15,310
538
0
4,053
12,681
5,835
1,577
1,977
10,540
114,582
0
L
5,657
160
3,714
5,017
12,636
3,781
0
3,473
9,163
26,008
0
W
Cupid
nalyd58
Cupid
15,460
9,067
1,205
3,398
12,008
6,069
280
3,787
8,183
0
94,603
L
Bastet
skarloc1
Bastet
13,062
2,571
0
8,311
16,740
5,925
0
3,484
13,256
0
84,800
W
Amaterasu
superspiderpig
Amaterasu
14,362
6,560
0
11,023
25,583
21,117
454
2,339
23,086
3,334
64,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,440
Gold Earned
55,294
586
Minions Killed
672
0
Camps Cleared
0
2,399,132
Distance Traveled
2,101,554
41
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,286
512
112
5
0
487,875
17
L
Raijin
11,747
489
187
8
0
412,655
3
L
Osiris
12,044
502
174
7
0
397,498
5
W
Khepri
11,454
477
27
1
0
481,332
11
L
Anhur
11,046
460
165
7
0
394,859
7
W
Baba Yaga
13,590
566
176
7
0
478,826
6
L
Hel
9,604
400
34
1
0
421,652
7
W
Cupid
12,949
540
172
7
0
440,992
5
L
Bastet
10,853
452
112
5
0
474,890
1
W
Amaterasu
12,161
507
99
4
0
510,107
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role