Player Matchup

Camazotz
Camazotz
CosmicTempest24
Camazotz
Level 28
God Stats
3W - 0L
1,903 SR
Queue Stats
28W - 11L
1,821 Elo+
Solo
Chaac
Chaac
DeutscheBank
Chaac
Level 26
God Stats
11W - 3L
1,814 SR
Queue Stats
133W - 107L
1,674 Elo+
Solo
Ra
Ra
HolyWitch3
Ra
Level 5
God Stats
4W - 2L
1,736 SR
Queue Stats
205W - 120L
1,661 Elo+
Party 1
Hercules
Hercules
LieutenantFate
Hercules
Level 29
God Stats
12W - 12L
1,513 SR
Queue Stats
393W - 373L
1,634 Elo+
Solo
Apollo
Apollo
queenguard
Apollo
Level 5
God Stats
29W - 9L
1,292 SR
Queue Stats
209W - 122L
1,661 Elo+
Party 1
Team Averages
Level 19
1,652 SR
1,690 Elo+

VS

Team Averages
Level 16
1,493 SR
1,545 Elo+
Mercury
Mercury
Badsmiteplayer69
Mercury
Level 27
God Stats
3W - 4L
1,494 SR
Queue Stats
46W - 41L
1,708 Elo+
Solo
Geb
Geb
CelticEsus
Geb
Level 14
God Stats
0W - 3L
1,190 SR
Queue Stats
7W - 12L
1,410 Elo+
Solo
Janus
Janus
ElkpoGamer
Janus
Level 27
God Stats
4W - 5L
1,612 SR
Queue Stats
83W - 82L
1,599 Elo+
Solo
He Bo
He Bo
TheNamesG
He Bo
Level 7
God Stats
2W - 3L
1,457 SR
Queue Stats
10W - 13L
1,571 Elo+
Solo
Artemis
Artemis
jonatasrs
Artemis
Level 7
God Stats
0W - 1L
1,712 SR
Queue Stats
4W - 6L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
14
5 / 3 / 1
8,856
554
5,989
13,188
4,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
6 / 2 / 4
8,787
549
9,116
9,799
5,468
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

14
2 / 6 / 3
8,641
540
7,763
8,815
3,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
16
5 / 2 / 1
9,626
602
5,257
10,677
7,378
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Apollo
queenguard
Apollo
16
5 / 1 / 2
10,247
640
5,811
10,280
3,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 3 / 1
9,834
615
13,168
12,284
6,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

9
1 / 5 / 5
6,295
393
3,867
10,341
7,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
13
2 / 5 / 9
8,089
506
5,453
10,396
2,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

He Bo
TheNamesG
He Bo
12
0 / 5 / 1
7,008
438
5,509
7,568
2,050
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Artemis
jonatasrs
Artemis
10
0 / 5 / 0
6,097
381
1,065
6,647
1,678
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
30
23
Kills
14
14
Deaths
23
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
11
3
1
3.83
L
1
5
5
0.7
W
Camazotz
5
3
1
1.83
W
6
2
4
4
L
Janus
2
5
9
1.3
W
2
6
3
0.58
W
Hercules
5
2
1
2.75
L
He Bo
TheNamesG
He Bo
0
5
1
0.1
L
Artemis
jonatasrs
Artemis
0
5
0
0
W
Apollo
queenguard
Apollo
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,936
Damage
29,062
52,759
Taken
47,236
23,796
Mitigated
20,063
25,260
Healing
7,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,168
8,866
0
3,766
12,284
6,377
0
900
11,236
0
59,009
L
3,867
894
0
492
10,341
7,087
0
3,283
6,898
9,394
0
W
Camazotz
5,989
2,092
0
9,009
13,188
4,243
0
2,531
10,625
0
54,091
W
9,116
1,967
0
3,248
9,799
5,468
111
1,199
8,548
0
59,154
L
Janus
5,453
292
0
1,107
10,396
2,871
0
3,126
7,124
47,203
0
W
7,763
874
30
2,349
8,815
3,194
340
3,969
4,596
50,378
0
W
Hercules
5,257
1,571
0
4,092
10,677
7,378
279
4,527
6,150
0
45,320
L
He Bo
TheNamesG
He Bo
5,509
524
0
1,694
7,568
2,050
505
0
7,568
38,082
0
L
Artemis
jonatasrs
Artemis
1,065
282
0
0
6,647
1,678
0
0
6,647
0
21,164
W
Apollo
queenguard
Apollo
5,811
2,834
0
6,532
10,280
3,513
2,787
2,219
8,011
0
61,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,157
Gold Earned
37,323
501
Minions Killed
346
0
Camps Cleared
0
1,533,689
Distance Traveled
1,495,750
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,834
615
106
7
0
342,651
6
L
Geb
6,295
393
9
1
0
315,702
6
W
Camazotz
8,856
554
95
6
0
333,169
3
W
Chaac
8,787
549
81
5
0
330,932
2
L
Janus
8,089
506
103
6
0
337,080
2
W
Ra
8,641
540
103
6
0
299,263
0
W
Hercules
9,626
602
105
7
0
252,486
5
L
He Bo
7,008
438
83
5
0
271,111
0
L
Artemis
6,097
381
45
3
0
229,206
0
W
Apollo
10,247
640
117
7
0
317,839
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role